MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=1.0
fDecay=0.9
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.0
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.010000
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=0.380217
fWarpScale=3.300904
fZoomExponent=1.0
fShader=0.0
zoom=0.909514
rot=-0.080000
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.010000
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.260000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=1
shapecode_0_sides=44
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.033469
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shape_0_init1=fran = 1;
shape_0_init2=xs = 1;
shape_0_init3=ys = 1;
shape_0_init4=xm = 0.5;
shape_0_init5=ym = 0.5;
shape_0_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_0_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_0_per_frame3=
shape_0_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.4 + 0.6*cos(time*0.62));
shape_0_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.5 + 0.5*cos(time*0.78));
shape_0_per_frame6=
shape_0_per_frame7=x = xm;
shape_0_per_frame8=y = ym;
shape_0_per_frame9=
shape_0_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_0_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_0_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_0_per_frame13=r2 = r; g2 = g; b2 = b;
shape_0_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.033469
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=1.0
shapecode_1_r2=1.0
shapecode_1_g2=1.0
shapecode_1_b2=1.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_init1=fran = 1;
shape_1_init2=xs = 1;
shape_1_init3=ys = 1;
shape_1_init4=xm = 0.5;
shape_1_init5=ym = 0.5;
shape_1_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_1_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_1_per_frame3=
shape_1_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.6 + 0.4*cos(time*0.62));
shape_1_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.7 + 0.3*cos(time*0.78));
shape_1_per_frame6=
shape_1_per_frame7=x = xm;
shape_1_per_frame8=y = ym;
shape_1_per_frame9=
shape_1_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_1_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_1_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_1_per_frame13=r2 = r; g2 = g; b2 = b;
shape_1_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.033469
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=1.0
shapecode_2_b=1.0
shapecode_2_a=1.0
shapecode_2_r2=1.0
shapecode_2_g2=1.0
shapecode_2_b2=1.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.0
shape_2_init1=fran = 1;
shape_2_init2=xs = 1;
shape_2_init3=ys = 1;
shape_2_init4=xm = 0.5;
shape_2_init5=ym = 0.5;
shape_2_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_2_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_2_per_frame3=
shape_2_per_frame4=xm = xm + 0.03*xs*(sin(time*0.35)*0.5 + 0.5*cos(time*0.87));
shape_2_per_frame5=ym = ym + 0.03*ys*(sin(time*0.92)*0.3 + 0.7*cos(time*0.26));
shape_2_per_frame6=
shape_2_per_frame7=x = xm;
shape_2_per_frame8=y = ym;
shape_2_per_frame9=
shape_2_per_frame10=r = 0.5 + 0.5*sin(time*0.25);
shape_2_per_frame11=g = 0.5 + abs(r)*sin(time*0.5);
shape_2_per_frame12=b = 0.5 + abs(g)*sin(time);
shape_2_per_frame13=r2 = r; g2 = g; b2 = b;
shape_2_per_frame14=rad = 1.6*(bass_att + mid_att + treb_att)/3;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_init_1=decay = 0;
per_frame_1=warp = 7;
per_frame_2=wave_a = 0;
per_pixel_1=rot = 1.2*(0.5-abs(x-0.5))*(0.5-abs(y-0.5));
per_pixel_2=rot = 1;
per_pixel_3=adx = (1 - 0.01*(x-0.5));
per_pixel_4=ady = (1 - 0.01*(y-0.5));
per_pixel_5=cy = y + 0.1*sin(x*40);
per_pixel_6=cx = x + 0.1*sin(y*40);
per_pixel_7=azoom = 0.99;
comp_1=`shader_body
comp_2=`{
comp_3=`    //uv = lerp(uv, float2(rad,uv.x), roam_cos.x);
comp_4=`    //uv = lerp(uv, float2(uv.y,rad), roam_cos.y);
comp_5=`    uv = float2(rad,ang/6.28);
comp_6=`
comp_7=`    ret = tex2D(sampler_main, uv).xyz;
comp_8=`    ret += GetBlur1(uv);
comp_9=`    ret *= float3(1.3,0.8,0.5)*0.8;    
comp_10=`}
