Files
Waybar/include/modules/mpd/mpd.hpp
Austin Horstman 4c71b2bf9f perf(memory): optimize C++ string operations to reduce heap fragmentation
- Replaced pass-by-value std::string parameters with const std::string&
or std::string_view to prevent SSO overallocations.

- Refactored static mapping functions in UPower to return
std::string_view instead of constructing std::string literals, enabling
perfect cache locality.

- Optimized string concatenation in hot loops (network IPs, inhibitor
lists, sway window marks) by using std::string::append() and
pre-reserving capacity instead of overloaded operator+ which produces
temporary heap instances.

These optimizations reduce high-frequency memory churn and overall heap
fragmentation within the main rendering loops.

Signed-off-by: Austin Horstman <khaneliman12@gmail.com>
2026-03-02 22:54:07 -06:00

69 lines
1.6 KiB
C++

#pragma once
#include <fmt/format.h>
#include <mpd/client.h>
#include <spdlog/spdlog.h>
#include <condition_variable>
#include <thread>
#include "ALabel.hpp"
#include "modules/mpd/state.hpp"
namespace waybar::modules {
class MPD : public ALabel {
friend class detail::Context;
// State machine
detail::Context context_{this};
const std::string module_name_;
// Not using unique_ptr since we don't manage the pointer
// (It's either nullptr, or from the config)
const char* server_;
const unsigned port_;
const std::string password_;
unsigned timeout_;
detail::unique_connection connection_;
detail::unique_status status_;
mpd_state state_;
detail::unique_song song_;
public:
MPD(const std::string&, const Json::Value&);
virtual ~MPD() noexcept = default;
auto update() -> void override;
private:
std::string getTag(mpd_tag_type type, unsigned idx = 0) const;
std::string getFilename() const;
void setLabel();
std::string getStateIcon() const;
std::string getOptionIcon(const std::string& optionName, bool activated) const;
// GUI-side methods
bool handlePlayPause(GdkEventButton* const&);
void emit() { dp.emit(); }
// MPD-side, Non-GUI methods.
void tryConnect();
void checkErrors(mpd_connection* conn);
void fetchState();
void queryMPD();
inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
inline bool paused() const { return connection_ && state_ == MPD_STATE_PAUSE; }
};
#if !defined(MPD_NOINLINE)
#include "modules/mpd/state.inl.hpp"
#endif
} // namespace waybar::modules