evennia/Dockerfile
2017-10-20 00:25:33 +02:00

49 lines
1.6 KiB
Docker

#####
# Base docker image for running Evennia-based games in a container.
#
# Install:
# install `docker` (http://docker.com)
#
# Usage:
# cd to a folder where you want your game data to be (or where it already is).
#
# docker run -it -p 4000:4000 -p 4001:4001 -p 4005:4005 -v $PWD:/usr/src/game evennia/evennia
#
# (If your OS does not support $PWD, replace it with the full path to your current
# folder).
#
# You will end up in a shell where the `evennia` command is available. From here you
# can install and run the game normally. Use Ctrl-D to exit the evennia docker container.
#
# The evennia/evennia base image is found on DockerHub and can also be used
# as a base for creating your own custom containerized Evennia game. For more
# info, see https://github.com/evennia/evennia/wiki/Running%20Evennia%20in%20Docker .
#
FROM alpine
# install compilation environment
RUN apk update && apk add python py-pip python-dev py-setuptools gcc musl-dev jpeg-dev zlib-dev bash
# add the project source
ADD . /usr/src/evennia
# install dependencies
RUN pip install -e /usr/src/evennia --index-url=http://pypi.python.org/simple/ --trusted-host pypi.python.org
# add the game source during game builds
ONBUILD ADD . /usr/src/game
# make the game source hierarchy persistent with a named volume.
# during development this is typically superceded by directives in
# docker-compose.yml or the CLI to mount a local directory.
VOLUME /usr/src/game
# set the working directory
WORKDIR /usr/src/game
# startup a shell when we start the container
ENTRYPOINT ["bash"]
# expose the telnet, webserver and websocket client ports
EXPOSE 4000 4001 4005