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* hyprtrails: move to gles3 shadering now that we use gles3 in hyprland, move over the shader to gles3 in hyprtrails too. * hyprtrails: move shader usage to the new caching move the shader usage to the new caching functions and members.
hyprtrails
A neat, but useless plugin to add trails behind windows:
https://github.com/hyprwm/hyprland-plugins/assets/43317083/6c31b839-92cd-4510-bb12-110d77dd5b44
Maybe isn't the most efficient. The curve-related settings are only for advanced users. Be warned they incredibly impact performance.
Only setting you may want to change:
plugin {
hyprtrails {
color = rgba(ffaa00ff)
}
}