mirror of
https://github.com/rfvgyhn/min-ed-launcher.git
synced 2026-02-04 09:25:24 +00:00
move log to standard location
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10
README.md
10
README.md
@ -19,7 +19,7 @@ accounts on both Windows and Linux.
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* [Multi-Account]
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* [Frontier account via Steam or Epic]
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* [Epic account via Steam]
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* [Logs]
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* [Troubleshooting]
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* [Cache]
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* [Build]
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* [Release Artifacts]
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@ -228,8 +228,10 @@ In order to authenticate with an Epic account:
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to include the `-auth_password=code` argument. `steam://rungameid/359320// -auth_password=code` The two trailing slashes are important. Then just
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edit this shortcut with the new exchange code each time instead of changing your Steam launch options.
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### Logs
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Debug logging is placed in the file `logs/min-ed-launcher.log`
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### Troubleshooting
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Debug logging is placed in the standard log location for your operating system:
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* Windows - `%LOCALAPPDATA%\min-ed-launcher\min-ed-launcher.log`
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* Linux - `$XDG_STATE_HOME/min-ed-launcher/min-ed-launcher.log` (`~/.local/state` if `$XDG_STATE_HOME` isn't set)
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### Cache
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When updating your game files, the launcher downloads updates into a temporary directory. You may delete these files at any time.
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@ -275,7 +277,7 @@ specifically targets Windows and won't publish on a non-Windows machine.
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[Multi-Account]: #multi-account
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[Frontier account via Steam or Epic]: #frontier-account-via-steam-or-epic
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[Epic account via Steam]: #epic-account-via-steam
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[Logs]: #logs
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[Troubleshooting]: #troubleshooting
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[Cache]: #cache
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[Build]: #build
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[Release Artifacts]: #release-artifacts
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@ -471,6 +471,16 @@ module Environment =
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[<Literal>]
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let private AppFolderName = "min-ed-launcher"
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let private home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)
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let private xdgDir var fallback =
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let xdgPath = Environment.GetEnvironmentVariable($"XDG_%s{var}")
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if String.IsNullOrEmpty(xdgPath) then
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Path.Combine(fallback, AppFolderName)
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else
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Path.Combine(xdgPath, AppFolderName)
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let private localAppData subDir =
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let appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
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Path.Combine(appData, AppFolderName, subDir)
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let configDir =
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let specialFolder =
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@ -484,13 +494,13 @@ module Environment =
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let cacheDir =
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if RuntimeInformation.IsOSPlatform(OSPlatform.Windows) then
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let appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
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Path.Combine(appData, AppFolderName, "cache")
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localAppData "cache"
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else
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let xdgCacheHome = Environment.GetEnvironmentVariable("XDG_CACHE_HOME")
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if String.IsNullOrEmpty(xdgCacheHome) then
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let home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)
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Path.Combine(home, ".cache", AppFolderName)
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else
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Path.Combine(xdgCacheHome, AppFolderName)
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xdgDir "CACHE_HOME" (Path.Combine(home, ".cache"))
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let logDir =
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if RuntimeInformation.IsOSPlatform(OSPlatform.Windows) then
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localAppData ""
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else
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xdgDir "STATE_HOME" (Path.Combine(home, ".local", "state"))
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@ -52,7 +52,7 @@ type LoggerSinkConfiguration with
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let formatter = EpicScrubber(MessageTemplateTextFormatter("{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u3}] {Message:lj}{NewLine}{Exception}", null))
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this.File(formatter = formatter, path=path, restrictedToMinimumLevel=restrictedToMinimumLevel)
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let logPath = Path.Combine("logs/min-ed-launcher.log")
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let private logPath = Path.Combine(Environment.logDir, "min-ed-launcher.log")
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let logger =
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let consoleLevel =
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#if DEBUG
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