[preset00]
fRating=2.000000
fGammaAdj=2.120001
fDecay=1.000000
fVideoEchoZoom=1.503734
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.007917
fWaveScale=1.405142
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=1.000000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=2.548054
fWarpScale=0.756835
fZoomExponent=100.000000
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.011961
sx=1.000000
sy=1.000000
wave_r=0.400001
wave_g=0.400000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.100000
ob_r=0.000000
ob_g=1.000000
ob_b=0.300000
ob_a=0.000000
ib_size=0.200000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=8.960042
nMotionVectorsY=12.960033
mv_dx=-0.260000
mv_dy=0.440000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp=0;decay=.95;
per_frame_2=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_3=sure=if(equal(sure,0),.6,sure);
per_frame_4=interval=if(equal(interval,0),40,interval);
per_frame_5=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_6=dbass=(bass-pbass)/FPS;
per_frame_7=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_8=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_9=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_10=sure=max(.5,sure);
per_frame_11=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_12=beat=if(cheat,1,beat);
per_frame_13=sure=if(cheat,.95*sure,sure);
per_frame_14=maxdbass=max(maxdbass*.999,dbass);
per_frame_15=maxdbass=max(.012,maxdbass);
per_frame_16=maxdbass=min(.02,maxdbass);
per_frame_17=interval=if(beat, frame-lastbeat,interval);
per_frame_18=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_19=cheat=0;
per_frame_20=pbass=bass;
per_frame_21=// ----------------------------------------------------------------------------------------------
per_frame_22=
per_frame_23=
per_frame_24=nt = -(frame-(interval+lastBeat))/interval;
per_frame_25=nt=max(0,nt);nt=min(nt,1);
per_frame_26=dir=if(equal(beat,1),-dir,dir);
per_frame_27=wave_r=abs(sin(time*2.3+1.23+cos(time*3.87+2.145)));
per_frame_28=wave_g=abs(sin(time*3.165+2.89+cos(time*1.74+.78)));
per_frame_29=wave_b=abs(sin(time*1.845+1.23+cos(time*2.6+3)));
per_frame_30=
per_frame_31=ob_r = wave_r;
per_frame_32=ob_g = wave_g;
per_frame_33=ob_b = wave_b;
per_frame_34=ib_r=1-.25*ob_r;
per_frame_35=ib_g=1-.25*ob_g;
per_frame_36=ib_b=1-.25*ob_b;
per_frame_37=ob_a=beat;ib_a=beat;
per_frame_38=wave_a=above(nt,0)*below(nt,.3)*sqr((3.-nt)/.3);
per_frame_39=zoom = 1 + 100*above(nt,.7)*(.3-(1-nt));
per_frame_40=vol=(vol+(bass+mid+treb)/3)/2;
per_frame_41=contVol = contVol+(vol-ContVol)*.1;
per_frame_42=
per_frame_43=q1=beat;
per_frame_44=q2=nt;
per_frame_45=q3=dir;
per_frame_46=q4=min(pow(2.8*contVol,3),25);
per_frame_47=q5=abs(cos(time/1.5 + 1.564));
per_pixel_1=x=x-.5;
per_pixel_2=y=-(y-.5);
per_pixel_3=preCalc1=pow(rad,6+4*q5)*above(q2,0)*(.3-q2)/.3;
per_pixel_4=warp = q4*preCalc1;
per_pixel_5=dx=dx+.1*cos(ang)*preCalc1;
per_pixel_6=dy=dy-.1*sin(ang)*preCalc1;
per_pixel_7=
per_pixel_8=
per_frame_init_1=maxVal=0;
per_frame_init_2=dir=-1;
