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HomeworldSDL/Linux/BUGS
lmop ff78b0cd91 Moves Linux-centric documentation out of root directory into the
Linux subdirectory.


git-svn-id: svn://www.homeworldsdl.org:3692/homeworldsdl/homeworld/trunk@190 026c9d8a-83c9-0310-a9c7-971d0a006279
2006-10-10 22:32:38 +00:00

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Known bugs (as of 2004-08-01):
- Software renderer currently does not render 3D graphics properly (looks like
it's not rendering any 3D for the most part, with triangles popping at
various times).
- Various warnings (i.e. MEX files not found) are given during level loading
(single player game or training mission). This actually happens in the
original Windows version, too, so it's nothing to worry about.
- Saved games are not compatible between the original Windows version of
Homeworld and the SDL/Linux port of Homeworld. Essentially, saved games
created using the original Homeworld code are inherently non-portable due to
the method used to save level state information. Steps have been made to
attempt to avoid any compatibility issues with this and future releases of
Homeworld SDL across any platforms, compilers, or compiler flags used. The
game will no longer attempt to load saved games from the original Homeworld
or from Homeworld SDL versions prior to 0.2.
- If you are currently running in OpenGL mode and you switch to software mode,
you will be presented with a blank screen (not including a couple things
drawn in the bottom left corner). Basically, don't switch back to software
once you have the OpenGL renderer selected.
- Certain systems configurations appear to be currently unable to switch to
the OpenGL renderer. This is being looked into.
- Rendering will cease to work properly from time to time when exiting the
sensors manager. In particular, this tends to happen when playing a
skirmish against the CPU. This may actually be fixed by now.