[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.981000
fVideoEchoZoom=1.047463
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.900000
fWaveScale=2.905229
fWaveSmoothing=0.600000
fWaveParam=-0.300000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=2.630064
fShader=0.000000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=24.986328
nMotionVectorsY=20.030640
mv_dx=0.064545
mv_dy=0.109009
mv_l=0.035858
mv_r=0.816156
mv_g=0.098993
mv_b=0.816156
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.100*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=mv_r = wave_r;
per_frame_5=mv_b = wave_b;
per_frame_6=mv_g = wave_g;
per_frame_7=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_8=oldq8 = q8;
per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_10=q5_residual = equal(bass_thresh,2)*0.0064*sin(q8*5) + (1-equal(bass_thresh,2))*q5_residual;
per_frame_11=q6_residual = equal(bass_thresh,2)*0.0048*sin(q8*6) + (1-equal(bass_thresh,2))*q6_residual;
per_frame_12=dx=q5_residual ;
per_frame_13=dy=q6_residual ;
per_frame_14=q1 = 0.03*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_15=monitor = q1;
per_frame_16=mv_a = bass-1.2;
per_pixel_1=zoom = 0.9 + 0.1*q1 + rad*0.1;
per_pixel_2=zoomexp = 2*zoom;
