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** Windows HWSDL README ** //troubleshooting //using ignoreBigfiles command line option //bugs //using ignoreBigfiles command line option hwsdl.exe /ignoreBigfiles /prepath c:\hwsdl\data (you may also wish to use /window) if you extract all the data from Homeworld.big and Update.big and put it in (for example) c:\hwsdl\data and also move HW_Comp.vce and HW_Music.wxd there, then you'll be able to avoid the .big file problems when using compiled builds from VC++ 2005/8. On Windows one can use this to extract .big files: http://www.google.com/search?&q=WinBig+Begust //bugs > if you're close enough in view: hwsdl crashes when a ship displays 'hit effects' Workaround: turn off 'hit effects' in video options. This fixes the crash. 'hit effects' are the effects drawn on ships hit by weapons. without workaround: - sometimes it still happens when you're looking farther away at the combat - i haven't had it happen while in sensors manager. (confirmed in rev64 also) > ship move rotation bug where: this bug only occurs when not in fullscreen mode (eg: if you're using /window) how: select a ship of yours, press m to move ship and now try rotating around (bug! it becomes uncontrollable and spins around fast) press m to abort move, and now rotate around (works) - while the bug is rotating you around fast, left click once to temporarily fix the fast rotation. (confirmed in rev64 also) > no BTG background and reduced stars due to code workaround to avoid crashing during level loads. (confirmed this workaround was needed in rev64 also) > no sound after changing resolution workaround: change resolution and restart hwsdl to get sound > aiplayerChooseEnemies assert - you might hit this on some level loads //troubleshooting > if HWSDL ever freezes consistently too much (are you modifying it?) you may wish to use /window to avoid fullscreen. for example: hwsdl.exe /window