From 0bcb4e5b381c2f1f31f45b779b9e1fa7a9233ecf Mon Sep 17 00:00:00 2001 From: Mischa Spiegelmock Date: Fri, 22 Sep 2017 12:31:45 -0700 Subject: [PATCH] readme update irc channel --- README.md | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 52534c501..5b3b79d73 100644 --- a/README.md +++ b/README.md @@ -49,23 +49,14 @@ Helix * [OSX Build instructions](https://github.com/projectM-visualizer/projectm/raw/master/BUILDING_OSX.txt) ## Linux -* `sudo apt-get install cmake-curses-gui libsdl2-dev libglew-dev libftgl-dev libsdl2-dev libdevil-dev` +* `sudo apt-get install libsdl2-dev libglew-dev libftgl-dev libsdl2-dev libdevil-dev` ## Building From Source -Requires [cmake](https://cmake.org/download/). +Uses [build](https://github.com/c3d/build) Make scripts ``` -cmake . make -make install ``` -## Configure With cmake -If you wish to configure build options run: -`ccmake .` -This will present you with a simple console-based interface of options for projectM. -Review the options and change what you think is necessary. Press 'g' to generate the make files and exit. -*** - # Using the library At its core projectM is a library, [libprojectM](src/libprojectM). This library is responsible for parsing presets, analyzing audio PCM data with beat detection and FFT, applying the preset to the audio feature data and rendering the resulting output with openGL. It can render to an openGL context or a texture. @@ -78,18 +69,17 @@ There are many other applications that make use of libprojectM that can be found # Todo * Top priority has for a long time been to [port the calls from OpenGL immediate-mode (old-school) to be compatible with OpenGL ES](https://github.com/projectM-visualizer/projectm/issues/11), using [vertex buffer objects](http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.1:-Buffers-and-Textures.html). There's a [branch](https://github.com/projectM-visualizer/projectm/tree/gles) and [todo list of function calls to replace](https://github.com/projectM-visualizer/projectm/blob/gles/glES-porting.txt). * [macOS Sierra broke the iTunes plugin somehow](https://github.com/projectM-visualizer/projectm/issues/7) -* Build a [libSDL2-based app](src/projectM-sdl) that can use audio from any input device and visualize it. Maybe using [portaudio](http://www.portaudio.com/) or the super new [audio capture support](https://wiki.libsdl.org/SDL_OpenAudioDevice) in libSDL 2.0.5. * Currently shader support is done via nVidia's Cg shader toolkit. This is ancient and no longer supported and very lame. Use standard OpenGL facilities for compiling and executing the shader-based presets. * Support for the missing Milkdrop waveforms to get full compatibility with Milkdrop presets. * Steal cool stuff from the recently-released Milkdrop source. * Emscripten (transpile to JavaScript and use WebGL) support. [Some of the work is done](https://github.com/projectM-visualizer/projectm/tree/emscripten) on this but it requires OpenGL ES (see item 1). * Update the [various applications using libprojectM](src). -* Getting rid of CMake would be awesome. CMake sucks. [build](https://github.com/c3d/build) could be nice. *** ## Help -Report issues on [GitHub](https://github.com/projectM-visualizer/projectm/issues/new) +Report issues on [GitHub](https://github.com/projectM-visualizer/projectm/issues/new) +We're on IRC at irc.freenode.net #projectM ## Authors [Authors](https://github.com/projectM-visualizer/projectm/raw/master/AUTHORS.txt)