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52 lines
1.7 KiB
Docker
52 lines
1.7 KiB
Docker
#####
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# Base docker image for running Evennia-based games in a container.
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#
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# Install:
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# install `docker` (http://docker.com)
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#
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# Usage:
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# cd to a folder where you want your game data to be (or where it already is).
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#
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# docker run -it -p 4000:4000 -p 4001:4001 -p 4005:4005 -v $PWD:/usr/src/game evennia/evennia
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#
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# (If your OS does not support $PWD, replace it with the full path to your current
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# folder).
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#
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# You will end up in a shell where the `evennia` command is available. From here you
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# can install and run the game normally. Use Ctrl-D to exit the evennia docker container.
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#
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# The evennia/evennia base image is found on DockerHub and can also be used
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# as a base for creating your own custom containerized Evennia game. For more
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# info, see https://github.com/evennia/evennia/wiki/Running%20Evennia%20in%20Docker .
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#
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FROM alpine
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# install compilation environment
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RUN apk update && apk add python py-pip python-dev py-setuptools gcc musl-dev jpeg-dev zlib-dev bash
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# add the project source
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ADD . /usr/src/evennia
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# install dependencies
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RUN pip install -e /usr/src/evennia --index-url=http://pypi.python.org/simple/ --trusted-host pypi.python.org
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# add the game source during game builds
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ONBUILD ADD . /usr/src/game
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# make the game source hierarchy persistent with a named volume.
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# during development this is typically superceded by directives in
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# docker-compose.yml or the CLI to mount a local directory.
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VOLUME /usr/src/game
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# set the working directory
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WORKDIR /usr/src/game
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# set bash prompt
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ENV PS1 "evennia docker $ "
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# startup a shell when we start the container
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ENTRYPOINT ["bash"]
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# expose the telnet, webserver and websocket client ports
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EXPOSE 4000 4001 4005
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