* module: Implement proof of concept action router
Action implementation inside module becomes much cleaner because each
module just registers action names together with a callback (pointer to
member function) and the action router does the rest.
* Make input function final
This forces all modules to use the action router
* modules: Catch exceptions in action handlers
* Use action router for all modules
* Use action_ prefix for function names
The mpd module's 'stop' action overwrote the base module's stop function
which caused difficult to debug behavior.
To prevent this in the future we now prefix each function that is
responsible for an action with 'action_'
* Cleanup
* actions: Throw exception when re-registering action
Action names are unique inside modules. Unfortunately there is no way to
ensure this statically, the next best thing is to crash the module and
let the user know that this is a bug.
* Formatting
* actions: Ignore data for actions without data
This is the same behavior as before.
* action_router: Write tests
All modules now expose their actions as public static constants
Issues: The menu module no longer closes when an item is clicked (before
it would intercept any executed command and look if it matches one of
its exec commands)
The repeatone button doesn't influence repeating behaviour at all, so
the name is misleading.
This deprecates icon-repeatone for now, until we can completely remove
it
Fixes#1279
atoi, atof and so on have undefined behavior if anything goes wrong. We
now use strto*, but without error checking. In most places overflows and
the like *should* not happen. String to number conversions are only used
when reading data from other applications or from the config, if another
application gives unparsable strings or too large numbers, then most
likely there is something wrong with that application. If the error
comes from the user config, then the user has to live with values
provided by strto* on error (which are very reasonable)
Fixes#1201
Only updating when an mpd event occurred would cause issues when mpd was
playing and the machine was put to sleep because the elapsed time was
calculated by taking the time difference of the last update and now
which would give you wrong numbers, if the machine was in standby in
between.
Since the update function on the module is only called once a second (or
when an event happens), we can just update the data every time without a
huge performance hit.
Fixes#915