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https://github.com/polybar/polybar.git
synced 2026-02-12 07:25:45 +00:00
refactor: Integral types
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@ -100,8 +100,8 @@ renderer::renderer(
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m_log.trace("renderer: Allocate graphic context");
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{
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uint32_t mask{0};
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uint32_t value_list[32]{0};
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unsigned int mask{0};
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unsigned int value_list[32]{0};
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xcb_params_gc_t params{};
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XCB_AUX_ADD_PARAM(&mask, ¶ms, foreground, m_bar.foreground);
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XCB_AUX_ADD_PARAM(&mask, ¶ms, graphics_exposures, 0);
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@ -256,8 +256,8 @@ void renderer::flush() {
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/**
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* Reserve space at given edge
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*/
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void renderer::reserve_space(edge side, uint16_t w) {
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m_log.trace_x("renderer: reserve_space(%i, %i)", static_cast<uint8_t>(side), w);
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void renderer::reserve_space(edge side, unsigned short int w) {
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m_log.trace_x("renderer: reserve_space(%i, %i)", static_cast<unsigned char>(side), w);
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m_cleararea.side = side;
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m_cleararea.size = w;
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@ -311,7 +311,7 @@ void renderer::fill_background() {
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* Fill overline color
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*/
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void renderer::fill_overline(double x, double w) {
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if (m_bar.overline.size && m_attributes.test(static_cast<uint8_t>(attribute::OVERLINE))) {
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if (m_bar.overline.size && m_attributes.test(static_cast<unsigned char>(attribute::OVERLINE))) {
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m_log.trace_x("renderer: overline(x=%i, w=%i)", x, w);
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m_context->save();
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*m_context << m_compositing_overline;
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@ -326,7 +326,7 @@ void renderer::fill_overline(double x, double w) {
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* Fill underline color
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*/
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void renderer::fill_underline(double x, double w) {
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if (m_bar.underline.size && m_attributes.test(static_cast<uint8_t>(attribute::UNDERLINE))) {
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if (m_bar.underline.size && m_attributes.test(static_cast<unsigned char>(attribute::UNDERLINE))) {
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m_log.trace_x("renderer: underline(x=%i, w=%i)", x, w);
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m_context->save();
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*m_context << m_compositing_underline;
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@ -450,7 +450,7 @@ void renderer::highlight_clickable_areas() {
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map<alignment, int> hint_num{};
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for (auto&& action : m_actions) {
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if (!action.active) {
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uint8_t n = hint_num.find(action.align)->second++;
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unsigned char n = hint_num.find(action.align)->second++;
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double x = action.start_x + n * DEBUG_HINTS_OFFSET_X;
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double y = m_bar.pos.y + m_rect.y + n * DEBUG_HINTS_OFFSET_Y;
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double w = action.width();
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@ -467,7 +467,7 @@ void renderer::highlight_clickable_areas() {
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}
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bool renderer::on(const signals::parser::change_background& evt) {
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const uint32_t color{evt.cast()};
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const unsigned int color{evt.cast()};
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if (color != m_color_background) {
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m_color_background = color;
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}
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@ -475,7 +475,7 @@ bool renderer::on(const signals::parser::change_background& evt) {
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}
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bool renderer::on(const signals::parser::change_foreground& evt) {
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const uint32_t color{evt.cast()};
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const unsigned int color{evt.cast()};
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if (color != m_color_foreground) {
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m_color_foreground = color;
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}
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@ -483,7 +483,7 @@ bool renderer::on(const signals::parser::change_foreground& evt) {
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}
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bool renderer::on(const signals::parser::change_underline& evt) {
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const uint32_t color{evt.cast()};
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const unsigned int color{evt.cast()};
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if (color != m_color_underline) {
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m_color_underline = color;
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}
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@ -491,7 +491,7 @@ bool renderer::on(const signals::parser::change_underline& evt) {
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}
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bool renderer::on(const signals::parser::change_overline& evt) {
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const uint32_t color{evt.cast()};
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const unsigned int color{evt.cast()};
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if (color != m_color_overline) {
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m_color_overline = color;
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}
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@ -518,17 +518,17 @@ bool renderer::on(const signals::parser::offset_pixel& evt) {
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}
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bool renderer::on(const signals::parser::attribute_set& evt) {
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m_attributes.set(static_cast<uint8_t>(evt.cast()), true);
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m_attributes.set(static_cast<unsigned char>(evt.cast()), true);
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return true;
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}
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bool renderer::on(const signals::parser::attribute_unset& evt) {
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m_attributes.set(static_cast<uint8_t>(evt.cast()), false);
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m_attributes.set(static_cast<unsigned char>(evt.cast()), false);
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return true;
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}
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bool renderer::on(const signals::parser::attribute_toggle& evt) {
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m_attributes.flip(static_cast<uint8_t>(evt.cast()));
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m_attributes.flip(static_cast<unsigned char>(evt.cast()));
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return true;
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}
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@ -548,7 +548,7 @@ bool renderer::on(const signals::parser::action_begin& evt) {
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bool renderer::on(const signals::parser::action_end& evt) {
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(void) evt;
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// auto btn = evt.cast();
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// int16_t clickable_width = 0;
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// short int clickable_width = 0;
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// for (auto action = m_actions.rbegin(); action != m_actions.rend(); action++) {
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// if (action->active && action->align == m_alignment && action->button == btn) {
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// switch (action->align) {
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