From 49197c71af34b34f9f4ffa7c8f4f3ffbe5de9f6f Mon Sep 17 00:00:00 2001 From: ns6089 <61738816+ns6089@users.noreply.github.com> Date: Sat, 8 Nov 2025 21:48:49 +0300 Subject: [PATCH] fix(video): fix leaky abstraction in ogl luma shader (#4404) --- src_assets/linux/assets/shaders/opengl/ConvertY.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src_assets/linux/assets/shaders/opengl/ConvertY.frag b/src_assets/linux/assets/shaders/opengl/ConvertY.frag index dfd5774e9..272e4cd44 100644 --- a/src_assets/linux/assets/shaders/opengl/ConvertY.frag +++ b/src_assets/linux/assets/shaders/opengl/ConvertY.frag @@ -20,7 +20,7 @@ layout(location = 0) out float color; void main() { vec3 rgb = texture(image, tex).rgb; - float y = dot(color_vec_y.xyz, rgb); + float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w; color = y * range_y.x + range_y.y; } \ No newline at end of file