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Linux subdirectory. git-svn-id: svn://www.homeworldsdl.org:3692/homeworldsdl/homeworld/trunk@190 026c9d8a-83c9-0310-a9c7-971d0a006279
31 lines
1.6 KiB
Plaintext
31 lines
1.6 KiB
Plaintext
Known bugs (as of 2004-08-01):
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- Software renderer currently does not render 3D graphics properly (looks like
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it's not rendering any 3D for the most part, with triangles popping at
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various times).
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- Various warnings (i.e. MEX files not found) are given during level loading
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(single player game or training mission). This actually happens in the
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original Windows version, too, so it's nothing to worry about.
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- Saved games are not compatible between the original Windows version of
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Homeworld and the SDL/Linux port of Homeworld. Essentially, saved games
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created using the original Homeworld code are inherently non-portable due to
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the method used to save level state information. Steps have been made to
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attempt to avoid any compatibility issues with this and future releases of
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Homeworld SDL across any platforms, compilers, or compiler flags used. The
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game will no longer attempt to load saved games from the original Homeworld
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or from Homeworld SDL versions prior to 0.2.
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- If you are currently running in OpenGL mode and you switch to software mode,
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you will be presented with a blank screen (not including a couple things
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drawn in the bottom left corner). Basically, don't switch back to software
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once you have the OpenGL renderer selected.
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- Certain systems configurations appear to be currently unable to switch to
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the OpenGL renderer. This is being looked into.
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- Rendering will cease to work properly from time to time when exiting the
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sensors manager. In particular, this tends to happen when playing a
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skirmish against the CPU. This may actually be fixed by now.
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