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mirror of https://github.com/hyprwm/Hyprland.git synced 2026-02-05 08:55:48 +00:00
Files
Hyprland/src/macros.hpp
Mozzarella32 46dab01bcc renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00

135 lines
11 KiB
C++

#pragma once
#include <cmath>
#include <csignal>
#include <print>
#include <utility>
#include "helpers/memory/Memory.hpp"
#include "debug/Log.hpp"
#ifndef NDEBUG
#ifdef HYPRLAND_DEBUG
#define ISDEBUG true
#else
#define ISDEBUG false
#endif
#else
#define ISDEBUG false
#endif
#define SPECIAL_WORKSPACE_START (-99)
#define PI 3.14159265358979
#define STRVAL_EMPTY "[[EMPTY]]"
#define WORKSPACE_INVALID -1L
#define WORKSPACE_NOT_CHANGED -101
#define MONITOR_INVALID -1L
#define MIN_WINDOW_SIZE 20.0
// max value 32 because killed is a int uniform
#define POINTER_PRESSED_HISTORY_LENGTH 32
#define LISTENER(name) \
void listener_##name(wl_listener*, void*); \
inline wl_listener listen_##name = {.notify = listener_##name}
#define DYNLISTENFUNC(name) void listener_##name(void*, void*)
#define DYNLISTENER(name) CHyprWLListener hyprListener_##name
#define DYNMULTILISTENER(name) wl_listener listen_##name
#define VECINRECT(vec, x1, y1, x2, y2) ((vec).x >= (x1) && (vec).x < (x2) && (vec).y >= (y1) && (vec).y < (y2))
#define VECNOTINRECT(vec, x1, y1, x2, y2) ((vec).x < (x1) || (vec).x >= (x2) || (vec).y < (y1) || (vec).y >= (y2))
#define DELTALESSTHAN(a, b, delta) (abs((a) - (b)) < (delta))
#define STICKS(a, b) abs((a) - (b)) < 2
#define HYPRATOM(name) {name, 0}
#define RASSERT(expr, reason, ...) \
if (!(expr)) { \
Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n{}\n\nat: line {} in {}", \
std::format(reason, ##__VA_ARGS__), __LINE__, \
([]() constexpr -> std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })()); \
std::print("Assertion failed! See the log in /tmp/hypr/hyprland.log for more info."); \
raise(SIGABRT); \
}
#define ASSERT(expr) RASSERT(expr, "?")
// absolutely ridiculous formatter spec parsing
#define FORMAT_PARSE(specs__, type__) \
template <typename FormatContext> \
constexpr auto parse(FormatContext& ctx) { \
auto it = ctx.begin(); \
for (; it != ctx.end() && *it != '}'; it++) { \
switch (*it) { specs__ default : throw std::format_error("invalid format specification"); } \
} \
return it; \
}
#define FORMAT_FLAG(spec__, flag__) \
case spec__: (flag__) = true; break;
#define FORMAT_NUMBER(buf__) \
case '0': \
case '1': \
case '2': \
case '3': \
case '4': \
case '5': \
case '6': \
case '7': \
case '8': \
case '9': (buf__).push_back(*it); break;
#if ISDEBUG
#define UNREACHABLE() \
{ \
Debug::log(CRIT, "\n\nMEMORY CORRUPTED: Unreachable failed! (Reached an unreachable position, memory corruption!!!)"); \
raise(SIGABRT); \
std::unreachable(); \
}
#else
#define UNREACHABLE() std::unreachable();
#endif
#if ISDEBUG
#define GLCALL(__CALL__) \
{ \
__CALL__; \
auto err = glGetError(); \
if (err != GL_NO_ERROR) { \
Debug::log(ERR, "[GLES] Error in call at {}@{}: 0x{:x}", __LINE__, \
([]() constexpr -> std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })(), err); \
} \
}
#else
#define GLCALL(__CALL__) \
{ __CALL__; }
#endif
#define HYPRUTILS_FORWARD(ns, name) \
namespace Hyprutils { \
namespace ns { \
class name; \
} \
}
#define AQUAMARINE_VERSION_NUMBER (AQUAMARINE_VERSION_MAJOR * 10000 + AQUAMARINE_VERSION_MINOR * 100 + AQUAMARINE_VERSION_PATCH)
#define AQUAMARINE_FORWARD(name) \
namespace Aquamarine { \
class name; \
}
#define UNLIKELY(expr) (expr) [[unlikely]]
#define LIKELY(expr) (expr) [[likely]]