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scripts: Fixed codemap[d3].py ignoring tiling flags
Not sure how this was missed. Fortunately it's just a small tweak to make the internal partition function accept tiling args, matching treemap[d3].py.
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@ -17,6 +17,7 @@ import itertools as it
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import json
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import math as mt
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import re
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import shlex
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import shutil
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import subprocess as sp
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@ -1002,7 +1003,7 @@ def main(paths, *,
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/ yscale)
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# our general purpose partition function
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def partition(tile, scheme):
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def partition(tile, **args):
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if tile.depth == 0:
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# apply top padding
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tile.x += padding
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@ -1032,23 +1033,23 @@ def main(paths, *,
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# partition via requested scheme
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if tile.children:
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if scheme == 'binary':
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if args.get('binary'):
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partition_binary(tile.children, tile.value,
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x__, y__, width__, height__)
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elif (scheme == 'slice'
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or (scheme == 'slice_and_dice' and (tile.depth & 1) == 0)
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or (scheme == 'dice_and_slice' and (tile.depth & 1) == 1)):
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elif (args.get('slice')
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or (args.get('slice_and_dice') and (tile.depth & 1) == 0)
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or (args.get('dice_and_slice') and (tile.depth & 1) == 1)):
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partition_slice(tile.children, tile.value,
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x__, y__, width__, height__)
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elif (scheme == 'dice'
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or (scheme == 'slice_and_dice' and (tile.depth & 1) == 1)
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or (scheme == 'dice_and_slice' and (tile.depth & 1) == 0)):
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elif (args.get('dice')
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or (args.get('slice_and_dice') and (tile.depth & 1) == 1)
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or (args.get('dice_and_slice') and (tile.depth & 1) == 0)):
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partition_dice(tile.children, tile.value,
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x__, y__, width__, height__)
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elif scheme == 'squarify':
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elif args.get('squarify'):
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partition_squarify(tile.children, tile.value,
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x__, y__, width__, height__)
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elif scheme == 'rectify':
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elif args.get('rectify'):
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partition_squarify(tile.children, tile.value,
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x__, y__, width__, height__,
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aspect_ratio=(width_, height_))
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@ -1059,7 +1060,7 @@ def main(paths, *,
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# recursively partition
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for t in tile.children:
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partition(t, scheme)
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partition(t, **args)
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# create a canvas
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canvas = Canvas(
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@ -1075,7 +1076,7 @@ def main(paths, *,
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code.y = 0
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code.width = canvas.width
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code.height = canvas.height
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partition(code, 'binary')
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partition(code, **args)
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# align to pixel boundaries
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code.align()
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