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Files
Hyprland/src/managers/animation/DesktopAnimationManager.cpp

507 lines
19 KiB
C++

#include "DesktopAnimationManager.hpp"
#include "../../desktop/LayerSurface.hpp"
#include "../../desktop/Window.hpp"
#include "../../desktop/Workspace.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../Compositor.hpp"
#include "wlr-layer-shell-unstable-v1.hpp"
void CDesktopAnimationManager::startAnimation(PHLWINDOW pWindow, eAnimationType type, bool force) {
const bool CLOSE = type == ANIMATION_TYPE_OUT;
if (CLOSE)
*pWindow->m_alpha = 0.F;
else {
pWindow->m_alpha->setValueAndWarp(0.F);
*pWindow->m_alpha = 1.F;
}
if (!CLOSE) {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
} else {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
}
std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower);
CVarList animList(ANIMSTYLE, 0, 's');
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated() && !force)
return;
// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
if (!pWindow->m_realPosition->enabled() && !force)
return;
if (pWindow->m_windowData.animationStyle.hasValue()) {
const auto STYLE = pWindow->m_windowData.animationStyle.value();
// the window has config'd special anim
if (STYLE.starts_with("slide")) {
CVarList animList2(STYLE, 0, 's');
animationSlide(pWindow, animList2[1], CLOSE);
} else if (STYLE == "gnomed" || STYLE == "gnome")
animationGnomed(pWindow, CLOSE);
else {
// anim popin, fallback
float minPerc = 0.f;
if (STYLE.find("%") != std::string::npos) {
try {
auto percstr = STYLE.substr(STYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, CLOSE, minPerc / 100.f);
}
} else {
if (animList[0] == "slide")
animationSlide(pWindow, animList[1], CLOSE);
else if (animList[0] == "gnomed" || animList[0] == "gnome")
animationGnomed(pWindow, CLOSE);
else {
// anim popin, fallback
float minPerc = 0.f;
if (!ANIMSTYLE.starts_with("%")) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, CLOSE, minPerc / 100.f);
}
}
}
void CDesktopAnimationManager::startAnimation(PHLLS ls, eAnimationType type, bool instant) {
const bool IN = type == ANIMATION_TYPE_IN;
if (IN) {
ls->m_alpha->setValueAndWarp(0.F);
*ls->m_alpha = 1.F;
} else
*ls->m_alpha = 0.F;
if (IN) {
ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
} else {
ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
}
const auto ANIMSTYLE = ls->m_animationStyle.value_or(ls->m_realPosition->getStyle());
if (ANIMSTYLE.starts_with("slide")) {
// get closest edge
const auto MIDDLE = ls->m_geometry.middle();
const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
if (!PMONITOR) { // can rarely happen on exit
ls->m_alpha->setValueAndWarp(IN ? 1.F : 0.F);
return;
}
int force = -1;
CVarList args(ANIMSTYLE, 0, 's');
if (args.size() > 1) {
const auto ARG2 = args[1];
if (ARG2 == "top")
force = 0;
else if (ARG2 == "bottom")
force = 1;
else if (ARG2 == "left")
force = 2;
else if (ARG2 == "right")
force = 3;
}
const std::array<Vector2D, 4> edgePoints = {
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
};
float closest = std::numeric_limits<float>::max();
int leader = force;
if (leader == -1) {
for (size_t i = 0; i < 4; ++i) {
float dist = MIDDLE.distance(edgePoints[i]);
if (dist < closest) {
leader = i;
closest = dist;
}
}
}
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
Vector2D prePos;
switch (leader) {
case 0:
// TOP
prePos = {ls->m_geometry.x, PMONITOR->m_position.y - ls->m_geometry.h};
break;
case 1:
// BOTTOM
prePos = {ls->m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
break;
case 2:
// LEFT
prePos = {PMONITOR->m_position.x - ls->m_geometry.w, ls->m_geometry.y};
break;
case 3:
// RIGHT
prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, ls->m_geometry.y};
break;
default: UNREACHABLE();
}
if (IN) {
ls->m_realPosition->setValueAndWarp(prePos);
*ls->m_realPosition = ls->m_geometry.pos();
} else {
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
*ls->m_realPosition = prePos;
}
} else if (ANIMSTYLE.starts_with("popin")) {
float minPerc = 0.f;
if (ANIMSTYLE.find("%") != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
minPerc *= 0.01;
const auto GOALSIZE = (ls->m_geometry.size() * minPerc).clamp({5, 5});
const auto GOALPOS = ls->m_geometry.pos() + (ls->m_geometry.size() - GOALSIZE) / 2.f;
ls->m_alpha->setValueAndWarp(IN ? 0.f : 1.f);
*ls->m_alpha = IN ? 1.f : 0.f;
if (IN) {
ls->m_realSize->setValueAndWarp(GOALSIZE);
ls->m_realPosition->setValueAndWarp(GOALPOS);
*ls->m_realSize = ls->m_geometry.size();
*ls->m_realPosition = ls->m_geometry.pos();
} else {
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
*ls->m_realSize = GOALSIZE;
*ls->m_realPosition = GOALPOS;
}
} else {
// fade
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
*ls->m_alpha = IN ? 1.f : 0.f;
}
if (instant) {
ls->m_realPosition->warp();
ls->m_realSize->warp();
ls->m_alpha->warp();
}
}
void CDesktopAnimationManager::startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left, bool instant) {
const bool IN = type == ANIMATION_TYPE_IN;
if (!instant) {
const std::string ANIMNAME = std::format("{}{}", ws->m_isSpecialWorkspace ? "specialWorkspace" : "workspaces", IN ? "In" : "Out");
ws->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
ws->m_renderOffset->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
}
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
const auto PMONITOR = ws->m_monitor.lock();
const auto ANIMSTYLE = ws->m_alpha->getStyle();
float movePerc = 100.f;
// inverted for some reason. TODO: fix the cause
bool vert = ANIMSTYLE.starts_with("slidevert") || ANIMSTYLE.starts_with("slidefadevert");
// set floating windows offset callbacks
ws->m_renderOffset->setUpdateCallback([weak = PHLWORKSPACEREF{ws}](auto) {
if (!weak)
return;
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->workspaceID() != weak->m_id)
continue;
w->onWorkspaceAnimUpdate();
};
});
CVarList args(ANIMSTYLE, 0, 's');
if (args.size() > 1) {
const auto ARG2 = args[1];
if (ARG2 == "top") {
left = false;
vert = true;
} else if (ARG2 == "bottom") {
left = true;
vert = true;
} else if (ARG2 == "left") {
left = false;
vert = false;
} else if (ARG2 == "right") {
left = true;
vert = false;
}
}
const auto percstr = args[args.size() - 1];
if (percstr.ends_with('%')) {
try {
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
}
if (ANIMSTYLE.starts_with("slidefade")) {
ws->m_alpha->setValueAndWarp(1.f);
ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0));
if (vert) {
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->m_size.y : -PMONITOR->m_size.y) * (movePerc / 100.f)));
*ws->m_alpha = 1.f;
*ws->m_renderOffset = Vector2D(0, 0);
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
*ws->m_renderOffset = Vector2D(0.0, (left ? -PMONITOR->m_size.y : PMONITOR->m_size.y) * (movePerc / 100.f));
}
} else {
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
ws->m_renderOffset->setValueAndWarp(Vector2D((left ? PMONITOR->m_size.x : -PMONITOR->m_size.x) * (movePerc / 100.f), 0.0));
*ws->m_alpha = 1.f;
*ws->m_renderOffset = Vector2D(0, 0);
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
*ws->m_renderOffset = Vector2D((left ? -PMONITOR->m_size.x : PMONITOR->m_size.x) * (movePerc / 100.f), 0.0);
}
}
} else if (ANIMSTYLE == "fade") {
ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
*ws->m_alpha = 1.f;
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
}
} else if (vert) {
const auto YDISTANCE = (PMONITOR->m_size.y + *PWORKSPACEGAP) * (movePerc / 100.f);
ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
if (IN) {
ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
*ws->m_renderOffset = Vector2D(0, 0);
} else {
*ws->m_renderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
}
} else {
// fallback is slide
const auto XDISTANCE = (PMONITOR->m_size.x + *PWORKSPACEGAP) * (movePerc / 100.f);
ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
if (IN) {
ws->m_renderOffset->setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
*ws->m_renderOffset = Vector2D(0, 0);
} else {
*ws->m_renderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
}
}
if (ws->m_isSpecialWorkspace) {
// required for open/close animations
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
*ws->m_alpha = 1.f;
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
}
}
if (instant) {
ws->m_renderOffset->warp();
ws->m_alpha->warp();
}
}
void CDesktopAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (!close) {
pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
} else {
*pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
*pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
}
}
void CDesktopAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_realSize->warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR)
return; // unsafe state most likely
Vector2D posOffset;
if (!force.empty()) {
if (force == "bottom")
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else if (force == "left")
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
else if (force == "right")
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
return;
}
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
// check sides it touches
const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
if (DISPLAYBOTTOM && DISPLAYTOP) {
if (DISPLAYLEFT && DISPLAYRIGHT) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYLEFT) {
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
} else {
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
}
} else if (DISPLAYTOP) {
posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYBOTTOM) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else {
if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
}
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
}
void CDesktopAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (close) {
*pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
*pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
} else {
pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
*pWindow->m_realPosition = GOALPOS;
*pWindow->m_realSize = GOALSIZE;
}
}
void CDesktopAnimationManager::setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type) {
if (!ws)
return;
const auto FULLSCREEN = type == ANIMATION_TYPE_IN;
for (auto const& w : g_pCompositor->m_windows) {
if (w->m_workspace == ws) {
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
continue;
if (!FULLSCREEN)
*w->m_alpha = 1.F;
else if (!w->isFullscreen())
*w->m_alpha = !w->m_createdOverFullscreen ? 0.f : 1.f;
}
}
const auto PMONITOR = ws->m_monitor.lock();
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (!ls->m_fadingOut)
*ls->m_alpha = FULLSCREEN && ws->m_fullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
}
}
}
void CDesktopAnimationManager::overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude) {
for (auto const& w : g_pCompositor->m_windows) {
if (w == exclude)
continue;
if (w->m_workspace == ws) {
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
continue;
*w->m_alpha = fade;
}
}
const auto PMONITOR = ws->m_monitor.lock();
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (!ls->m_fadingOut)
*ls->m_alpha = fade;
}
}
}