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27 lines
796 B
C++
27 lines
796 B
C++
#include <render/OpenGL.hpp>
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#include <gtest/gtest.h>
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TEST(Render, blurUVUsesDestinationBoxByDefault) {
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const auto UV = Render::GL::resolveBlurUV({100, 200, 300, 400}, {1920, 1080});
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EXPECT_DOUBLE_EQ(UV.x, 100.0 / 1920.0);
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EXPECT_DOUBLE_EQ(UV.y, 200.0 / 1080.0);
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EXPECT_DOUBLE_EQ(UV.w, 300.0 / 1920.0);
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EXPECT_DOUBLE_EQ(UV.h, 400.0 / 1080.0);
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}
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TEST(Render, blurUVUsesNormalSceneFramebuffer) {
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const CBox SCENE = {0, 0, 1080, 1920};
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const auto UV = Render::GL::resolveBlurUV(SCENE, SCENE.size());
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EXPECT_DOUBLE_EQ(UV.x, 0.0);
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EXPECT_DOUBLE_EQ(UV.y, 0.0);
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EXPECT_DOUBLE_EQ(UV.w, 1.0);
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EXPECT_DOUBLE_EQ(UV.h, 1.0);
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}
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TEST(Render, blurUVRejectsInvalidFramebufferSize) {
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EXPECT_TRUE(Render::GL::resolveBlurUV({10, 20, 30, 40}, {}).empty());
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}
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