[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.009091
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=
wave_0_per_point2=
wave_0_per_point3=x=sin(sample*6.28+q6*.5)*(.4*q4-.1)+.5;
wave_0_per_point4=y=cos(sample*6.28+q2*.5)*(.4*q4-.1)+.5;
wave_0_per_point5=
wave_0_per_point6=rr=rr+q2;
wave_0_per_point7=gg=gg+q4;
wave_0_per_point8=bb=bb+q6;
wave_0_per_point9=rr=if(above(rr,1),0,if(below(rr,0),1,rr));
wave_0_per_point10=bb=if(above(bb,1),0,if(below(bb,0),1,bb));
wave_0_per_point11=gg=if(above(gg,1),0,if(below(gg,0),1,gg ));
wave_0_per_point12=r=rr;
wave_0_per_point13=g=gg;
wave_0_per_point14=b=bb;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.040000
shape_0_per_frame1=rad=.2+(q4-.5)*.1;
shape_0_per_frame2=textured=1;
shape_0_per_frame3=
shape_0_per_frame4=tex_zoom=(q2+q4+q6)*q1+1;
shape_0_per_frame5=ang=q2-q6;
shape_0_per_frame6=x1=sin(time*.5)*.45+.5;
shape_0_per_frame7=y1=cos(time*.5)*.45+.5;
shape_0_per_frame8=
shape_0_per_frame9=x=x1-.05*q2;
shape_0_per_frame10=y=y1-.05*q6;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.402709
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.256637
shapecode_1_tex_zoom=0.150987
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.300000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=const=vol_att*.5;
per_frame_2=beatb=above(bass,bass_att*const);
per_frame_3=beatbhard=if(beatb,bass-bass_att*const,beatbhard);
per_frame_4=
per_frame_5=beatm=above(mid,mid_att*const);
per_frame_6=beatmhard=if(beatm,mid-mid_att*const,beatmhard);
per_frame_7=
per_frame_8=beatt=above(treb,treb_att*const);
per_frame_9=beatthard=if(beatt,treb-treb_at*const,beatthard);
per_frame_10=
per_frame_11=vol=bass+mid+treb;
per_frame_12=vol_att=bass_att+mid_att+treb_att;
per_frame_13=
per_frame_14=
per_frame_15=q1=beatb;
per_frame_16=q2=beatbhard;
per_frame_17=q3=beatm;
per_frame_18=q4=beatmhard;
per_frame_19=q5=beatt;
per_frame_20=q6=beatthard;
per_frame_21=wrap=1;
per_frame_22=decay=.98+q2*.05;
per_pixel_1=dx1=sin(time)*.03*q1;
per_pixel_2=dy1=cos(time)*.03*q1;
per_pixel_3=
per_pixel_4=bb=max(bass-treb,0);
per_pixel_5=tt=max(treb-bass,0);
per_pixel_6=
per_pixel_7=dx2=(cos(time*bb)*.03)*q3;
per_pixel_8=dy2=(sin(time*tt)*.03)*q3;
per_pixel_9=
per_pixel_10=dx=dx1*q4+dx2*q2;
per_pixel_11=dy=dy1*q4+dy2*q2;
