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https://github.com/evennia/evennia.git
synced 2025-10-29 11:26:10 +00:00
Change default ports and add clearer default to gamedir template, as per #1365.
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@ -5,7 +5,7 @@
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# on DockerHub, which can be used as the basis for creating
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# an Evennia game within a container. This base image can be
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# found in DockerHub at https://hub.docker.com/r/evennia/evennia/
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#
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#
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# For more information on using it to build a container to run your game, see
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#
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# https://github.com/evennia/evennia/wiki/Running%20Evennia%20in%20Docker
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@ -26,7 +26,7 @@ RUN pip install -e /usr/src/evennia
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ONBUILD ADD . /usr/src/game
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# make the game source hierarchy persistent with a named volume.
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# during development this is typically superceded by directives in
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# during development this is typically superceded by directives in
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# docker-compose.yml or the CLI to mount a local directory.
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VOLUME /usr/src/game
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@ -36,5 +36,5 @@ WORKDIR /usr/src/game
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# startup command
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CMD ["evennia", "-i", "start"]
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# expose the default ports
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EXPOSE 8000 8001 4000
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# expose the telnet, webserver and websocket client ports
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EXPOSE 4000 4001 4005
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20
INSTALL.md
20
INSTALL.md
@ -2,7 +2,7 @@
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# Evennia installation
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The latest and more detailed installation instructions can be found
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[here](https://github.com/evennia/evennia/wiki/Getting-Started).
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[here](https://github.com/evennia/evennia/wiki/Getting-Started).
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## Installing Python
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@ -37,7 +37,7 @@ virtualenv vienv
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```
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A new folder `vienv` will be created (you could also name it something
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else if you prefer). Activate the virtual environment like this:
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else if you prefer). Activate the virtual environment like this:
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```
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# for Linux/Unix/Mac:
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@ -64,13 +64,13 @@ git clone https://github.com/evennia/evennia.git
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If you have a github account and have [set up SSH
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keys](https://help.github.com/articles/generating-ssh-keys/), you want
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to use this instead:
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to use this instead:
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```
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git clone git@github.com:evennia/evennia.git
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```
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In the future you just enter the new `evennia` folder and do
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In the future you just enter the new `evennia` folder and do
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```
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git pull
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@ -78,7 +78,7 @@ git pull
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to get the latest Evennia updates.
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## Evennia package install
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## Evennia package install
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Stand at the root of your new `evennia` directory and run
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@ -90,12 +90,12 @@ pip install -e .
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current directory). This will install Evennia and all its dependencies
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(into your virtualenv if you are using that) and make the `evennia`
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command available on the command line. You can find Evennia's
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dependencies in `evennia/requirements.txt`.
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dependencies in `evennia/requirements.txt`.
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## Creating your game project
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To create your new game you need to initialize a new game project.
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This should be done somewhere *outside* of your `evennia` folder.
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This should be done somewhere *outside* of your `evennia` folder.
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```
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@ -118,10 +118,10 @@ evennia start
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Follow the instructions to create your superuser account. A lot of
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information will scroll past as the database is created and the server
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initializes. After this Evennia will be running. Use
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initializes. After this Evennia will be running. Use
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```
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evennia -h
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evennia -h
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```
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for help with starting, stopping and other operations.
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@ -131,7 +131,7 @@ port *4000*. If you are just running locally the server name is
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*localhost*.
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Alternatively, you can find the web interface and webclient by
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pointing your web browser to *http://localhost:8000*.
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pointing your web browser to *http://localhost:4001*.
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Finally, login with the superuser account and password you provided
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earlier. Welcome to Evennia!
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@ -25,16 +25,16 @@ To start the server, stand in this directory and run
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This will start the server, logging output to the console. Make
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sure to create a superuser when asked. By default you can now connect
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to your new game using a MUD client on `localhost`, port `4000`. You can
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to your new game using a MUD client on `localhost`, port `4000`. You can
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also log into the web client by pointing a browser to
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`http://localhost:8000`.
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`http://localhost:4001`.
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# Getting started
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From here on you might want to look at one of the beginner tutorials:
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http://github.com/evennia/evennia/wiki/Tutorials.
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Evennia's documentation is here:
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Evennia's documentation is here:
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https://github.com/evennia/evennia/wiki.
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Enjoy!
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@ -34,6 +34,27 @@ from evennia.settings_default import *
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# This is the name of your game. Make it catchy!
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SERVERNAME = {servername}
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# Server ports. If enabled and marked as "visible", the port
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# should be visible to the outside world on a production server.
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# Note that there are many more options available beyond these.
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# Telnet ports. Visible.
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TELNET_ENABLED = True
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TELNET_PORTS = [4000]
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# (proxy, internal). Only proxy should be visible.
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WEBSERVER_ENABLED = True
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WEBSERVER_PORTS = [(4001, 4002)]
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# Telnet+SSL ports, for supporting clients. Visible.
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SSL_ENABLED = False
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SSL_PORTS = [4003]
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# SSH client ports. Requires crypto lib. Visible.
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SSH_ENABLED = False
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SSH_PORTS = [4004]
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# Websocket-client port. Visible.
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WEBSOCKET_CLIENT_ENABLED = True
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WEBSOCKET_CLIENT_PORT = 4005
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# Internal Server-Portal port. Not visible.
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AMP_PORT = 4006
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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@ -528,7 +528,7 @@ def create_settings_file(init=True, secret_settings=False):
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settings_path = os.path.join(GAMEDIR, "server", "conf", "settings.py")
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setting_dict = {
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"settings_default": os.path.join(EVENNIA_LIB, "settings_default.py"),
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"servername": "\"%s\"" % GAMEDIR.rsplit(os.path.sep, 1)[1].capitalize(),
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"servername": "\"%s\"" % GAMEDIR.rsplit(os.path.sep, 1)[1],
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"secret_key": "\'%s\'" % create_secret_key()}
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if not init:
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@ -4,8 +4,8 @@ AJAX/COMET fallback webclient
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The AJAX/COMET web client consists of two components running on
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twisted and django. They are both a part of the Evennia website url
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tree (so the testing website might be located on
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http://localhost:8000/, whereas the webclient can be found on
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http://localhost:8000/webclient.)
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http://localhost:4001/, whereas the webclient can be found on
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http://localhost:4001/webclient.)
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/webclient - this url is handled through django's template
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system and serves the html page for the client
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@ -33,7 +33,7 @@ from evennia.server import session
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_CLIENT_SESSIONS = utils.mod_import(settings.SESSION_ENGINE).SessionStore
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_RE_SCREENREADER_REGEX = re.compile(r"%s" % settings.SCREENREADER_REGEX_STRIP, re.DOTALL + re.MULTILINE)
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_SERVERNAME = settings.SERVERNAME
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_KEEPALIVE = 30 # how often to check keepalive
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_KEEPALIVE = 30 # how often to check keepalive
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# defining a simple json encoder for returning
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# django data to the client. Might need to
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@ -32,6 +32,12 @@ TELNET_ENABLED = True
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TELNET_PORTS = [4000]
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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TELNET_INTERFACES = ['0.0.0.0']
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# Activate Telnet+SSL protocol (SecureSocketLibrary) for supporting clients
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SSL_ENABLED = False
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# Ports to use for Telnet+SSL
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SSL_PORTS = [4003]
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# Telnet+SSL Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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SSL_INTERFACES = ['0.0.0.0']
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# OOB (out-of-band) telnet communication allows Evennia to communicate
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# special commands and data with enabled Telnet clients. This is used
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# to create custom client interfaces over a telnet connection. To make
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@ -39,6 +45,12 @@ TELNET_INTERFACES = ['0.0.0.0']
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# server-side (see INPUT_FUNC_MODULES). TELNET_ENABLED is required for this
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# to work.
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TELNET_OOB_ENABLED = False
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# Activate SSH protocol communication (SecureShell)
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SSH_ENABLED = False
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# Ports to use for SSH
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SSH_PORTS = [4004]
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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SSH_INTERFACES = ['0.0.0.0']
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# Start the evennia django+twisted webserver so you can
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# browse the evennia website and the admin interface
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# (Obs - further web configuration can be found below
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@ -53,7 +65,7 @@ ALLOWED_HOSTS = ["*"]
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# the Portal proxy presents to the world. The serverports are
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# the internal ports the proxy uses to forward data to the Server-side
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# webserver (these should not be publicly open)
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WEBSERVER_PORTS = [(8000, 5001)]
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WEBSERVER_PORTS = [(4001, 4002)]
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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WEBSERVER_INTERFACES = ['0.0.0.0']
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# IP addresses that may talk to the server in a reverse proxy configuration,
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@ -68,11 +80,11 @@ WEBSERVER_THREADPOOL_LIMITS = (1, 20)
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# the websocket one.
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WEBCLIENT_ENABLED = True
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# Activate Websocket support for modern browsers. If this is on, the
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# default webclient will use this and only use the ajax version of the browser
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# default webclient will use this and only use the ajax version if the browser
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# is too old to support websockets. Requires WEBCLIENT_ENABLED.
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WEBSOCKET_CLIENT_ENABLED = True
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# Server-side websocket port to open for the webclient.
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WEBSOCKET_CLIENT_PORT = 8001
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WEBSOCKET_CLIENT_PORT = 4005
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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WEBSOCKET_CLIENT_INTERFACE = '0.0.0.0'
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# Actual URL for webclient component to reach the websocket. You only need
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@ -81,21 +93,19 @@ WEBSOCKET_CLIENT_INTERFACE = '0.0.0.0'
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# be automatically appended). If left at None, the client will itself
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# figure out this url based on the server's hostname.
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WEBSOCKET_CLIENT_URL = None
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# Activate SSH protocol communication (SecureShell)
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SSH_ENABLED = False
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# Ports to use for SSH
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SSH_PORTS = [8022]
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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SSH_INTERFACES = ['0.0.0.0']
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# Activate SSL protocol (SecureSocketLibrary)
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SSL_ENABLED = False
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# Ports to use for SSL
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SSL_PORTS = [4001]
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# Interface addresses to listen to. If 0.0.0.0, listen to all. Use :: for IPv6.
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SSL_INTERFACES = ['0.0.0.0']
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# This determine's whether Evennia's custom admin page is used, or if the
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# standard Django admin is used.
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EVENNIA_ADMIN = True
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# The Server opens an AMP port so that the portal can
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# communicate with it. This is an internal functionality of Evennia, usually
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# operating between two processes on the same machine. You usually don't need to
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# change this unless you cannot use the default AMP port/host for
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# whatever reason.
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AMP_HOST = 'localhost'
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AMP_PORT = 4006
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AMP_INTERFACE = '127.0.0.1'
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# Path to the lib directory containing the bulk of the codebase's code.
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EVENNIA_DIR = os.path.dirname(os.path.abspath(__file__))
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# Path to the game directory (containing the server/conf/settings.py file)
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@ -162,14 +172,6 @@ ENCODINGS = ["utf-8", "latin-1", "ISO-8859-1"]
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# of users with screen readers. Note that ANSI/MXP doesn't need to
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# be stripped this way, that is handled automatically.
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SCREENREADER_REGEX_STRIP = r"\+-+|\+$|\+~|--+|~~+|==+"
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# The game server opens an AMP port so that the portal can
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# communicate with it. This is an internal functionality of Evennia, usually
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# operating between two processes on the same machine. You usually don't need to
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# change this unless you cannot use the default AMP port/host for
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# whatever reason.
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AMP_HOST = 'localhost'
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AMP_PORT = 5000
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AMP_INTERFACE = '127.0.0.1'
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# Database objects are cached in what is known as the idmapper. The idmapper
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# caching results in a massive speedup of the server (since it dramatically
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# limits the number of database accesses needed) and also allows for
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