[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.998000
fVideoEchoZoom=1.011847
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.997965
fWaveScale=1.003735
fWaveSmoothing=0.900000
fWaveParam=-0.500000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.620260
fShader=1.000000
zoom=1.001839
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.200000
nMotionVectorsX=4.480000
nMotionVectorsY=21.119987
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.600000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
per_frame_1=wave_r = abs(cos( 4.34*time+2.144 + sin(2.76*time + .443)));
per_frame_2=wave_g = abs(cos(3.1*time+.543 + sin(3.36*time + 2.66)));
per_frame_3=wave_b = abs(cos(3.75*time + 1.8 + sin(5*time+1.12)));
per_frame_4=wave_size=.5+bass;
per_frame_5=ib_size=.01; ib_a=1;
per_frame_6=ib_r=.6*sin(time*3.34+1.42+cos(time*2.34+2.44));
per_frame_7=ib_g=.6*sin(time*2.35+3.32+cos(time*3.2+.65));
per_frame_8=ib_b=.6*sin(time*1.76+2.453+cos(time*1.54+1.2));
per_frame_9=cx=.5+.2*sin(time*2);
per_frame_10=cy=.5+.2*cos(time*3);
per_frame_11=wave_x=cx;
per_frame_12=wave_y=cy;
per_frame_13=f=rand(200);
per_frame_14=sx= if( equal(f,1),-1,1);
per_frame_15=sy= if( equal(f,2),-1,1);
per_frame_16=q1=3+10*abs((sin(time)));
per_frame_17=ob_size=if( equal(frame%100,50),1,0);
per_frame_18=ob_a=ob_size/2;
per_frame_19=ob_r=.65*abs(sin(time*3.23 +.43));
per_frame_20=ob_g=.65*abs(sin(time*4.356 +2.456));
per_frame_21=ob_b=.65*abs(cos(time*3.21+.6337));
per_frame_22=decay=.95+ .05*(mid+bass+treb)/3;
per_frame_23=decay=if( above(decay,1),1,decay);
per_frame_24=
per_pixel_1=r=-pow(1-rad,2);
per_pixel_2=zoom =  1+ .1*bass_att*sin(q1*(r)-sign(sin(time/4))*time*8);
per_pixel_3=rot=(((1-rad)/4))*.1*sign(sin(time/4))*(treb+1);
per_frame_init_1=q1=1;
