mirror of
https://github.com/littlefs-project/littlefs.git
synced 2025-12-01 12:20:02 +00:00
scripts: Moved tree renderers out into their own class
These are pretty script specific, so probably shouldn't be in the abstract littlefs classes. This also avoids the tree renderers getting copied into scripts that don't need them (mtree -> dbglfs.py, dbgbmap.py in the future, etc). This also makes TreeArt consistent with JumpArt and LifetimeArt.
This commit is contained in:
@ -292,119 +292,6 @@ def tagrepr(tag, weight=None, size=None, *,
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' w%d' % weight if weight is not None else '',
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' %d' % size if size is not None else '')
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# tree branches are an abstract thing for tree rendering
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class TreeBranch(co.namedtuple('TreeBranch', ['a', 'b', 'depth', 'color'])):
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__slots__ = ()
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def __new__(cls, a, b, depth=0, color='b'):
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# a and b are context specific
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return super().__new__(cls, a, b, depth, color)
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def __repr__(self):
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return '%s(%s, %s, %s, %s)' % (
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self.__class__.__name__,
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self.a,
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self.b,
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self.depth,
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self.color)
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# don't include color in branch comparisons, or else our tree
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# renderings can end up with inconsistent colors between runs
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def __eq__(self, other):
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return (self.a, self.b, self.depth) == (other.a, other.b, other.depth)
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def __ne__(self, other):
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return (self.a, self.b, self.depth) != (other.a, other.b, other.depth)
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def __hash__(self):
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return hash((self.a, self.b, self.depth))
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# also order by depth first, which can be useful for reproducibly
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# prioritizing branches when simplifying trees
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def __lt__(self, other):
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return (self.depth, self.a, self.b) < (other.depth, other.a, other.b)
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def __le__(self, other):
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return (self.depth, self.a, self.b) <= (other.depth, other.a, other.b)
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def __gt__(self, other):
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return (self.depth, self.a, self.b) > (other.depth, other.a, other.b)
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def __ge__(self, other):
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return (self.depth, self.a, self.b) >= (other.depth, other.a, other.b)
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# apply a function to a/b while trying to avoid copies
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def map(self, filter_, map_=None):
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if map_ is None:
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filter_, map_ = None, filter_
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a = self.a
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if filter_ is None or filter_(a):
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a = map_(a)
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b = self.b
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if filter_ is None or filter_(b):
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b = map_(b)
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if a != self.a or b != self.b:
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return self.__class__(
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a if a != self.a else self.a,
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b if b != self.b else self.b,
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self.depth,
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self.color)
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else:
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return self
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# render some nice ascii trees
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def treerepr(tree, x, depth=None, color=False):
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# find the max depth from the tree
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if depth is None:
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depth = max((t.depth+1 for t in tree), default=0)
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if depth == 0:
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return ''
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def branchrepr(tree, x, d, was):
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for t in tree:
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if t.depth == d and t.b == x:
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if any(t.depth == d and t.a == x
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for t in tree):
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return '+-', t.color, t.color
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elif any(t.depth == d
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and x > min(t.a, t.b)
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and x < max(t.a, t.b)
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for t in tree):
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return '|-', t.color, t.color
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elif t.a < t.b:
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return '\'-', t.color, t.color
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else:
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return '.-', t.color, t.color
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for t in tree:
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if t.depth == d and t.a == x:
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return '+ ', t.color, None
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for t in tree:
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if (t.depth == d
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and x > min(t.a, t.b)
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and x < max(t.a, t.b)):
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return '| ', t.color, was
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if was:
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return '--', was, was
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return ' ', None, None
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trunk = []
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was = None
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for d in range(depth):
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t, c, was = branchrepr(tree, x, d, was)
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trunk.append('%s%s%s%s' % (
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'\x1b[33m' if color and c == 'y'
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else '\x1b[31m' if color and c == 'r'
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else '\x1b[90m' if color and c == 'b'
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else '',
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t,
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('>' if was else ' ') if d == depth-1 else '',
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'\x1b[m' if color and c else ''))
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return '%s ' % ''.join(trunk)
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# compute the difference between two paths, returning everything
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# in a after the paths diverge, as well as the relevant index
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def pathdelta(a, b):
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@ -1008,115 +895,6 @@ class Rbyd:
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return best
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# create an rbyd tree for debugging
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def _tree_rtree(self, **args):
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trunks = co.defaultdict(lambda: (-1, 0))
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alts = co.defaultdict(lambda: {})
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for rid, rattr, path in self.rattrs(path=True):
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# keep track of trunks/alts
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trunks[rattr.toff] = (rid, rattr.tag)
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for ralt in path:
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if ralt.followed:
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alts[ralt.toff] |= {'f': ralt.joff, 'c': ralt.color}
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else:
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alts[ralt.toff] |= {'nf': ralt.off, 'c': ralt.color}
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if args.get('tree_rbyd'):
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# treat unreachable alts as converging paths
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for j_, alt in alts.items():
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if 'f' not in alt:
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alt['f'] = alt['nf']
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elif 'nf' not in alt:
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alt['nf'] = alt['f']
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else:
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# prune any alts with unreachable edges
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pruned = {}
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for j, alt in alts.items():
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if 'f' not in alt:
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pruned[j] = alt['nf']
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elif 'nf' not in alt:
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pruned[j] = alt['f']
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for j in pruned.keys():
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del alts[j]
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for j, alt in alts.items():
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while alt['f'] in pruned:
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alt['f'] = pruned[alt['f']]
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while alt['nf'] in pruned:
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alt['nf'] = pruned[alt['nf']]
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# find the trunk and depth of each alt
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def rec_trunk(j):
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if j not in alts:
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return trunks[j]
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else:
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if 'nft' not in alts[j]:
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alts[j]['nft'] = rec_trunk(alts[j]['nf'])
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return alts[j]['nft']
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for j in alts.keys():
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rec_trunk(j)
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for j, alt in alts.items():
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if alt['f'] in alts:
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alt['ft'] = alts[alt['f']]['nft']
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else:
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alt['ft'] = trunks[alt['f']]
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def rec_height(j):
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if j not in alts:
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return 0
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else:
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if 'h' not in alts[j]:
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alts[j]['h'] = max(
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rec_height(alts[j]['f']),
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rec_height(alts[j]['nf'])) + 1
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return alts[j]['h']
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for j in alts.keys():
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rec_height(j)
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t_depth = max((alt['h']+1 for alt in alts.values()), default=0)
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# convert to more general tree representation
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tree = set()
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for j, alt in alts.items():
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# note all non-trunk edges should be colored black
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tree.add(TreeBranch(
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alt['nft'],
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alt['nft'],
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t_depth-1 - alt['h'],
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alt['c']))
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if alt['ft'] != alt['nft']:
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tree.add(TreeBranch(
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alt['nft'],
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alt['ft'],
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t_depth-1 - alt['h'],
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'b'))
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return tree
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# create a btree tree for debugging
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def _tree_btree(self, **args):
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# for rbyds this is just a pointer to ever rid
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tree = set()
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root = None
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for rid, name in self.rids():
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b = (rid, name.tag)
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if root is None:
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root = b
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tree.add(TreeBranch(root, b))
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return tree
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# create tree representation for debugging
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def tree(self, **args):
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if args.get('tree_btree'):
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return self._tree_btree(**args)
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else:
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return self._tree_rtree(**args)
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# our rbyd btree type
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class Btree:
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@ -1501,8 +1279,248 @@ class Btree:
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else:
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return bid, name
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# create an rbyd tree for debugging
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def _tree_rtree(self, *,
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# tree renderer
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class TreeArt:
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# tree branches are an abstract thing for tree rendering
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class Branch(co.namedtuple('Branch', ['a', 'b', 'z', 'color'])):
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__slots__ = ()
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def __new__(cls, a, b, z=0, color='b'):
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# a and b are context specific
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return super().__new__(cls, a, b, z, color)
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def __repr__(self):
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return '%s(%s, %s, %s, %s)' % (
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self.__class__.__name__,
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self.a,
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self.b,
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self.z,
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self.color)
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# don't include color in branch comparisons, or else our tree
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# renderings can end up with inconsistent colors between runs
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def __eq__(self, other):
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return (self.a, self.b, self.z) == (other.a, other.b, other.z)
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def __ne__(self, other):
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return (self.a, self.b, self.z) != (other.a, other.b, other.z)
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def __hash__(self):
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return hash((self.a, self.b, self.z))
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# also order by z first, which can be useful for reproducibly
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# prioritizing branches when simplifying trees
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def __lt__(self, other):
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return (self.z, self.a, self.b) < (other.z, other.a, other.b)
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def __le__(self, other):
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return (self.z, self.a, self.b) <= (other.z, other.a, other.b)
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def __gt__(self, other):
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return (self.z, self.a, self.b) > (other.z, other.a, other.b)
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def __ge__(self, other):
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return (self.z, self.a, self.b) >= (other.z, other.a, other.b)
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# apply a function to a/b while trying to avoid copies
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def map(self, filter_, map_=None):
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if map_ is None:
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filter_, map_ = None, filter_
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a = self.a
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if filter_ is None or filter_(a):
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a = map_(a)
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b = self.b
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if filter_ is None or filter_(b):
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b = map_(b)
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if a != self.a or b != self.b:
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return self.__class__(
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a if a != self.a else self.a,
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b if b != self.b else self.b,
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self.z,
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self.color)
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else:
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return self
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def __init__(self, tree):
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self.tree = tree
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self.depth = max((t.z+1 for t in tree), default=0)
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if self.depth > 0:
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self.width = 2*self.depth + 2
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else:
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self.width = 0
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def __iter__(self):
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return iter(self.tree)
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# render an rbyd rbyd tree for debugging
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@classmethod
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def _fromrbydrtree(cls, rbyd, **args):
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trunks = co.defaultdict(lambda: (-1, 0))
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alts = co.defaultdict(lambda: {})
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for rid, rattr, path in rbyd.rattrs(path=True):
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# keep track of trunks/alts
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trunks[rattr.toff] = (rid, rattr.tag)
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for ralt in path:
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if ralt.followed:
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alts[ralt.toff] |= {'f': ralt.joff, 'c': ralt.color}
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else:
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alts[ralt.toff] |= {'nf': ralt.off, 'c': ralt.color}
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if args.get('tree_rbyd'):
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# treat unreachable alts as converging paths
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for j_, alt in alts.items():
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if 'f' not in alt:
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alt['f'] = alt['nf']
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elif 'nf' not in alt:
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alt['nf'] = alt['f']
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else:
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# prune any alts with unreachable edges
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pruned = {}
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for j, alt in alts.items():
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if 'f' not in alt:
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pruned[j] = alt['nf']
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elif 'nf' not in alt:
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pruned[j] = alt['f']
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for j in pruned.keys():
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del alts[j]
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for j, alt in alts.items():
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while alt['f'] in pruned:
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alt['f'] = pruned[alt['f']]
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while alt['nf'] in pruned:
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alt['nf'] = pruned[alt['nf']]
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# find the trunk and depth of each alt
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def rec_trunk(j):
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if j not in alts:
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return trunks[j]
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else:
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if 'nft' not in alts[j]:
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alts[j]['nft'] = rec_trunk(alts[j]['nf'])
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return alts[j]['nft']
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for j in alts.keys():
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rec_trunk(j)
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for j, alt in alts.items():
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if alt['f'] in alts:
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alt['ft'] = alts[alt['f']]['nft']
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else:
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alt['ft'] = trunks[alt['f']]
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def rec_height(j):
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if j not in alts:
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return 0
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else:
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if 'h' not in alts[j]:
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alts[j]['h'] = max(
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rec_height(alts[j]['f']),
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rec_height(alts[j]['nf'])) + 1
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return alts[j]['h']
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for j in alts.keys():
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rec_height(j)
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t_depth = max((alt['h']+1 for alt in alts.values()), default=0)
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# convert to more general tree representation
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tree = set()
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for j, alt in alts.items():
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# note all non-trunk edges should be colored black
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tree.add(cls.Branch(
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alt['nft'],
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alt['nft'],
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t_depth-1 - alt['h'],
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alt['c']))
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if alt['ft'] != alt['nft']:
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tree.add(cls.Branch(
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alt['nft'],
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alt['ft'],
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t_depth-1 - alt['h'],
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'b'))
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return cls(tree)
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# render an rbyd btree tree for debugging
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@classmethod
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def _fromrbydbtree(cls, rbyd, **args):
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# for rbyds this is just a pointer to every rid
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tree = set()
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root = None
|
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for rid, name in rbyd.rids():
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b = (rid, name.tag)
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if root is None:
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root = b
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tree.add(cls.Branch(root, b))
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return cls(tree)
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# render an rbyd tree for debugging
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@classmethod
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def fromrbyd(cls, rbyd, **args):
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if args.get('tree_btree'):
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return cls._fromrbydbtree(rbyd, **args)
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else:
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return cls._fromrbydrtree(rbyd, **args)
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# render some nice ascii trees
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def repr(self, x, color=False):
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if self.depth == 0:
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return ''
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def branchrepr(tree, x, d, was):
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for t in tree:
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if t.z == d and t.b == x:
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if any(t.z == d and t.a == x
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for t in tree):
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return '+-', t.color, t.color
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elif any(t.z == d
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and x > min(t.a, t.b)
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and x < max(t.a, t.b)
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||||
for t in tree):
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return '|-', t.color, t.color
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elif t.a < t.b:
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return '\'-', t.color, t.color
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else:
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return '.-', t.color, t.color
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for t in tree:
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if t.z == d and t.a == x:
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return '+ ', t.color, None
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for t in tree:
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if (t.z == d
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and x > min(t.a, t.b)
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and x < max(t.a, t.b)):
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return '| ', t.color, was
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if was:
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return '--', was, was
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return ' ', None, None
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trunk = []
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was = None
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for d in range(self.depth):
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t, c, was = branchrepr(self.tree, x, d, was)
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||||
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||||
trunk.append('%s%s%s%s' % (
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||||
'\x1b[33m' if color and c == 'y'
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||||
else '\x1b[31m' if color and c == 'r'
|
||||
else '\x1b[90m' if color and c == 'b'
|
||||
else '',
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||||
t,
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||||
('>' if was else ' ') if d == self.depth-1 else '',
|
||||
'\x1b[m' if color and c else ''))
|
||||
|
||||
return '%s ' % ''.join(trunk)
|
||||
|
||||
# some more renderers
|
||||
|
||||
# render a btree rbyd tree for debugging
|
||||
@classmethod
|
||||
def _frombtreertree(cls, btree, *,
|
||||
depth=None,
|
||||
inner=False,
|
||||
**args):
|
||||
@ -1510,18 +1528,17 @@ class Btree:
|
||||
# to nicely align trees
|
||||
rtrees = {}
|
||||
rdepths = {}
|
||||
for bid, rbyd, path in self.traverse(path=True, depth=depth):
|
||||
for bid, rbyd, path in btree.traverse(path=True, depth=depth):
|
||||
if not rbyd:
|
||||
continue
|
||||
|
||||
rtrees[rbyd] = rbyd.tree(**args)
|
||||
rdepths[len(path)] = max(
|
||||
rdepths.get(len(path), 0),
|
||||
max((t.depth+1 for t in rtrees[rbyd]), default=0))
|
||||
rtree = cls.fromrbyd(rbyd, **args)
|
||||
rtrees[rbyd] = rtree
|
||||
rdepths[len(path)] = max(rdepths.get(len(path), 0), rtree.depth)
|
||||
|
||||
# map rbyd branches into our btree space
|
||||
tree = set()
|
||||
for bid, rbyd, path in self.traverse(path=True, depth=depth):
|
||||
for bid, rbyd, path in btree.traverse(path=True, depth=depth):
|
||||
if not rbyd:
|
||||
continue
|
||||
|
||||
@ -1531,7 +1548,7 @@ class Btree:
|
||||
continue
|
||||
|
||||
rtree = rtrees[rbyd]
|
||||
rdepth = max((t.depth+1 for t in rtree), default=0)
|
||||
rz = max((t.z+1 for t in rtree), default=0)
|
||||
d = sum(rdepths[d]+1 for d in range(len(path)))
|
||||
|
||||
# map into our btree space
|
||||
@ -1542,10 +1559,10 @@ class Btree:
|
||||
b_rid, b_tag = t.b
|
||||
_, (_, a_w, _) = rbyd.lookupnext(a_rid)
|
||||
_, (_, b_w, _) = rbyd.lookupnext(b_rid)
|
||||
tree.add(TreeBranch(
|
||||
tree.add(cls.Branch(
|
||||
(bid-(rbyd.weight-1)+a_rid-(a_w-1), len(path), a_tag),
|
||||
(bid-(rbyd.weight-1)+b_rid-(b_w-1), len(path), b_tag),
|
||||
d + rdepths[len(path)]-rdepth + t.depth,
|
||||
d + rdepths[len(path)]-rz + t.z,
|
||||
t.color))
|
||||
|
||||
# connect rbyd branches to rbyd roots
|
||||
@ -1554,12 +1571,12 @@ class Btree:
|
||||
l_branch = l_rbyd.lookup(l_rid, TAG_BRANCH, 0x3)
|
||||
|
||||
if rtree:
|
||||
r_rid, r_tag = min(rtree, key=lambda t: t.depth).a
|
||||
r_rid, r_tag = min(rtree, key=lambda t: t.z).a
|
||||
_, (_, r_w, _) = rbyd.lookupnext(r_rid)
|
||||
else:
|
||||
r_rid, (r_tag, r_w, _) = rbyd.lookupnext(-1)
|
||||
|
||||
tree.add(TreeBranch(
|
||||
tree.add(cls.Branch(
|
||||
(l_bid-(l_name.weight-1), len(path)-1, l_branch.tag),
|
||||
(bid-(rbyd.weight-1)+r_rid-(r_w-1), len(path), r_tag),
|
||||
d-1))
|
||||
@ -1594,10 +1611,11 @@ class Btree:
|
||||
lambda x: roots[x[0]].a)
|
||||
for t in tree}
|
||||
|
||||
return tree
|
||||
return cls(tree)
|
||||
|
||||
# create a btree tree for debugging
|
||||
def _tree_btree(self, *,
|
||||
# render a btree btree tree for debugging
|
||||
@classmethod
|
||||
def _frombtreebtree(cls, btree, *,
|
||||
depth=None,
|
||||
inner=False,
|
||||
**args):
|
||||
@ -1605,7 +1623,7 @@ class Btree:
|
||||
tree = set()
|
||||
root = None
|
||||
branches = {}
|
||||
for bid, name, path in self.bids(
|
||||
for bid, name, path in btree.bids(
|
||||
path=True,
|
||||
depth=depth):
|
||||
# create branch for each jump in path
|
||||
@ -1631,17 +1649,18 @@ class Btree:
|
||||
if root is None:
|
||||
root, a = b, b
|
||||
|
||||
tree.add(TreeBranch(a, b, d))
|
||||
tree.add(cls.Branch(a, b, d))
|
||||
a = b
|
||||
|
||||
return tree
|
||||
return cls(tree)
|
||||
|
||||
# create tree representation for debugging
|
||||
def tree(self, **args):
|
||||
# render a btree tree for debugging
|
||||
@classmethod
|
||||
def frombtree(cls, btree, **args):
|
||||
if args.get('tree_btree'):
|
||||
return self._tree_btree(**args)
|
||||
return cls._frombtreebtree(btree, **args)
|
||||
else:
|
||||
return self._tree_rtree(**args)
|
||||
return cls._frombtreertree(btree, **args)
|
||||
|
||||
|
||||
|
||||
@ -1703,12 +1722,8 @@ def main(disk, roots=None, *,
|
||||
if (args.get('tree')
|
||||
or args.get('tree_rbyd')
|
||||
or args.get('tree_btree')):
|
||||
tree = btree.tree(**args)
|
||||
|
||||
# find the max depth from the tree
|
||||
t_depth = max((t.depth+1 for t in tree), default=0)
|
||||
if t_depth > 0:
|
||||
t_width = 2*t_depth + 2
|
||||
treeart = TreeArt.frombtree(btree, **args)
|
||||
t_width = treeart.width
|
||||
|
||||
# dynamically size the id field
|
||||
w_width = mt.ceil(mt.log10(max(1, btree.weight)+1))
|
||||
@ -1725,8 +1740,7 @@ def main(disk, roots=None, *,
|
||||
'%04x.%04x:' % (rbyd.block, rbyd.trunk)
|
||||
if prbyd is None or rbyd != prbyd
|
||||
else '',
|
||||
treerepr(tree, (bid-(name.weight-1), d, rattr.tag),
|
||||
t_depth, color)
|
||||
treeart.repr((bid-(name.weight-1), d, rattr.tag), color)
|
||||
if args.get('tree')
|
||||
or args.get('tree_rbyd')
|
||||
or args.get('tree_btree')
|
||||
|
||||
Reference in New Issue
Block a user