diff --git a/src_assets/linux/assets/shaders/opengl/ConvertY.frag b/src_assets/linux/assets/shaders/opengl/ConvertY.frag index dfd5774e9..272e4cd44 100644 --- a/src_assets/linux/assets/shaders/opengl/ConvertY.frag +++ b/src_assets/linux/assets/shaders/opengl/ConvertY.frag @@ -20,7 +20,7 @@ layout(location = 0) out float color; void main() { vec3 rgb = texture(image, tex).rgb; - float y = dot(color_vec_y.xyz, rgb); + float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w; color = y * range_y.x + range_y.y; } \ No newline at end of file