[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006500
fVideoEchoAlpha=0.399900
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=2.850136
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.020000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.020000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.164463
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tmie= (time*0.25) * (bass*0.05);
shape_0_per_frame2=
shape_0_per_frame3=ang = tmie;
shape_0_per_frame4=
shape_0_per_frame5=dx = asx;
shape_0_per_frame6=
shape_0_per_frame7=asx= sx - abs(time-sin(ang*x-y));
shape_0_per_frame8=asy= sy - abs(time-sin(ang*x-y));
shape_0_per_frame9=
shape_0_per_frame10=
shape_0_per_frame11=x = sin(time/2)*0.4 + 0.5;
shape_0_per_frame12=
shape_0_per_frame13=
shape_0_per_frame14=r = r2 * tmie ;
shape_0_per_frame15=g = g2 * tmie ;
shape_0_per_frame16=b = b2 * tmie ;
shape_0_per_frame17=r2 = r*.9998 - tmie ;
shape_0_per_frame18=g2 = g*.9998 - tmie ;
shape_0_per_frame19=b2 = b*.9998 - tmie ;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x = 64;
per_frame_init_2=mv_y = 89;
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=
per_frame_4=wrap = ((x/y)*2) - tan(ang) * 0.5;
per_frame_5=trax= trassave*0.5;
per_frame_6=fx= pow(x,x) * cos(y-trax);
per_frame_7=fy= pow(x,x) * sin(x-trax*0.8);
per_frame_8=cin= sin(time-sin(fx));
per_frame_9=ajuw = 1-time&sin(cin);
per_frame_10=opev= -time+ sin(fy-fx);
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=
per_frame_17=ob_r = 0.5 + cos(0.068*time) - time;
per_frame_18=ob_g = 0.5 - sin(0.067*time) - time;
per_frame_19=ob_b = 0.5 + tan(0.075*time) - time;
per_frame_20=
per_frame_21=ib_r = ob_r*1.001;
per_frame_22=ib_g = ob_g*1.001;
per_frame_23=ib_b = ob_b*1.001;
per_frame_24=
per_frame_25=
per_frame_26=
per_frame_27=decay = 0.9999;
per_frame_28=
per_frame_29=
per_frame_30=
per_frame_31=
per_frame_32=
per_frame_33=basstemp= bass + bass_att + bass_thresh;
per_frame_34=trebtemp= treb + treb_att + treb_thresh;
per_frame_35=trasstemp= (max(basstemp, trebtemp));
per_frame_36=trassave= (trasstemp/3);
per_frame_37=
per_frame_38=basst= max(bass + bass_att, treb + treb_att);
per_frame_39=trebb= min(basst + bass_thresh, basst + treb_thresh);
per_frame_40=midbeat= trebb/3;
per_frame_41=midtb= max(midbeat + mid, midbeat + mid_att);
per_frame_42=mtb= midtb/2.25;
per_frame_43=
per_frame_44=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
per_frame_45=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
per_frame_46=beetAB= (beetA+beetB)/2;
per_frame_47=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
per_frame_48=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
per_frame_49=beetCD= (beetC+beetD)/2;
per_frame_50=beet= (beetAB+beetCD) /2;
per_frame_51=
per_frame_52=madbeat= (trassave+mtb+beet) /3;
per_pixel_1=wrap = ((x/y)*2) - tan(ang) * 0.5;
per_pixel_2=trax= trassave*0.5;
per_pixel_3=fx= pow(x,x) * cos(y-trax);
per_pixel_4=fy= pow(x,x) * sin(x-trax*0.8);
per_pixel_5=cin= sin(time-sin(fx));
per_pixel_6=ajuw = 1-time&sin(cin);
per_pixel_7=opev= -time+ sin(fy-fx);
per_pixel_8=
per_pixel_9=zoom=atan2(0.9801, min( 0.629-(fx*1.35)+(0.78*bass) + 0.25, 1.67 ));
per_pixel_10=
per_pixel_11=
per_pixel_12=t1 = t7;
per_pixel_13=t2 = sin(cin*trassave);
per_pixel_14=t7 = rot-sin(rad-cin)+ajuw;
per_pixel_15=
per_pixel_16=
per_pixel_17=
per_pixel_18=time = time/(x & atan2(y,-q2) );
per_pixel_19=
per_pixel_20=
per_pixel_21=
per_pixel_22=
per_pixel_23=q1 = q2;
per_pixel_24=q2 = (x - y) + abs(wrap) +abs(q2-time) ;
per_pixel_25=q3 = q1 - abs(x) * wrap - trassave;
per_pixel_26=q8 = -q4 * abs(sin(time-q2))*abs(wrap);
per_pixel_27=
per_pixel_28=warp= (wrap & sin(q2-3)) ;
per_pixel_29=
per_pixel_30=
per_pixel_31=basstemp= bass + bass_att + bass_thresh;
per_pixel_32=trebtemp= treb + treb_att + treb_thresh;
per_pixel_33=trasstemp= (max(basstemp, trebtemp));
per_pixel_34=trassave= (trasstemp/3);
per_pixel_35=
per_pixel_36=basst= max(bass + bass_att, treb + treb_att);
per_pixel_37=trebb= min(basst + bass_thresh, basst + treb_thresh);
per_pixel_38=midbeat= trebb/3;
per_pixel_39=midtb= max(midbeat + mid, midbeat + mid_att);
per_pixel_40=mtb= midtb/2.25;
per_pixel_41=
per_pixel_42=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
per_pixel_43=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
per_pixel_44=beetAB= (beetA+beetB)/2;
per_pixel_45=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
per_pixel_46=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
per_pixel_47=beetCD= (beetC+beetD)/2;
per_pixel_48=beet= (beetAB+beetCD) /2;
per_pixel_49=
per_pixel_50=madbeat= (trassave+mtb+beet) /3;
