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Linux subdirectory. git-svn-id: svn://www.homeworldsdl.org:3692/homeworldsdl/homeworld/trunk@190 026c9d8a-83c9-0310-a9c7-971d0a006279
176 lines
7.9 KiB
Plaintext
176 lines
7.9 KiB
Plaintext
Homeworld SDL - README
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Version 0.3 alpha
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http://www.thereisnospork.com/projects/homeworld/
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---
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Homeworld © 1999-2000 Sierra On-Line, Inc. All Rights Reserved.
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Homeworld is a registered trademark, and Sierra and Sierra Studios are
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registered trademarks of Sierra On-Line, Inc. Relic is a trademark of Relic
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Entertainment, Inc.
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SDL/Linux port by Ted Cipicchio <ted@thereisnospork.com>
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------------------------------------------------------------------------------
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(Please refer to the file INSTALL for installation instructions, along with
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building instructions if you are using the source package. It contains some
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very important information on getting Homeworld to work under Linux.)
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---
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On September 26, 2003, Relic Entertainment released the source code to
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Homeworld, a 3D real-time strategy game set in space. Homeworld, originally
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released in 1999, was dubbed "Game of the Year" by PC Gamer and "Strategy Game
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of the Year" by Computer Gaming World.
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This a Linux port of the Homeworld code released by Relic. It is still in a
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very early state, and many of the features (and stability) of the Windows
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version are not yet implemented.
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------------------------------------------------------------------------------
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* Frequently Unasked Questions (FUQ) *
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Q. When I try to run the game, I get the message "Invalid or missing Homeworld
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CD. Please insert valid CD." on the command line.
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A. The game still requires the original Homeworld CD to run. The CD will need
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to be mounted prior to starting the game.
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The game assumes your CD mount point is "/mnt/cdrom", but if this is not
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the case, you will need to specify your mount point using the "HW_CDROM"
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environment variable. Just set it to the path used as the CD mount point.
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For example, if your CD is mounted on "/mnt/dvdrom", you can specify the
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following line at a command prompt prior to running the game:
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export HW_CDROM=/mnt/dvdrom
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CD checking may be removed in a later release. Not much besides the
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Windows-specific code, network, and sound code have been changed from the
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original source. Initial development has focused around changing what is
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necessary to get the game up and running under Linux, so most of the
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original code (including parts of CD checking) is still intact.
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---
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Q. When I try to run the game, I get the message "Fatal Error: Couldn't
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initialize default rendering system. Error creating window" on the command
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line.
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A. This is caused by the fact that Homeworld cannot load the software
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renderer (librgl.so and librglsw.so). If you installed the game from
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source, these are likely to be in the default library installation
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directory (probably "/usr/local/lib" or "/usr/lib"). If you are using the
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pre-built version, here's a few ideas that might help:
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- Check to make sure the "lib" directory exists in the same directory as
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the Homeworld executable. This directory should contain the files
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"librgl.so" and "librglsw.so".
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- Make sure you are trying to run the game from the same directory as the
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Homeworld executable ("homeworld") and the "lib" directory. Also make
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sure the file "homeworld.bin" exists in the same directory ("homeworld"
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is simply a wrapper script which is used to make sure the required
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libraries can be found by the game at runtime).
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Remember that this is still a work in progress. You can always try to
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build from source, too. :)
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---
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Q. When I try to start a network game, I get the message "Could not start
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Internet TCP/IP" (or "Could not start LAN IPX or LAN TCP/IP" for a LAN
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game), yet my network connection is working just fine.
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A. The Windows version of Homeworld relies on a 3rd party library for network
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support, including support for Internet play using WONnet. Unfortunately,
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Relic could not release the source to this library, and as such it could
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not be ported to Linux.
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It may be possible to recreate network support from scratch for use with
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this version of Homeworld (although not compatible with WONnet or the
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Windows version of the game).
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---
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Q. When I try to start a game, I can't see anything, or I see only text and
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messages (and possibly stars).
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A. Chances are, you're trying to use the software renderer. The software
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renderer is selected by default when you start up the game for the first
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time, but it unfortunately does not work completely yet.
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Only the OpenGL renderer can be used to play a game at this point of time.
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You can select it by performing the following steps:
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- Select "Options" from the main game menu.
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- Select "Video" from the available options sub-menus listed on the right
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side of the screen.
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- Select "(GL) Default OpenGL" from the "Rendering System" box.
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- Choose a resultion from the "Resolution" box (any resolution you choose
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will do fine).
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- Click on the "Accept!" button in the bottom-right corner of the screen.
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The game will now attempt to switch to the OpenGL renderer. If everything
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goes smoothly, you should be presented with a confirmation that the
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settings you requested were changed. Select "Yes", and you should be ready
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to go!
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The settings you choose will also be saved when you quit, so you don't have
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to reselect the OpenGL renderer every time.
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---
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Q. Where are my saved games?
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A. As of Homeworld SDL 0.3, saved games and screenshots are stored in
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"~/.homeworld". If you have saved games from Homeworld SDL 0.2, you can
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still use them by copying the the "SavedGames" directory from the game
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directory to "~/.homeworld" (saved games from Homeworld SDL versions prior
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to 0.2 are not supported, though).
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---
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Q. When I try to load a saved game from either the original Windows version of
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Homeworld or from a previous version of Homeworld SDL (earlier than 0.2), I
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get a message stating "Error, invalid version of save game file."
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A. The original version of Homeworld created saved games that are inherently
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non-portable. Specifically, it used offsets to functions in the mission
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code to save the current state of AI-controlled objects at the time of
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saving. These offsets often change when using a different compiler,
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compiler version, compiler flags, or platform, thus often preventing saved
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games from loading properly. This didn't cause any issues with the
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original Homeworld since Relic could make sure they used the same compiler
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and compiler flags throughout the life cycle of the game. Unfortunately,
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since there are many versions of GCC being used on many different
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platforms, we cannot ensure that the same code is being generated for
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everyone.
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As of Homeworld SDL 0.2, the game saving and loading code has been changed
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to save information that is not specific to any particular build of
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Homeworld SDL, regardless of the compiler version or options. To avoid any
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further issues, Homeworld SDL will also now refuse to load any games saved
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using the original Homeworld.
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Since Homeworld SDL versions before 0.2 used the same saved game code as
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the original Homeworld, games saved using such versions are also no longer
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compatible with Homeworld SDL 0.2 or later.
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(I know I said before that saved games were compatible with the Windows
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version. Of course, that was before I realized Homeworld used function
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pointers to save game information. Sorry about that...)
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---
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Q. I'm having some other issue that's not covered in this document.
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A. That's understandable. =] This still a very early release, and as such is
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far from being considered "complete". A Bugzilla database is provided at
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<http://homeworld.dnsalias.net/bugzilla/>, where you can submit any bugs
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you come across. Before you submit a bug, we ask that you make sure it
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isn't a bug that has already been submitted. It would also help to include
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as much information as possible about your system and what actions were
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performed to expose the bug. If the bug can be reproduced, it will make
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hunting down and fixing the bug much easier.
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