use steady clock instead of system clock

This commit is contained in:
Jérôme BOULMIER
2019-04-04 21:36:33 -04:00
committed by Patrick Ziegler
parent e6e010e45b
commit 982a22cd62
2 changed files with 8 additions and 5 deletions

View File

@ -176,7 +176,7 @@ namespace modules {
const chrono::milliseconds framerate{m_animation_packetloss->framerate()};
while (running()) {
auto now = chrono::system_clock::now();
auto now = chrono::steady_clock::now();
if (m_connected && m_packetloss) {
m_animation_packetloss->increment();
broadcast();