mirror of
https://github.com/pj64team/Project64-Legacy.git
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This was specifically for the cheat file, CheatX(_Y)= entries where X is a number and _Y is optional These must be sorted by number, from 0 up to 500
519 lines
15 KiB
C++
519 lines
15 KiB
C++
#include "FileHandler.h"
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#include "Settings Common Defines.h"
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#include <iostream>
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#include <fstream>
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#include <ctime>
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#include <Windows.h>
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#include <algorithm>
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#include <sys/stat.h>
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#include <regex>
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using namespace std;
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////////////////////////
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// GLOBAL VARIABLES!!!
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////////////////////////
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vector<FileStuff> myFiles;
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// Used for atomic access to myFiles
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HANDLE gLVMutex = CreateMutex(NULL, FALSE, NULL);
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// WRITE_ENTRY is a normal write to file, this will remove any duplicate settings
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// DELETE_SETTING is a removal of the setting and (optional) value pair
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// DELETE_ENTRY will remove the entire entry from it's [id] and including all setting/value pairs underneath it
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enum class supported_writes {WRITE_ENTRY, DELETE_SETTING, DELETE_ENTRY};
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// The function prototypes (Used to communicate with the class)
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FileStuff *GetTheFile(char *filename);
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string ReadHandler(char *filename, char *id, char *setting, char *def, BOOLEAN getting_value);
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void WriteHandler(char *filename, char *id, char *setting, char *value, supported_writes write_type);
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////////////////////////////////
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// CLASS IMPLEMENTATION (PUBLIC)
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////////////////////////////////
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FileStuff::FileStuff() {
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this->buffer.clear();
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this->entry_start = this->buffer.end();
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this->entry_end = this->buffer.end();
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this->filename = "";
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this->fullpath = "";
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this->last_offset = 0;
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}
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FileStuff::FileStuff(char *_filename) {
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this->buffer.clear();
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this->entry_start = this->buffer.end();
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this->entry_end = this->buffer.end();
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this->SetFileName(_filename);
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this->last_offset = 0;
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}
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FileStuff::~FileStuff() {
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this->buffer.clear();
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this->buffer.shrink_to_fit();
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}
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void FileStuff::SetFileName(char *_filename) {
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char path[MAX_PATH];
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string::size_type pos;
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this->filename = _filename;
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// Create the full path to be used to open the file
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GetModuleFileName(NULL, path, MAX_PATH);
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pos = string(path).find_last_of("\\/");
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this->fullpath = string(path).substr(0, pos) + "\\Config\\" + _filename;
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}
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string FileStuff::GetFileName() {
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return this->filename;
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}
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void FileStuff::SortEntry(string search) {
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vector<string>::iterator found;
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const static string s[] = {"Good Name=", "Internal Name=", "Name="};
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// regex to exactly match a game ID [00000000-00000000-C:00]
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// Comments are optional at the end but they can be read as well
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regex expr ("^\\[([A-Fa-f0-9]){8}-([A-Fa-f0-9]){8}-C:([A-Fa-f0-9]){2}\\]\\s*(?://?.*?\\s*)?$");
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this->FindEntry(search);
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// The entry is empty
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if (this->entry_start == this->buffer.end() || this->entry_end == this->buffer.begin())
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return;
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// Only prioritize Good Name, Internal Name, and Name if this is a game entry
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// The format is [xxxxxxxx-xxxxxxxx-C:xx] where x are hex characters
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if (regex_match(*this->entry_start, expr)) {
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for (size_t i = 0; i < sizeof(s) / sizeof(s[0]); i++) {
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found = find_if(this->entry_start, this->entry_end, [i](string p) { return p.compare(0, s[i].length(), s[i]) == 0;});
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if (found != this->entry_end) {
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++this->entry_start;
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std::swap(*this->entry_start, *found);
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}
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}
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}
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// Ignore white space and comments at the bottom, it will end up at the top of the list after a sort
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while(isprint((*(this->entry_end - 1))[0]) == 0 || ((*(this->entry_end - 1))[0] == '/' && (*(this->entry_end - 1))[1] == '/'))
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--this->entry_end;
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// This sort does not currently handle spaces or comments, if they are in new lines they will be moved to the top
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std::sort(this->entry_start + 1, this->entry_end,
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[](const string& a, const string& b) {
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// CheatX(_Y)= is a special case, otherwise use the normal method
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// Where X is a number and _Y is an optional parameter, where Y is either N, O, or similar but = is always there, as is _ after the number
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if (a.find("Cheat", 0) == 0 && b.find("Cheat", 0) == 0) {
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int loc_a, loc_b;
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string num_a, num_b;
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loc_a = a.find_first_of("=_");
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loc_b = b.find_first_of("=_");
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if (loc_a != string::npos && loc_b != string::npos) {
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num_a = a.substr(5, loc_a - 5);
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num_b = b.substr(5, loc_b - 5);
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return (atoi(num_a.c_str()) < atoi(num_b.c_str()));
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}
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}
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// The usual case
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return (a.compare(b) > 0) ? false : true;
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});
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}
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string FileStuff::GetValue(char *id, char *setting, char *def, bool fetch) {
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string search, value;
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int len;
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size_t find;
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vector<string>::iterator found;
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// The search string
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search = "[" + (string)id + "]";
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len = setting == NULL ? 0 : strlen(setting);
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// Find the start of the section we are interested in and the end
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this->FindEntry(search);
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if (fetch) {
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// Search for setting=
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found = find_if(this->entry_start, this->entry_end, [setting, len](string p) { return p.compare(0, len + 1, (string)setting + "=") == 0;});
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if (found != this->entry_end) {
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// Make sure that comments are ignored
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find = (*found).find("//");
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if (find != string::npos)
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value = (*found).substr(len + 1, find - len + 1);
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else
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value = (*found).substr(len + 1, find);
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// Trim whitespace off the end
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for (int i = value.length() - 1; i >= 0; i--) {
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if(isspace(value[i]))
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value[i] = '\0';
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else
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break;
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}
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}
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}
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// No = but this may be an entry alone (For example ExpansionPak // Use expansion)
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else {
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found = find_if(this->entry_start, this->entry_end, [setting, len](string p) { return p.compare(0, len, setting) == 0; });
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if (found != this->entry_end)
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if (setting == NULL)
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value = "";
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else
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value = string(setting);
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}
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if (value.empty())
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value = (def == NULL) ? "" : string(def);
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return value;
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}
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string FileStuff::GetKeys(char *id) {
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string result, hold;
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size_t loc;
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this->FindEntry("[" + string(id) +"]");
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for (vector<string>::iterator it = this->entry_start; it < this->entry_end; ++it) {
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hold = (*it);
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hold.erase(remove(hold.begin(), hold.end(), '\r'), hold.end());
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hold.erase(remove(hold.begin(), hold.end(), '\n'), hold.end());
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// Skip empty lines, the first entry that contains the header, and comments
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if (hold.length() == 0 || hold[0] == '[' || hold.compare(0, 2, "//") == 0)
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continue;
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loc = hold.find("=");
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if (loc != string::npos) {
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result += hold.substr(0, loc) + ",";
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continue;
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}
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loc = hold.find("//");
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if (loc != string::npos) {
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result += hold.substr(0, loc) + ",";
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continue;
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}
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result += hold + ",";
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}
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return result;
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}
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void FileStuff::AddSettingValue(char *id, char *setting, char *value) {
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this->FindEntry("[" + string(id) + "]");
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// New entry, adjust sect_start to point to the end
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if (this->entry_start == this->entry_end) {
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// If this is a new file do not insert a newline at the top
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if (this->buffer.begin() != this->buffer.end())
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this->buffer.push_back(LINEFEED);
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this->buffer.push_back("[" + string(id) + "]" + LINEFEED);
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this->entry_start = this->buffer.end() - 1;
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this->entry_end = this->buffer.end();
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}
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else {
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char* delstr = (char*)malloc(sizeof(char) * strlen(setting) + 2);
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if (delstr != NULL) {
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strcpy(delstr, setting);
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if (value != NULL && strlen(value) != 0)
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strcat(delstr, "=");
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this->RemoveSetting(id, delstr);
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free(delstr);
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}
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}
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// Insert the new setting/value pair into the file buffer
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if (value != NULL && strlen(value) != 0)
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this->entry_start = this->buffer.insert(this->entry_start + 1, (string)setting + "=" + value + LINEFEED) - 1;
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else
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this->entry_start = this->buffer.insert(this->entry_start + 1, (string)setting + LINEFEED) - 1;
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}
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void FileStuff::RemoveSetting(char *id, char *setting) {
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vector<string>::iterator del_start;
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string str_set = (string)setting;
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this->FindEntry("[" + string(id) + "]");
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// Nothing to remove, skip this section
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if (this->entry_start == this->buffer.end())
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return;
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del_start = remove_if(this->entry_start, this->entry_end, [str_set](string str) { return str.compare(0, str_set.length(), str_set) == 0; });
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if (del_start != this->entry_end) {
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buffer.erase(del_start, this->entry_end);
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this->FindEntry("[" + string(id) + "]");
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}
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}
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void FileStuff::RemoveEntry(char *id) {
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this->FindEntry("[" + string(id) + "]");
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if (this->entry_start != this->buffer.end()) {
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// Also include any line feeds following the entry's end
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// Is this actually needed??? I cannot recall why this bit of code was written
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if (this->entry_end != this->buffer.end() && *(this->entry_end + 1) == LINEFEED)
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++this->entry_end;
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this->buffer.erase(this->entry_start, this->entry_end);
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this->entry_start = this->buffer.end();
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this->entry_end = this->buffer.end();
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}
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}
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void FileStuff::WriteToFile() {
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ofstream myFile;
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// Write the modified file buffer to memory
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myFile.open(this->fullpath, ios::binary);
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// Write each line to file
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for (vector<string>::iterator it = this->buffer.begin(); it != this->buffer.end(); ++it)
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myFile << *it;
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// Clean-up
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myFile.close();
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// The buffer and file are the same right now, update the file time
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_stat(this->fullpath.c_str(), &this->file_time);
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this->entry_start = this->buffer.end();
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this->entry_end = this->buffer.end();
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}
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/////////////////////////////////
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// CLASS IMPLEMENTATION (PRIVATE)
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/////////////////////////////////
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void FileStuff::LoadFile() {
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ifstream myFile;
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string junk;
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// Check if the file is loaded
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if (!this->buffer.empty() && !this->HasChanged())
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return;
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// Clear the cache
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this->buffer.clear();
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// Open the file for reading in binary mode (The file will be copied byte for byte)
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myFile.open(fullpath, ios_base::binary);
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myFile.seekg(0, ios::beg);
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// Line by line parsing, if this is too slow move to reading chunks at a time into a buffer
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while (getline(myFile, junk))
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this->buffer.push_back(junk + "\n");
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// Before closing the file get the file times
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_stat(fullpath.c_str(), &this->file_time);
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this->last_checked = time(NULL);
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// Clean up by closing the file handle
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if (myFile.is_open())
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myFile.close();
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}
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bool FileStuff::HasChanged() {
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struct _stat current_filetime;
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time_t current_time;
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// check_time will decide how often to check if the file has changed
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current_time = time(NULL);
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if (current_time - this->last_checked > this->check_time)
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return false;
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// Compare the file time and the last stored time for the file
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_stat(this->fullpath.c_str(), ¤t_filetime);
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if (current_filetime.st_mtime != this->file_time.st_mtime)
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return true;
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return false;
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}
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void FileStuff::FindEntry(string search) {
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// regex to exactly match a game ID [00000000-00000000-C:00]
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// Comments are optional at the end but they can be read as well
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regex expr ("^\\[([A-Fa-f0-9]){8}-([A-Fa-f0-9]){8}-C:([A-Fa-f0-9]){2}\\]\\s*(?://?.*?\\s*)?$");
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// regex to match, at the start [, one or more letters and/or digits and/or spaces, a ],
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// optional spaces, a comment, followed by anything and ending in whitespace characters (any amount)
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regex expr2 ("^\\[([A-Za-z0-9]|\\s)+\\]\\s*(?://?.*?\\s*)?$");
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this->LoadFile();
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if (this->last_offset < this->buffer.size() && this->buffer[last_offset].compare(0, search.length(), search) != 0) {
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// Reset the start and end to bad values
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this->entry_start = this->buffer.end();
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this->entry_end = this->buffer.end();
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// Use std algorithm to find the first entry
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this->entry_start = find_if(this->buffer.begin(), this->buffer.end(), [search](string p) { return p.compare(0, search.length(), search) == 0;});
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}
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else
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this->entry_start = this->buffer.begin() + this->last_offset;
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// Find the next entry or the end of the file
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if (this->entry_start != this->buffer.end()) {
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this->last_offset = distance(this->buffer.begin(), this->entry_start);
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this->entry_end = find_if(this->entry_start + 1, this->buffer.end(), [search, expr, expr2](string p) { return (regex_match(p, expr) || regex_match(p, expr2));});
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}
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else
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this->entry_end = this->buffer.end();
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}
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//////////////////////////
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// INTERFACE WITH CLASS
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//////////////////////////
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FileStuff *GetTheFile(char *filename) {
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vector<FileStuff>::iterator it;
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FileStuff file;
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// Check if the file has previously been loaded and exists in the vector
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for (it = myFiles.begin(); it != myFiles.end(); ++it) {
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if ((*it).GetFileName() == (string)filename)
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return &(*it);
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}
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// File has not been loaded
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file = *new FileStuff(filename);
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myFiles.push_back(file);
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return &myFiles.back();
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}
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string ReadHandler(char *filename, char *id, char *setting, char *def, BOOLEAN getting_value) {
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string search, value;
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DWORD wait_result;
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FileStuff *file;
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// The search string
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search = "[" + (string)id + "]";
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// Simple mutex to prevent accessing memory across multiple threads
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wait_result = WaitForSingleObject(gLVMutex, INFINITE);
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// Some kind of error!?
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if (wait_result != WAIT_OBJECT_0)
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return def;
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// Fetch the handle to the file
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file = GetTheFile(filename);
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// Null setting denotes we're fetching key names
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// Used in Rom Status to load the colors ahead of time (Before the name is known)
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if (setting != NULL)
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value = file->GetValue(id, setting, def, getting_value == TRUE ? true : false);
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else
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value = file->GetKeys(id);
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if (!ReleaseMutex(gLVMutex))
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MessageBox(NULL, "Failed to release a mutex???", "Error", MB_OK);
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return value;
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}
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void WriteHandler(char *filename, char *id, char *setting, char *value, supported_writes write_type) {
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string built_id;
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DWORD wait_result;
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FileStuff *file;
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built_id = "[" + (string)id + "]";
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// Simple mutex to prevent accessing memory across multiple threads
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wait_result = WaitForSingleObject(gLVMutex, INFINITE);
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// Some kind of error!?
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if (wait_result != WAIT_OBJECT_0)
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return;
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file = GetTheFile(filename);
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// To do
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// Write a section here that verifies there is at least 1 setting left
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// If there would be 0 settings left that would be equivalent to an entry deletion
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// Make any modifications to the file buffer before writing to file
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switch (write_type) {
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case supported_writes::WRITE_ENTRY:
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file->AddSettingValue(id, setting, value);
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break;
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case supported_writes::DELETE_ENTRY:
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file->RemoveEntry(id);
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break;
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case supported_writes::DELETE_SETTING:
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file->RemoveSetting(id, setting);
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break;
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}
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// If the entry was not deleted then sort the section
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if (write_type != supported_writes::DELETE_ENTRY)
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file->SortEntry(built_id);
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file->WriteToFile();
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if (!ReleaseMutex(gLVMutex))
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MessageBox(NULL, "Failed to release a mutex???", "Error", MB_OK);
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}
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//////////////////////////
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// THESE INTERFACE WITH C
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//////////////////////////
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char *ReadStr(char *filename, char *id, char *setting, char *defaultvalue) {
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string result;
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char *ret;
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result = ReadHandler(filename, id, setting, defaultvalue, TRUE);
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// Does this need error-checking? A non-null default should not be passed.
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ret = (char *)malloc(sizeof(char) * (result.length() + 1));
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if (ret != NULL)
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strcpy(ret, result.c_str());
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return ret;
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}
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int IsSet(char *filename, char *id, char *setting) {
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string result = ReadHandler(filename, id, setting, STR_FALSE, FALSE);
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return (result.compare(STR_FALSE) == 0) ? FALSE : TRUE;
|
|
}
|
|
|
|
int FetchIntValue(char *filename, char *id, char *setting, int def) {
|
|
string result = ReadHandler(filename, id, setting, STR_FALSE, TRUE);
|
|
return (result.compare(STR_FALSE) == 0) ? def : atoi(result.c_str());
|
|
}
|
|
|
|
void Write(char *filename, char *id, char *setting, char *value) {
|
|
WriteHandler(filename, id, setting, value, supported_writes::WRITE_ENTRY);
|
|
}
|
|
|
|
void Delete(char *filename, char *id, char *setting) {
|
|
WriteHandler(filename, id, setting, NULL, supported_writes::DELETE_SETTING);
|
|
}
|
|
|
|
void DeleteAll(char *filename, char *id) {
|
|
WriteHandler(filename, id, NULL, NULL, supported_writes::DELETE_ENTRY);
|
|
} |