[preset00]
fRating=2.000000
fGammaAdj=2.260000
fDecay=1.000000
fVideoEchoZoom=0.999991
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.997938
fWaveScale=1.433378
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=10.572172
fWarpScale=4.108018
fZoomExponent=0.999986
fShader=0.310000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=1.011847
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.100001
ob_g=0.150001
ob_b=0.300000
ob_a=1.000000
ib_size=0.005000
ib_r=0.100001
ib_g=0.150000
ib_b=0.300001
ib_a=0.000000
nMotionVectorsX=1.920000
nMotionVectorsY=1.440000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=q1=beat;
per_frame_22=
per_frame_23=st=if(equal(st,0),time,st);
per_frame_24=wave_x=.75;
per_frame_25=q8=3.14*cos(time/6.56+.939+cos(time/1.87+3.21)* (1+sin(time/2.11+1.342)));
per_frame_26=wave_mystery=-1+2*(q8/3.14);
per_frame_27=ib_size=1;
per_frame_28=ib_a=if(below(time-st,1),1,.001);
per_frame_29=wave_a=.4+(1-q1)*rand(60)/100+q1*.6;
per_frame_30=ib_a=if(equal(q1,1),.1,ib_a);
per_frame_31=mv_x=1+rand(130)/100;mv_y=1+rand(130)/100;
per_frame_32=mv_a=q1;
per_frame_33=wave_x=.75-(1-abs(cos(time*.23+.423+sin(time*.16+1.03))))*.25;
per_frame_34=q4=wave_x-.5;
per_frame_35=prev=if(equal(prev,0),q8-.1,prev);
per_frame_36=rot=q8-prev;
per_frame_37=prev=q8;
per_frame_38=
per_pixel_1=x=x-.5;
per_pixel_2=y=1-(y+.5);
per_pixel_3=dist=x*cos(q8)*q4 + y*sin(q8)*q4 - q4*q4;
per_pixel_4=q5=below(dist,0);
per_pixel_5=zoom=1+.03*rad*(1-q5);
per_pixel_6=zoom=zoom+q5*below(rad,7)*.02;
per_pixel_7=dx=dx+q5*.008*cos(q8)*sqrt(1-dist);
per_pixel_8=dy=dy-q5*.008*sin(q8)*sqrt(1-dist);
per_pixel_9=warp=0;
per_pixel_10=warp=warp+(1-q5)*abs(.4-dist);
per_pixel_11=dx=dx+.002*sin(time*13)*sin(q8)*q5;
per_pixel_12=dy=dy+.002*cos(time*13)*cos(q8)*q5;
per_frame_init_1=time=0;
