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https://github.com/HomeworldSDL/HomeworldSDL.git
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macOS: The game now compiles and runs on modern (macOS 11.5+) macs, both on x86_64 and arm64 macOS: When compiled for Raider Retreat, the game now uses a separate directory macOS: utility_mac.c and File_Mac.c are now used by the build system instead of utility.c and File.c respectively. This reduces the overall amount of hard to read `#if`ed code on all platforms.
29 lines
892 B
Plaintext
29 lines
892 B
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Homeworld</string>
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<key>CFBundleIconFile</key>
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<string>Homeworld</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.strategy-games</string>
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<key>NSMainNibFile</key>
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<string>main</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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