mirror of
https://github.com/hyprwm/Hyprland.git
synced 2026-02-06 02:55:52 +00:00
507 lines
19 KiB
C++
507 lines
19 KiB
C++
#include "DesktopAnimationManager.hpp"
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#include "../../desktop/LayerSurface.hpp"
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#include "../../desktop/Window.hpp"
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#include "../../desktop/Workspace.hpp"
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#include "../../config/ConfigManager.hpp"
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#include "../../Compositor.hpp"
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#include "wlr-layer-shell-unstable-v1.hpp"
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void CDesktopAnimationManager::startAnimation(PHLWINDOW pWindow, eAnimationType type, bool force) {
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const bool CLOSE = type == ANIMATION_TYPE_OUT;
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if (CLOSE)
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*pWindow->m_alpha = 0.F;
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else {
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pWindow->m_alpha->setValueAndWarp(0.F);
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*pWindow->m_alpha = 1.F;
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}
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if (!CLOSE) {
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pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
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pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
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pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
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} else {
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pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
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pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
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pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
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}
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std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
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std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower);
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CVarList animList(ANIMSTYLE, 0, 's');
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// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
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if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated() && !force)
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return;
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// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
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if (!pWindow->m_realPosition->enabled() && !force)
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return;
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if (pWindow->m_windowData.animationStyle.hasValue()) {
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const auto STYLE = pWindow->m_windowData.animationStyle.value();
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// the window has config'd special anim
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if (STYLE.starts_with("slide")) {
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CVarList animList2(STYLE, 0, 's');
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animationSlide(pWindow, animList2[1], CLOSE);
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} else if (STYLE == "gnomed" || STYLE == "gnome")
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animationGnomed(pWindow, CLOSE);
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else {
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// anim popin, fallback
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float minPerc = 0.f;
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if (STYLE.find("%") != std::string::npos) {
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try {
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auto percstr = STYLE.substr(STYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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animationPopin(pWindow, CLOSE, minPerc / 100.f);
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}
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} else {
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if (animList[0] == "slide")
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animationSlide(pWindow, animList[1], CLOSE);
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else if (animList[0] == "gnomed" || animList[0] == "gnome")
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animationGnomed(pWindow, CLOSE);
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else {
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// anim popin, fallback
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float minPerc = 0.f;
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if (!ANIMSTYLE.starts_with("%")) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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animationPopin(pWindow, CLOSE, minPerc / 100.f);
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}
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}
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}
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void CDesktopAnimationManager::startAnimation(PHLLS ls, eAnimationType type, bool instant) {
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const bool IN = type == ANIMATION_TYPE_IN;
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if (IN) {
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ls->m_alpha->setValueAndWarp(0.F);
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*ls->m_alpha = 1.F;
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} else
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*ls->m_alpha = 0.F;
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if (IN) {
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ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
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ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
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ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
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} else {
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ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
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ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
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ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
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}
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const auto ANIMSTYLE = ls->m_animationStyle.value_or(ls->m_realPosition->getStyle());
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if (ANIMSTYLE.starts_with("slide")) {
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// get closest edge
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const auto MIDDLE = ls->m_geometry.middle();
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
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if (!PMONITOR) { // can rarely happen on exit
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ls->m_alpha->setValueAndWarp(IN ? 1.F : 0.F);
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return;
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}
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int force = -1;
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CVarList args(ANIMSTYLE, 0, 's');
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if (args.size() > 1) {
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const auto ARG2 = args[1];
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if (ARG2 == "top")
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force = 0;
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else if (ARG2 == "bottom")
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force = 1;
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else if (ARG2 == "left")
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force = 2;
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else if (ARG2 == "right")
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force = 3;
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}
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const std::array<Vector2D, 4> edgePoints = {
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
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PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
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};
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float closest = std::numeric_limits<float>::max();
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int leader = force;
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if (leader == -1) {
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for (size_t i = 0; i < 4; ++i) {
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float dist = MIDDLE.distance(edgePoints[i]);
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if (dist < closest) {
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leader = i;
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closest = dist;
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}
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}
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}
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ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
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Vector2D prePos;
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switch (leader) {
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case 0:
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// TOP
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prePos = {ls->m_geometry.x, PMONITOR->m_position.y - ls->m_geometry.h};
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break;
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case 1:
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// BOTTOM
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prePos = {ls->m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
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break;
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case 2:
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// LEFT
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prePos = {PMONITOR->m_position.x - ls->m_geometry.w, ls->m_geometry.y};
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break;
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case 3:
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// RIGHT
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prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, ls->m_geometry.y};
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break;
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default: UNREACHABLE();
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}
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if (IN) {
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ls->m_realPosition->setValueAndWarp(prePos);
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*ls->m_realPosition = ls->m_geometry.pos();
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} else {
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ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
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*ls->m_realPosition = prePos;
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}
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} else if (ANIMSTYLE.starts_with("popin")) {
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float minPerc = 0.f;
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if (ANIMSTYLE.find("%") != std::string::npos) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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minPerc *= 0.01;
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const auto GOALSIZE = (ls->m_geometry.size() * minPerc).clamp({5, 5});
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const auto GOALPOS = ls->m_geometry.pos() + (ls->m_geometry.size() - GOALSIZE) / 2.f;
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ls->m_alpha->setValueAndWarp(IN ? 0.f : 1.f);
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*ls->m_alpha = IN ? 1.f : 0.f;
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if (IN) {
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ls->m_realSize->setValueAndWarp(GOALSIZE);
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ls->m_realPosition->setValueAndWarp(GOALPOS);
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*ls->m_realSize = ls->m_geometry.size();
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*ls->m_realPosition = ls->m_geometry.pos();
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} else {
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ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
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ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
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*ls->m_realSize = GOALSIZE;
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*ls->m_realPosition = GOALPOS;
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}
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} else {
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// fade
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ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
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ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
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*ls->m_alpha = IN ? 1.f : 0.f;
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}
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if (instant) {
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ls->m_realPosition->warp();
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ls->m_realSize->warp();
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ls->m_alpha->warp();
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}
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}
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void CDesktopAnimationManager::startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left, bool instant) {
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const bool IN = type == ANIMATION_TYPE_IN;
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if (!instant) {
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const std::string ANIMNAME = std::format("{}{}", ws->m_isSpecialWorkspace ? "specialWorkspace" : "workspaces", IN ? "In" : "Out");
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ws->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
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ws->m_renderOffset->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
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}
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static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
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const auto PMONITOR = ws->m_monitor.lock();
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const auto ANIMSTYLE = ws->m_alpha->getStyle();
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float movePerc = 100.f;
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// inverted for some reason. TODO: fix the cause
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bool vert = ANIMSTYLE.starts_with("slidevert") || ANIMSTYLE.starts_with("slidefadevert");
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// set floating windows offset callbacks
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ws->m_renderOffset->setUpdateCallback([weak = PHLWORKSPACEREF{ws}](auto) {
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if (!weak)
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return;
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for (auto const& w : g_pCompositor->m_windows) {
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if (!validMapped(w) || w->workspaceID() != weak->m_id)
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continue;
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w->onWorkspaceAnimUpdate();
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};
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});
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CVarList args(ANIMSTYLE, 0, 's');
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if (args.size() > 1) {
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const auto ARG2 = args[1];
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if (ARG2 == "top") {
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left = false;
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vert = true;
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} else if (ARG2 == "bottom") {
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left = true;
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vert = true;
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} else if (ARG2 == "left") {
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left = false;
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vert = false;
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} else if (ARG2 == "right") {
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left = true;
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vert = false;
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}
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}
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const auto percstr = args[args.size() - 1];
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if (percstr.ends_with('%')) {
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try {
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movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
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}
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if (ANIMSTYLE.starts_with("slidefade")) {
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ws->m_alpha->setValueAndWarp(1.f);
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ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0));
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if (vert) {
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if (IN) {
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ws->m_alpha->setValueAndWarp(0.f);
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ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->m_size.y : -PMONITOR->m_size.y) * (movePerc / 100.f)));
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*ws->m_alpha = 1.f;
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*ws->m_renderOffset = Vector2D(0, 0);
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} else {
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ws->m_alpha->setValueAndWarp(1.f);
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*ws->m_alpha = 0.f;
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*ws->m_renderOffset = Vector2D(0.0, (left ? -PMONITOR->m_size.y : PMONITOR->m_size.y) * (movePerc / 100.f));
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}
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} else {
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if (IN) {
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ws->m_alpha->setValueAndWarp(0.f);
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ws->m_renderOffset->setValueAndWarp(Vector2D((left ? PMONITOR->m_size.x : -PMONITOR->m_size.x) * (movePerc / 100.f), 0.0));
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*ws->m_alpha = 1.f;
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*ws->m_renderOffset = Vector2D(0, 0);
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} else {
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ws->m_alpha->setValueAndWarp(1.f);
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*ws->m_alpha = 0.f;
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*ws->m_renderOffset = Vector2D((left ? -PMONITOR->m_size.x : PMONITOR->m_size.x) * (movePerc / 100.f), 0.0);
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}
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}
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} else if (ANIMSTYLE == "fade") {
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ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
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if (IN) {
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ws->m_alpha->setValueAndWarp(0.f);
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*ws->m_alpha = 1.f;
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} else {
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ws->m_alpha->setValueAndWarp(1.f);
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*ws->m_alpha = 0.f;
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}
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} else if (vert) {
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const auto YDISTANCE = (PMONITOR->m_size.y + *PWORKSPACEGAP) * (movePerc / 100.f);
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ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
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if (IN) {
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ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
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*ws->m_renderOffset = Vector2D(0, 0);
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} else {
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*ws->m_renderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
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}
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} else {
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// fallback is slide
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const auto XDISTANCE = (PMONITOR->m_size.x + *PWORKSPACEGAP) * (movePerc / 100.f);
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ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
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if (IN) {
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ws->m_renderOffset->setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
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*ws->m_renderOffset = Vector2D(0, 0);
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} else {
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*ws->m_renderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
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}
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}
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if (ws->m_isSpecialWorkspace) {
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// required for open/close animations
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if (IN) {
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ws->m_alpha->setValueAndWarp(0.f);
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*ws->m_alpha = 1.f;
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} else {
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ws->m_alpha->setValueAndWarp(1.f);
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*ws->m_alpha = 0.f;
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}
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}
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if (instant) {
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ws->m_renderOffset->warp();
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ws->m_alpha->warp();
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}
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}
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void CDesktopAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
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const auto GOALPOS = pWindow->m_realPosition->goal();
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const auto GOALSIZE = pWindow->m_realSize->goal();
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if (!close) {
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pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
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pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
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} else {
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*pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
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*pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
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}
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}
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void CDesktopAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
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pWindow->m_realSize->warp(false); // size we preserve in slide
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const auto GOALPOS = pWindow->m_realPosition->goal();
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const auto GOALSIZE = pWindow->m_realSize->goal();
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const auto PMONITOR = pWindow->m_monitor.lock();
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if (!PMONITOR)
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return; // unsafe state most likely
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Vector2D posOffset;
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if (!force.empty()) {
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if (force == "bottom")
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
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else if (force == "left")
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
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else if (force == "right")
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
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if (!close)
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pWindow->m_realPosition->setValue(posOffset);
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else
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*pWindow->m_realPosition = posOffset;
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return;
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}
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
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} else if (DISPLAYLEFT) {
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
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} else {
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
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}
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} else if (DISPLAYTOP) {
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posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
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} else if (DISPLAYBOTTOM) {
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posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
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} else {
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if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
|
|
}
|
|
|
|
if (!close)
|
|
pWindow->m_realPosition->setValue(posOffset);
|
|
else
|
|
*pWindow->m_realPosition = posOffset;
|
|
}
|
|
|
|
void CDesktopAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
|
|
const auto GOALPOS = pWindow->m_realPosition->goal();
|
|
const auto GOALSIZE = pWindow->m_realSize->goal();
|
|
|
|
if (close) {
|
|
*pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
|
|
*pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
|
|
} else {
|
|
pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
|
|
pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
|
|
*pWindow->m_realPosition = GOALPOS;
|
|
*pWindow->m_realSize = GOALSIZE;
|
|
}
|
|
}
|
|
|
|
void CDesktopAnimationManager::setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type) {
|
|
if (!ws)
|
|
return;
|
|
|
|
const auto FULLSCREEN = type == ANIMATION_TYPE_IN;
|
|
|
|
for (auto const& w : g_pCompositor->m_windows) {
|
|
if (w->m_workspace == ws) {
|
|
|
|
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
|
|
continue;
|
|
|
|
if (!FULLSCREEN)
|
|
*w->m_alpha = 1.F;
|
|
else if (!w->isFullscreen())
|
|
*w->m_alpha = !w->m_createdOverFullscreen ? 0.f : 1.f;
|
|
}
|
|
}
|
|
|
|
const auto PMONITOR = ws->m_monitor.lock();
|
|
|
|
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
|
|
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
|
|
if (!ls->m_fadingOut)
|
|
*ls->m_alpha = FULLSCREEN && ws->m_fullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDesktopAnimationManager::overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude) {
|
|
for (auto const& w : g_pCompositor->m_windows) {
|
|
if (w == exclude)
|
|
continue;
|
|
|
|
if (w->m_workspace == ws) {
|
|
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
|
|
continue;
|
|
|
|
*w->m_alpha = fade;
|
|
}
|
|
}
|
|
|
|
const auto PMONITOR = ws->m_monitor.lock();
|
|
|
|
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
|
|
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
|
|
if (!ls->m_fadingOut)
|
|
*ls->m_alpha = fade;
|
|
}
|
|
}
|
|
}
|