import unittest

class TestCreateConfigValues(unittest.TestCase):
    def test_create_config_values(self):
        # self.assertEqual(expected, create_config_values())
        assert True # TODO: implement your test here

class TestGetGodPlayer(unittest.TestCase):
    def test_get_god_player(self):
        # self.assertEqual(expected, get_god_player())
        assert True # TODO: implement your test here

class TestCreateObjects(unittest.TestCase):
    def test_create_objects(self):
        # self.assertEqual(expected, create_objects())
        assert True # TODO: implement your test here

class TestCreateChannels(unittest.TestCase):
    def test_create_channels(self):
        # self.assertEqual(expected, create_channels())
        assert True # TODO: implement your test here

class TestCreateSystemScripts(unittest.TestCase):
    def test_create_system_scripts(self):
        # self.assertEqual(expected, create_system_scripts())
        assert True # TODO: implement your test here

class TestStartGameTime(unittest.TestCase):
    def test_start_game_time(self):
        # self.assertEqual(expected, start_game_time())
        assert True # TODO: implement your test here

class TestCreateAdminMediaLinks(unittest.TestCase):
    def test_create_admin_media_links(self):
        # self.assertEqual(expected, create_admin_media_links())
        assert True # TODO: implement your test here

class TestAtInitialSetup(unittest.TestCase):
    def test_at_initial_setup(self):
        # self.assertEqual(expected, at_initial_setup())
        assert True # TODO: implement your test here

class TestResetServer(unittest.TestCase):
    def test_reset_server(self):
        # self.assertEqual(expected, reset_server())
        assert True # TODO: implement your test here

class TestHandleSetup(unittest.TestCase):
    def test_handle_setup(self):
        # self.assertEqual(expected, handle_setup(last_step))
        assert True # TODO: implement your test here

if __name__ == '__main__':
    unittest.main()
