[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006593
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.500000
wave_0_per_point1=x=q6+value1*.2;
wave_0_per_point2=y=q7+value2*.2;
wave_0_per_point3=
wave_0_per_point4=r=sin(q2+sample*3.14*treb)*.4+.5;
wave_0_per_point5=g=cos(q2+sample*3.14*bass)*.3+.4;
wave_0_per_point6=b=sin(q2+sample*3.14*mid)*.3+.6;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.090528
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.500000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.500000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=x=q6;
shape_0_per_frame2=y=q7;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=rad=q2*.3;
shape_1_per_frame2=x=.2;
shape_1_per_frame3=y=.2;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.436055
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=rad=q5*.33;
shape_2_per_frame2=y=.75;
shape_2_per_frame3=x=.2;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=db=.01;
per_frame_init_2=beatrate=1;
per_frame_init_3=avgbeatrate=2;
per_frame_init_4=lbbtime=time;
per_frame_init_5=avgdb=.01;
per_frame_init_6=vol=1;
per_frame_init_7=avgvol=.2;
per_frame_init_8=phase=0;
per_frame_init_9=bool=0;
per_frame_init_10=const=.02;
per_frame_init_11=mtime=150+bass_att*1000;
per_frame_init_12=t3=200+treb_att*1000;
per_frame_init_13=t4=100+mid_att*1000;
per_frame_1=db=(bass-lbass)*fps;
per_frame_2=lbass=bass;
per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
per_frame_4=avgvol=avgvol*.99+(bass+mid+treb)*.0033;
per_frame_5=
per_frame_6=//beatdection
per_frame_7=rawbeatb=above(abs(db),avgdb*avgvol*4);
per_frame_8=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
per_frame_9=beathard=beatb*(abs(db)-avgdb*4);
per_frame_10=//beatrate calc
per_frame_11=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
per_frame_12=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
per_frame_14=
per_frame_15=ph=(time-lbbtime)*(60/avgbeatrate)*const;
per_frame_16=phase=max(min( ph, 1 ),0);
per_frame_17=
per_frame_18=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
per_frame_19=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
per_frame_20=
per_frame_21=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
per_frame_22=monitor=const;
per_frame_23=bc=bc+beatb;
per_frame_24=
per_frame_25=vol=(rawbeatb*(db-(avgdb))*.01);
per_frame_26=avgvol=avgvol*.999+vol*.01;
per_frame_27=
per_frame_28=mtime=mtime+min(avgvol*.5,.25)*(60/fps);
per_frame_29=
per_frame_30=decay=.9999;
per_frame_31=warp=0;
per_frame_32=wrap=1;
per_frame_33=
per_frame_34=
per_frame_35=// This is the version you should use...
per_frame_36=// ----------- start copying -----------
per_frame_37=hue=(mtime*.01+phase*.5); // change this
per_frame_38=h=6*(hue-int(hue));
per_frame_39=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
per_frame_40=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
per_frame_41=ob_r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
per_frame_42=ob_g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
per_frame_43=ob_b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
per_frame_44=// ----------- end ----------------
per_frame_45=ob_a=.3+phase*.6;
per_frame_46=
per_frame_47=q8=phase;
per_frame_48=t3=t3+min(avgvol*.0005*treb*(60/avgbeatrate),.3)*(60/fps);
per_frame_49=t4=t4+min(avgvol*.0005*bass*(60/avgbeatrate),.3)*(60/fps);
per_frame_50=q3=t3;
per_frame_51=q4=t4;
per_frame_52=cx=sin((t3+t4)*.01)*.4+.5;
per_frame_53=cy=sin((mtime+t3)*.01)*.4+.5;
per_frame_54=
per_frame_55=q6=cx;
per_frame_56=q7=cy;
per_frame_57=
per_frame_58=q5=mtime;
per_pixel_1=pi=3.1415;
per_pixel_2=zmx=1+sin(q3+mtime)*.05;
per_pixel_3=zmy=1+sin(q4-mtime)*.05;
per_pixel_4=
per_pixel_5=sx=zmx;
per_pixel_6=sy=zmy;
per_pixel_7=
per_pixel_8=ax=ang;
per_pixel_9=ay=ang;
per_pixel_10=
per_pixel_11=mrot=sin(q5*.01)*.5;
per_pixel_12=//rot=(1-mrot);
per_pixel_13=dx= sin(ax)*mrot*zmx*.1;
per_pixel_14=dy= (cos(ay)*mrot)*zmy*.1;
