[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=0.900000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.653093
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.808140
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=sides = 3*bass_att;
shape_0_per_frame2=r = q2;
shape_0_per_frame3=g = q1;
shape_0_per_frame4=b = q3;
shape_0_per_frame5=r2 = 1-abs(q2);
shape_0_per_frame6=g2 = 1-abs(q1);
shape_0_per_frame7=b2 = 1-abs(q3);
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.600000
shapecode_1_y=0.500000
shapecode_1_rad=0.134785
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = x + 0.18*sin(3.21*time);
shape_1_per_frame2=y = y + 0.12*sin(2.74*time);
shape_1_per_frame3=sides = 5*bass_att;
shape_1_per_frame4=r = q3;
shape_1_per_frame5=g = q2;
shape_1_per_frame6=b = q1;
shape_1_per_frame7=r2 = 1-abs(q3);
shape_1_per_frame8=g2 = 1-abs(q2);
shape_1_per_frame9=b2 = 1-abs(q1);
shape_1_per_frame10=ang = ang + 0.23*tan(2*time);
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.400000
shapecode_2_rad=0.270481
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.999995
shapecode_2_r=0.000000
shapecode_2_g=0.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=y = y + 0.18*sin(1.2*time);
shape_2_per_frame2=x = x + 0.11*sin(5.67*time);
shape_2_per_frame3=sides = 5*treb_att;
shape_2_per_frame4=ang = ang + 0.45*tan(4.3*time);
shape_2_per_frame5=r = 2*q1;
shape_2_per_frame6=g = 2*q3;
shape_2_per_frame7=b = 2*q2;
shape_2_per_frame8=r2 = 1-abs(2*q1);
shape_2_per_frame9=g2 = 1-abs(2*q3);
shape_2_per_frame10=b2 = 1-abs(2*q2);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + 0.25*cos(1.12*time) +
per_frame_3=0.2*(0.3*cos(1.28*time)+0.3*sin(2*time));
per_frame_4=wave_g = wave_g + 0.25*cos(1.142*time) +
per_frame_5=0.2*(0.3*cos(1.2*time)+0.32*sin(1.623*time));
per_frame_6=wave_b = wave_b + 0.25*cos(1.13*time) +
per_frame_7=0.2*(0.4*cos(1.9*time)+0.34*sin(1.5245*time));
per_frame_8=
per_frame_9=q1 = wave_r;
per_frame_10=q2 = wave_g;
per_frame_11=q3 = wave_b;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.15*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.15*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=
per_pixel_6=rot = rot + 0.2*abs(dx_r*7*((2*rad-cos(12*ang))*sin(2-rad)*abs(1.2*dx_r)));
per_pixel_7=zoom = zoom + 0.2*abs(8*dy_r*abs(dx_r*sin(2*sin(2*rad)*tan(6*rad))));
per_pixel_8=zoom = zoom + 4*dx_r*(rad-x*(3.5*cos(sin(3-rad*3*cos(2*y-bass_att))))*(0.5-rad));
