Evennia docs

Documentation for the Evennia MUD creation system.

WARNING: This system is still WIP and many things are bound to change! Contributing is still primarily to be done in the wiki.

The live documentation is (will in the future be) available at https://evennia.github.io/evennia/.

Editing the docs

The documentation source files are *.md (Markdown) files found in evennia/docs/source/. Markdown files are simple text files that can be edited with a normal text editor. They primarily use the Markdown syntax. See the syntax section below for more help.

Don't edit the files in source/api/. These are auto-generated and your changes will be lost.

Contributing

Contributing to the docs is like contributing to the rest of Evennia: Check out the branch of Evennia you want to edit the documentation for. Create your own work-branch, make your changes to files in evennia/docs/source/ and make a PR for it!

Building the docs locally

The sources in evennia/docs/source/ are built into a pretty documentation using the Sphinx static generator system. To do so locally you need to either use a system with make (Linux/Unix/Mac or Windows-WSL). Lacking that, you could in principle also run the sphinx build-commands manually - read the evennia/docs/Makefile to see which commands are run by make.

You don't necessarily have to build the docs locally to contribute, but building them allows you to check for yourself that syntax is correct and that your change comes out looking as you expected.

Building only the main documentation

If you only want to build the main documentation pages (not the API autodocs), you don't need to install Evennia itself, only the documentation resources. This action is done in your terminal/console.

  • (Optional, but recommended): Activate a virtualenv with Python 3.7.

  • cd to into the evennia/docs folder (where this README is).

  • Install the documentation-build requirements:

    make install
    or
    pip install -r requirements.txt
    
  • Next, build the html-based documentation.

    make quick
    
  • The html-based documentation will appear in the new folder evennia/docs/build/html/. Note any errors from files you have edited.

  • Use a web browser to open evennia/docs/build/html/index.html and view the docs. Note that you will get errors if clicking a link to the auto-docs, because you didn't build them!

Building the main documentation and API docs

The full documentation includes both the doc pages and the API documentation generated from the Evennia source. To build the full documentation you must install Evennia and initialize a new game with a default database (you don't need to have it running).

  • Follow the normal Evennia Getting-Started instructions to install Evennia. Use a virtualenv.

  • Make sure you cd to the folder containing your evennia/ repo (so two levels up from docs/).

  • Create a new game folder called gamedir at the same level as your evennia repo with

    evennia --init gamedir
    
  • Then cd into it and create a new, empty database. You don't need to start the game or make any further changes.

    evennia migrate
    
  • This is how the structure should look at this point:

      (top)
      |
      ----- evennia/  (the top-level folder, containing docs/)
      |
      ----- gamedir/
    
  • Make sure you are still in your virtualenv, then go to evennia/docs/ and install the doc-building requirements:

    make install
    or
    pip install -r requirements.txt
    
  • Finally, build the full documentation including the auto-docs:

    make local
    
  • The rendered files will appear in a new folder evennia/docs/build/html. Note any errors from files you have edited.

  • Point your web browser to evennia/docs/build/html/index.html to view the full docs.

Building with another gamedir

If for some reason you want to use another location of your gamedir/ or want it named something else (maybe you already use the name 'gamedir' for your development ...) you can do so by setting the EVGAMEDIR environment variable to the absolute path of your alternative game dir. For example:

```
EVGAMEDIR=/my/path/to/mygamedir make local
```

Building for release

The full Evennia documentation also tracks documentation from older Evennia versions. This is done by pulling documentation from Evennia's old release branches and building them all so readers can choose which one to view. Only specific official Evennia branches will be built so you can't use this to build your own testing branch.

  • All local changes must have been committed to git first, since the versioned docs are built by looking at the git tree.

  • To build for local checking, run (mv stands for "multi-version"):

    make mv-local
    
  • The different versions will be found under evennia/docs/build/versions/.

  • If you have git-push access to the Evennia gh-pages branch on github, you can now deploy.

    make deploy
    
  • If you know what you are doing you can also do build + deploy in one step:

    make release
    
  • After deployment finishes, the updated live documentation will be available at https://evennia.github.io/evennia/.

Editing syntax

The format is Markdown (Commonmark). While markdown supports a few alternative forms for some of these, we try to stick to the below forms for consistency.

Italic/Bold

We generally use underscores for italics and double-asterisks for bold:

  • _Italic text_
  • **Bold Text**

Headings

We use # to indicate sections/headings. The more # the more of a sub-heading it is (the font will be smaller and smaller).

  • # Heading
  • ## SubHeading
  • ## SubSubHeading

Don't reuse the same heading/subheading name over and over in the same document. While Markdown does not prevent it, it makes it impossible to link to those duplicates properly (see next section).

Lists

One can create both bullet-point lists and numbered lists:

- first bulletpoint
- second bulletpoint
- third bulletpoint
1. Numbered point one
2. Numbered point two
3. Numbered point three

Notes

A note can be used to enphasise important things. It's added by starting one or more lines with >.

> Note: This is an important
> thing to remember.
  • [linktext](url_or_ref) - gives a clickable link linktext.

The url_or_ref can either be a full http://... url or an internal reference. For example, use [my document](My-Document) to link to the document evennia/docs/source/My-Document.md. Avoid using full http:// linking unless really referring to an external resource.

  • [linktext](ref#heading-name)

You can point to sub-sections (headings) in a document by using a single # and the name of the heading, replacing spaces with dashes. So to refer to a heading ## Cool Stuff inside My-Document would be a link [cool stuff](My-Document#Cool-Stuff).

  • [linktext][linkref] - refer to a reference defined later in the document.

Urls can get long and if you are using the same url in many places it can get a little cluttered. So you can also put the url as a 'footnote' at the end of your document and refer to it by putting your reference within square brackets [ ]. Here's an example:

This is a [clickable link][mylink]. This is [another link][1].

...


[mylink]: http://...
[1]: My-Document

Special references

The Evennia documentation supports some special reference shortcuts in links:

Github online repository

  • github: - a shortcut for the full path to the Evennia repository on github. This will refer to the master branch by default:

      [link to objects.py](github:evennia/objects/objects.py)
    

    This will remap to https://github.com/evennia/evennia/blob/master/evennia/objects/objects.py.

  • To refer to the develop branch, start the url with develop/:

      [link to objects.py](github:develop/evennia/objects/objects.py)
    

API

  • api: - references a path in the api documentation. This is specified as a Python-path:

      [link to api for objects.py](api:evennia.objects)
    

    This will create a link to the auto-generated evennia/source/api/evennia.objects.rst document.

    Since api-docs are generated alongside the documentation, this will always be the api docs for the current version/branch of the docs.

Bug reports/feature request

For some reason these particular shortcuts give a warning during documentation compilation. This warning can be ignored.

Verbatim text

It's common to want to mark something to be displayed verbatim - just as written - without any Markdown parsing. In running text, this is done using backticks (`), like `verbatim text` becomes verbatim text.

If you want to put the verbatim text on its own line, you can do so easily by simply indenting it 4 spaces (add empty lines on each side for readability too):

This is normal text

    This is verbatim text

This is normal text

Another way is to use triple-backticks:

```
Everything within these backticks will be verbatim.

```

Code blocks

Code examples are a special case - we want them to get code-highlighting for readability. This is done by using the triple-backticks and specifying the language we use:

```python

def a_python_func(x):
   return x * x

```

ReST blocks

Markdown is easy to read and use, but it isn't as expressive as it needs to be for some things. For this we need to fall back to the ReST markup language which the documentation system uses under the hood. This is done by specifying eval_rst as the name of the language of a literal block:

```{eval_rst}

    This will be evaluated as ReST.

```

See below for examples of this.

#### Important

This will display a one-line note that will pop even more than a normal `> note`.

This is important because it is!

#### Warning

A warning block is used to draw attention to particularly dangerous things or features that are easy to
mess up.

Be careful about this ...

Version changes and deprecations

These will show up as one-line warnings that suggest an added, changed or deprecated feature beginning with the particular version.

```{versionadded} 1.0
```
```{versionchanged} 1.0
  How the feature changed with this version.
```
```{deprecated} 1.0
```

Sidebar

This will display an informative sidebar that floats to the side of regular content. This is useful to remind the reader of some concept relevant to the text.

```{sidebar} Things to remember

- There can be bullet lists
- in here.

Headers with indented blocks:
  like this
Will end up as full sub-headings:
  in the sidebar.
```

Remember that for ReST-directives, the content within the triple-backticks must be indented to some degree or the content will just appear outside of the directive as regular text.

Tables

Tables are done using Markdown syntax

| A | B | A and B |
| --- | --- | --- |
| False | False |  False |
| True |  False | False |
| False |  True |  False |
| True  |  True |  True |
A B A and B
False False False
True False False
False True False
True True True

A more flexible code block

The regular Markdown codeblock is usually enough but for more direct control over the style, one can also specify the code block explicitly in ReST. for more flexibility. It also provides a link to the code block, identified by its name.

```{code-block} python
:linenos:
:emphasize-lines: 6-7,12
:caption: An example code block
:name: A full code block example

from evennia import Command
class CmdEcho(Command):
    """
    Usage: echo <arg>
    """
    key = "echo"
    def func(self):
        self.caller.msg(self.args.strip())
```

Here, :linenos: turns on line-numbers and :emphasize-lines: allows for emphasizing certain lines in a different color. The :caption: shows an instructive text and :name: is used to reference this block through the link that will appear (so it should be unique for a give document).

The default markdown syntax will actually generate a code-block ReST instruction like this automatically for us behind the scenes. The automatic generation can't know things like emphasize-lines or caption since that's not a part of the Markdown specification.

Technical

Evennia leverages Sphinx with the MyST extension, which allows us to write our docs in light-weight Markdown (more specifically CommonMark, like on github) rather than ReST. The recommonmark extension however also allows us to use ReST selectively in the places were it is more expressive than the simpler (but much easier) Markdown.

For autodoc-generation generation, we use the sphinx-napoleon extension to understand our friendly Google-style docstrings used in classes and functions etc.