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module: Implement action router (#2336)
* module: Implement proof of concept action router Action implementation inside module becomes much cleaner because each module just registers action names together with a callback (pointer to member function) and the action router does the rest. * Make input function final This forces all modules to use the action router * modules: Catch exceptions in action handlers * Use action router for all modules * Use action_ prefix for function names The mpd module's 'stop' action overwrote the base module's stop function which caused difficult to debug behavior. To prevent this in the future we now prefix each function that is responsible for an action with 'action_' * Cleanup * actions: Throw exception when re-registering action Action names are unique inside modules. Unfortunately there is no way to ensure this statically, the next best thing is to crash the module and let the user know that this is a bug. * Formatting * actions: Ignore data for actions without data This is the same behavior as before. * action_router: Write tests
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@ -14,6 +14,17 @@ namespace modules {
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template class module<mpd_module>;
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mpd_module::mpd_module(const bar_settings& bar, string name_) : event_module<mpd_module>(bar, move(name_)) {
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m_router->register_action(EVENT_PLAY, &mpd_module::action_play);
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m_router->register_action(EVENT_PAUSE, &mpd_module::action_pause);
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m_router->register_action(EVENT_STOP, &mpd_module::action_stop);
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m_router->register_action(EVENT_PREV, &mpd_module::action_prev);
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m_router->register_action(EVENT_NEXT, &mpd_module::action_next);
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m_router->register_action(EVENT_REPEAT, &mpd_module::action_repeat);
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m_router->register_action(EVENT_SINGLE, &mpd_module::action_single);
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m_router->register_action(EVENT_RANDOM, &mpd_module::action_random);
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m_router->register_action(EVENT_CONSUME, &mpd_module::action_consume);
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m_router->register_action_with_data(EVENT_SEEK, &mpd_module::action_seek);
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m_host = m_conf.get(name(), "host", m_host);
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m_port = m_conf.get(name(), "port", m_port);
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m_pass = m_conf.get(name(), "password", m_pass);
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@ -350,59 +361,93 @@ namespace modules {
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return true;
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}
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bool mpd_module::input(const string& action, const string& data) {
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m_log.info("%s: event: %s", name(), action);
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/**
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* Small macro to create a temporary mpd connection for the action handlers.
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*
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* We have to create a separate mpd instance because actions run in the
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* controller thread and the `m_mpd` pointer is used in the module thread.
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*/
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#define MPD_CONNECT() \
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auto mpd = factory_util::unique<mpdconnection>(m_log, m_host, m_port, m_pass); \
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mpd->connect(); \
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auto status = mpd->get_status()
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try {
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auto mpd = factory_util::unique<mpdconnection>(m_log, m_host, m_port, m_pass);
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mpd->connect();
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auto status = mpd->get_status();
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bool is_playing = status->match_state(mpdstate::PLAYING);
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bool is_paused = status->match_state(mpdstate::PAUSED);
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bool is_stopped = status->match_state(mpdstate::STOPPED);
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if (action == EVENT_PLAY && !is_playing) {
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mpd->play();
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} else if (action == EVENT_PAUSE && !is_paused) {
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mpd->pause(true);
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} else if (action == EVENT_STOP && !is_stopped) {
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mpd->stop();
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} else if (action == EVENT_PREV && !is_stopped) {
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mpd->prev();
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} else if (action == EVENT_NEXT && !is_stopped) {
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mpd->next();
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} else if (action == EVENT_SINGLE) {
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mpd->set_single(!status->single());
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} else if (action == EVENT_REPEAT) {
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mpd->set_repeat(!status->repeat());
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} else if (action == EVENT_RANDOM) {
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mpd->set_random(!status->random());
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} else if (action == EVENT_CONSUME) {
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mpd->set_consume(!status->consume());
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} else if (action == EVENT_SEEK) {
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int percentage = 0;
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if (data.empty()) {
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return false;
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} else if (data[0] == '+') {
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percentage = status->get_elapsed_percentage() + std::strtol(data.substr(1).c_str(), nullptr, 10);
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} else if (data[0] == '-') {
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percentage = status->get_elapsed_percentage() - std::strtol(data.substr(1).c_str(), nullptr, 10);
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} else {
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percentage = std::strtol(data.c_str(), nullptr, 10);
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}
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mpd->seek(status->get_songid(), status->get_seek_position(percentage));
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} else {
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return false;
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}
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} catch (const mpd_exception& err) {
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m_log.err("%s: %s", name(), err.what());
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m_mpd.reset();
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void mpd_module::action_play() {
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MPD_CONNECT();
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if (!status->match_state(mpdstate::PLAYING)) {
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mpd->play();
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}
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return true;
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}
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void mpd_module::action_pause() {
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MPD_CONNECT();
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if (!status->match_state(mpdstate::PAUSED)) {
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mpd->pause(true);
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}
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}
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void mpd_module::action_stop() {
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MPD_CONNECT();
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if (!status->match_state(mpdstate::STOPPED)) {
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mpd->stop();
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}
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}
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void mpd_module::action_prev() {
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MPD_CONNECT();
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if (!status->match_state(mpdstate::STOPPED)) {
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mpd->prev();
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}
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}
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void mpd_module::action_next() {
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MPD_CONNECT();
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if (!status->match_state(mpdstate::STOPPED)) {
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mpd->next();
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}
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}
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void mpd_module::action_repeat() {
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MPD_CONNECT();
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mpd->set_repeat(!status->repeat());
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}
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void mpd_module::action_single() {
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MPD_CONNECT();
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mpd->set_single(!status->single());
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}
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void mpd_module::action_random() {
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MPD_CONNECT();
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mpd->set_random(!status->random());
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}
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void mpd_module::action_consume() {
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MPD_CONNECT();
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mpd->set_consume(!status->consume());
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}
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void mpd_module::action_seek(const string& data) {
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MPD_CONNECT();
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int percentage = 0;
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if (data.empty()) {
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return;
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} else if (data[0] == '+') {
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percentage = status->get_elapsed_percentage() + std::strtol(data.substr(1).c_str(), nullptr, 10);
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} else if (data[0] == '-') {
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percentage = status->get_elapsed_percentage() - std::strtol(data.substr(1).c_str(), nullptr, 10);
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} else {
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percentage = std::strtol(data.c_str(), nullptr, 10);
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}
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mpd->seek(status->get_songid(), status->get_seek_position(percentage));
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}
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#undef MPD_CONNECT
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} // namespace modules
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POLYBAR_NS_END
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