mirror of
https://github.com/evennia/evennia.git
synced 2025-10-29 19:35:56 +00:00
Make DEFAULT_CHANNELS auto-recreate missing channels. Add new CHANNEL_MUDINFO setting.
This commit is contained in:
parent
dd8b3c1ba2
commit
c520ef86c9
@ -16,6 +16,9 @@ without arguments starts a full interactive Python console.
|
||||
global scripts regardless of how they were created.
|
||||
- Change settings to always use lists instead of tuples, to make mutable
|
||||
settings easier to add to. (#1912)
|
||||
- Make new `CHANNEL_MUDINFO` setting for specifying the mudinfo channel
|
||||
- Make `CHANNEL_CONNECTINFO` take full channel definition
|
||||
- Make `DEFAULT_CHANNELS` list auto-create channels missing at reload
|
||||
|
||||
|
||||
## Evennia 0.9 (2018-2019)
|
||||
|
||||
@ -76,6 +76,12 @@ def check_errors(settings):
|
||||
if hasattr(settings, "GAME_DIRECTORY_LISTING"):
|
||||
raise DeprecationWarning(game_directory_deprecation)
|
||||
|
||||
chan_connectinfo = settings.CHANNEL_CONNECTINFO
|
||||
if chan_connectinfo is not None and not isinstance(chan_connectinfo, dict):
|
||||
raise DeprecationWarning("settings.CHANNEL_CONNECTINFO has changed. It "
|
||||
"must now be either None or a dict "
|
||||
"specifying the properties of the channel to create.")
|
||||
|
||||
|
||||
def check_warnings(settings):
|
||||
"""
|
||||
|
||||
@ -124,6 +124,17 @@ def create_channels():
|
||||
logger.log_info("Initial setup: Creating default channels ...")
|
||||
|
||||
goduser = get_god_account()
|
||||
|
||||
channel_mudinfo = settings.CHANNEL_MUDINFO
|
||||
if not channel_mudinfo:
|
||||
raise RuntimeError("settings.CHANNEL_MUDINFO must be defined.")
|
||||
channel = create.create_channel(**channel_mudinfo)
|
||||
channel.connect(goduser)
|
||||
|
||||
channel_connectinfo = settings.CHANNEL_CONNECTINFO
|
||||
if channel_connectinfo:
|
||||
channel = create.create_channel(**channel_connectinfo)
|
||||
|
||||
for channeldict in settings.DEFAULT_CHANNELS:
|
||||
channel = create.create_channel(**channeldict)
|
||||
channel.connect(goduser)
|
||||
|
||||
@ -459,6 +459,30 @@ class Evennia(object):
|
||||
TASK_HANDLER.load()
|
||||
TASK_HANDLER.create_delays()
|
||||
|
||||
# check so default channels exist
|
||||
from evennia.comms.models import ChannelDB
|
||||
from evennia.accounts.models import AccountDB
|
||||
from evennia.utils.create import create_channel
|
||||
|
||||
god_account = AccountDB.objects.get(id=1)
|
||||
# mudinfo
|
||||
mudinfo_chan = settings.CHANNEL_MUDINFO
|
||||
if not mudinfo_chan:
|
||||
raise RuntimeError("settings.CHANNEL_MUDINFO must be defined.")
|
||||
if not ChannelDB.objects.filter(db_key=mudinfo_chan['key']):
|
||||
channel = create_channel(**mudinfo_chan)
|
||||
channel.connect(god_account)
|
||||
# connectinfo
|
||||
connectinfo_chan = settings.CHANNEL_MUDINFO
|
||||
if connectinfo_chan:
|
||||
if not ChannelDB.objects.filter(db_key=mudinfo_chan['key']):
|
||||
channel = create_channel(**connectinfo_chan)
|
||||
# default channels
|
||||
for chan_info in settings.DEFAULT_CHANNELS:
|
||||
if not ChannelDB.objects.filter(db_key=chan_info['key']):
|
||||
channel = create_channel(**chan_info)
|
||||
channel.connect(god_account)
|
||||
|
||||
# delete the temporary setting
|
||||
ServerConfig.objects.conf("server_restart_mode", delete=True)
|
||||
|
||||
|
||||
@ -304,7 +304,7 @@ class ServerSession(Session):
|
||||
cchan = channel and settings.CHANNEL_CONNECTINFO
|
||||
if cchan:
|
||||
try:
|
||||
cchan = ChannelDB.objects.get_channel(cchan[0])
|
||||
cchan = ChannelDB.objects.get_channel(cchan['key'])
|
||||
cchan.msg("[%s]: %s" % (cchan.key, message))
|
||||
except Exception:
|
||||
logger.log_trace()
|
||||
|
||||
@ -661,30 +661,32 @@ GUEST_LIST = ["Guest" + str(s + 1) for s in range(9)]
|
||||
# In-game Channels created from server start
|
||||
######################################################################
|
||||
|
||||
# This is a list of global channels created by the
|
||||
# initialization script the first time Evennia starts.
|
||||
# The superuser (user #1) will be automatically subscribed
|
||||
# to all channels in this list. Each channel is described by
|
||||
# a dictionary keyed with the same keys valid as arguments
|
||||
# to the evennia.create.create_channel() function.
|
||||
# Note: Evennia will treat the first channel in this list as
|
||||
# the general "public" channel and the second as the
|
||||
# general "mud info" channel. Other channels beyond that
|
||||
# are up to the admin to design and call appropriately.
|
||||
# The mudinfo channel must always exist; it is used by Evennia itself to
|
||||
# relay status messages, connection info etc to staff. The superuser will be
|
||||
# automatically subscribed to this channel and it will be recreated on a
|
||||
# reload if deleted. This is a dict specifying the kwargs needed to create
|
||||
# the channel .
|
||||
CHANNEL_MUDINFO = {
|
||||
"key": "MudInfo",
|
||||
"aliases": "",
|
||||
"desc": "Connection log",
|
||||
"locks": "control:perm(Developer);listen:perm(Admin);send:false()"}
|
||||
# These are additional channels to offer. Usually, at least 'public'
|
||||
# should exist. The superuser will automatically be subscribed to all channels
|
||||
# in this list. New entries will be created on the next reload. But
|
||||
# removing or updating a same-key channel from this list will NOT automatically
|
||||
# change/remove it in the game, that needs to be done manually.
|
||||
DEFAULT_CHANNELS = [
|
||||
# public channel
|
||||
{"key": "Public",
|
||||
"aliases": ('ooc', 'pub'),
|
||||
"aliases": ('pub'),
|
||||
"desc": "Public discussion",
|
||||
"locks": "control:perm(Admin);listen:all();send:all()"},
|
||||
# connection/mud info
|
||||
{"key": "MudInfo",
|
||||
"aliases": "",
|
||||
"desc": "Connection log",
|
||||
"locks": "control:perm(Developer);listen:perm(Admin);send:false()"}
|
||||
]
|
||||
# Extra optional channel for receiving connection messages ("<account> has (dis)connected").
|
||||
# While the MudInfo channel will also receieve this, this channel is meant for non-staffers.
|
||||
# Optional channel info (same form as CHANNEL_MUDINFO) for the channel to
|
||||
# receive connection messages ("<account> has (dis)connected"). While the
|
||||
# MudInfo channel will also receieve this info, this channel is meant for
|
||||
# non-staffers.
|
||||
CHANNEL_CONNECTINFO = None
|
||||
|
||||
######################################################################
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user