mirror of
https://github.com/pj64team/Project64-Legacy.git
synced 2026-04-02 20:55:40 +00:00
Cheat has received the ability to have Special Option (Address replacement) and Multiple Option (Both Address and Value replacement) These are internal names for reference only, it will still use _O and .exten (cdb and rds respectively) for the files The interface for the Cheat Manager also received a slight overhaul, it should better handle input (There were cases that caused crashes) and it takes into account the new formats (To disable/enable the interface buttons appropriately) Cheat support for Ranges has been dropped, these were never used so I saw no reason to keep it As always this is a work in progress and issues will be corrected as they are found.
55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
/*
|
|
* Project 64 - A Nintendo 64 emulator.
|
|
*
|
|
* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
|
|
* Jabo (jabo@emulation64.com).
|
|
*
|
|
* pj64 homepage: www.pj64.net
|
|
*
|
|
* Permission to use, copy, modify and distribute Project64 in both binary and
|
|
* source form, for non-commercial purposes, is hereby granted without fee,
|
|
* providing that this license information and copyright notice appear with
|
|
* all copies and any derived work.
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event shall the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Project64 is freeware for PERSONAL USE only. Commercial users should
|
|
* seek permission of the copyright holders first. Commercial use includes
|
|
* charging money for Project64 or software derived from Project64.
|
|
*
|
|
* The copyright holders request that bug fixes and improvements to the code
|
|
* should be forwarded to them so if they want them.
|
|
*
|
|
*/
|
|
#ifndef CHEATS
|
|
#define CHEATS
|
|
|
|
#define MaxGSEntries 100
|
|
#define MaxCheats 500
|
|
|
|
typedef struct {
|
|
DWORD Command;
|
|
WORD Value;
|
|
} GAMESHARK_CODE;
|
|
|
|
typedef struct {
|
|
GAMESHARK_CODE Code[MaxGSEntries];
|
|
} CHEAT_CODES;
|
|
|
|
void ChangeRomCheats ( HWND hParent );
|
|
void CloseCheatWindow ( void );
|
|
void DisableAllCheats ( void );
|
|
void ApplyCheats ( void );
|
|
void LoadCheats ( void );
|
|
void ManageCheats ( HWND hParent );
|
|
void ApplyGSButton (void);
|
|
int ApplyCheatEntry (GAMESHARK_CODE * Code, BOOL Execute );
|
|
|
|
LRESULT CALLBACK Cheat_Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
|
|
// *** Add in Build 53
|
|
extern HWND hManageWindow;
|
|
|
|
#endif |