[preset00]
fRating=2.000000
fGammaAdj=1.700001
fDecay=0.959999
fVideoEchoZoom=0.999992
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.007904
fWaveScale=1.259400
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.001829
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.340001
wave_g=0.260000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.010000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.749999
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=gsync=.9*(75/FPS); warp=0;
per_frame_22=pw=if(equal(pw,0),.5,pw);
per_frame_23=contVol=(bass_att+mid_att+treb_att)*.0033+.99*contVol;
per_frame_24=wave_r=if(equal(beat,1),.3+.7*rand(100)/100,pr);
per_frame_25=wave_g=if(equal(beat,1),.3+.7*rand(100)/100,pg);
per_frame_26=wave_b=if(equal(beat,1),.3+.7*rand(100)/100,pb);
per_frame_27=tb=tb+above(rand(10),1)*beat;
per_frame_28=dir=beat*(1-2*(tb%2))+(1-beat)*dir;
per_frame_29=s=beat*(2+rand(5))/1000+(1-beat)*s;
per_frame_30=bc=10*(frame-lastbeat)/interval;
per_frame_31=wave_x=pw+s*dir*gsync*sqrt(10-bc);
per_frame_32=decay=min(.96+.004*bc,1);
per_frame_33=z=below(wave_x,.15)*equal(dir,-1);
per_frame_34=wave_x=z*.16+(1-z)*wave_x;
per_frame_35=dir=z+(1-z)*dir;
per_frame_36=z=above(wave_x,.85)*equal(dir,1);
per_frame_37=wave_x=z*.84+(1-z)*wave_x;
per_frame_38=dir=z+(1-z)*dir;
per_frame_39=pw=wave_x;
per_frame_40=pr=wave_r;
per_frame_41=pg=wave_g;
per_frame_42=pb=wave_b;
per_frame_43=q1=wave_x;
per_frame_44=q2=dir;
per_frame_45=q3=s;
per_frame_46=q4=bc/10;
per_frame_47=sy=-beat+(1-beat);
per_frame_48=monitor=decay;
per_pixel_1=d=1-pow(abs(q1-x),3);
per_pixel_2=warp=if(equal(q2,1)*below(q1,x),1000*q3*d,warp);
per_pixel_3=warp=if(equal(q2,-1)*above(q1,x),1000*q3*d,warp);
per_frame_init_1=AvgBassEnergy = 0.9;//sqr( bass);
per_frame_init_2=lastBeat = frame-1;
per_frame_init_3=interval = 20;
per_frame_init_4=pctg=1;
