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debug: move to hyprutils' logger (#12673)
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@ -49,7 +49,7 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {}, GL Error: 0x{:x})", status, sc<int>(glGetError()));
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Debug::log(LOG, "Framebuffer created, status {}", status);
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Log::logger->log(Log::DEBUG, "Framebuffer created, status {}", status);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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