[preset00]
fRating=3.0
fGammaAdj=1.0
fDecay=1.0
fVideoEchoZoom=0.999997
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.0
fWaveScale=0.010000
fWaveSmoothing=0.5
fWaveParam=0.4
fModWaveAlphaStart=0.5
fModWaveAlphaEnd=1.0
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=1.000157
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.0
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=1.0
ib_size=0.0
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=0.0
nMotionVectorsX=64.0
nMotionVectorsY=1.488000
mv_dx=0.0
mv_dy=-0.1
mv_l=0.5
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
per_frame_1=wave_r = wave_r + 3.35*sin(4*mid_att) - 3.25*sin(2.5*bass);
per_frame_2=wave_g = wave_g + 3.35*sin(3.7*treb_att) - 3.25*sin(2.11*mid);
per_frame_3=wave_b = wave_b + 3.35*sin(3.84*bass_att) - 3.25*sin(2.3*treb);
per_frame_4=warp = 0;
per_frame_5=zoom = zoom + 0.03;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom + if (above(rad,0.2 + 0.25*sin(1.2*time)), if (below(rad,0.5 + 0.25*sin(1.2*time)), -0.05, -0.025), -0.02*(1-rad));
per_pixel_6=rot = rot + if (above(rad,0.2 + 0.25*cos(1.8*time)), if (below(rad,0.5 + 0.25*cos(1.8*time)), +0.08, -0.08), -0.5*(0.5-rad));
per_pixel_7=zoom = zoom + 0.003;
per_pixel_8=dx = dx + (1-rad)*dx_r;
per_pixel_9=dy = dy + (1-rad)*dy_r;
per_pixel_10=dx = dx + above(rad,0.5 + 0.4*cos(2*time)) * 0.03*dx_r;
per_pixel_11=dy = dy + above(rad,0.5 + 0.4*sin(2*time))* 0.03*dy_r;
