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renderer: Added a pointer position uniform to the screen shader. (#10821)
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@ -107,7 +107,7 @@ find_package(OpenGL REQUIRED COMPONENTS ${GLES_VERSION})
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pkg_check_modules(aquamarine_dep REQUIRED IMPORTED_TARGET aquamarine>=0.9.0)
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pkg_check_modules(hyprlang_dep REQUIRED IMPORTED_TARGET hyprlang>=0.3.2)
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pkg_check_modules(hyprcursor_dep REQUIRED IMPORTED_TARGET hyprcursor>=0.1.7)
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pkg_check_modules(hyprutils_dep REQUIRED IMPORTED_TARGET hyprutils>=0.7.0)
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pkg_check_modules(hyprutils_dep REQUIRED IMPORTED_TARGET hyprutils>=0.8.1)
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pkg_check_modules(hyprgraphics_dep REQUIRED IMPORTED_TARGET hyprgraphics>=0.1.3)
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string(REPLACE "." ";" AQ_VERSION_LIST ${aquamarine_dep_VERSION})
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