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mirror of https://github.com/hyprwm/Hyprland.git synced 2026-02-05 09:45:31 +00:00

renderer: add more uniforms to the screen shader (#11986)

These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
This commit is contained in:
Mozzarella32
2025-10-20 13:22:50 +02:00
committed by GitHub
parent 474cd004df
commit 46dab01bcc
11 changed files with 215 additions and 25 deletions

View File

@ -124,6 +124,8 @@ void CInputManager::onTouchUp(ITouch::SUpEvent e) {
void CInputManager::onTouchMove(ITouch::SMotionEvent e) {
m_lastInputTouch = true;
m_lastCursorMovement.reset();
EMIT_HOOK_EVENT_CANCELLABLE("touchMove", e);
if (g_pUnifiedWorkspaceSwipe->isGestureInProgress()) {
// Do nothing if this is using a different finger.