mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-29 18:54:07 +00:00
debug cleanup
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@499 6778bc44-b910-0410-a7a0-be141de4315d
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@ -77,27 +77,20 @@ DLLEXPORT projectM::projectM(int gx, int gy, int fps, int texsize, int width, in
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}
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projectM::~projectM() {
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std::cerr << "[projectM] DESTROY PRESET TOOLS BEGIN" << std::endl;
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destroyPresetTools();
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std::cerr << "[projectM] DESTROY PRESET TOOLS END" << std::endl;
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std::cerr << "[projectM] 1" << std::endl;
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destroyPresetTools();
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if (renderer)
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delete(renderer);
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std::cerr << "[projectM] 2" << std::endl;
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if (textureManager)
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delete(textureManager);
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std::cerr << "[projectM] 3" << std::endl;
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delete(textureManager);
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if (beatDetect)
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delete(beatDetect);
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if (moodBar)
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delete(moodBar);
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std::cerr << "[projectM] 4" << std::endl;
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if (renderTarget)
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delete(renderTarget);
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std::cerr << "[projectM] 5" << std::endl;
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}
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@ -230,12 +223,12 @@ DLLEXPORT void projectM::renderFrame()
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nohard=(int)(presetInputs.fps*3.5);
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smoothFrame = (int)(presetInputs.fps * smoothDuration);
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printf("SOFT CUT - Smooth started\n");
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// printf("SOFT CUT - Smooth started\n");
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}
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else if ( ( beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ) && nohard<0 && false )//@REMOVE
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{
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// printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime);
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printf("HARD CUT");
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// printf("HARD CUT");
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*m_presetPos = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor> ();
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m_activePreset = m_presetPos->allocate(presetInputs, presetOutputs);
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@ -285,7 +278,7 @@ DLLEXPORT void projectM::renderFrame()
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{
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m_activePreset = m_activePreset2;
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smoothFrame=0;
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printf("Smooth Finished\n");
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// printf("Smooth Finished\n");
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}
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presetInputs.frame++; //number of frames for current preset
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@ -318,7 +311,7 @@ DLLEXPORT void projectM::renderFrame()
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{
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// printf("%s:",this->mspf-timediff);
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int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000;
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DWRITE ( "usleep: %d\n", sleepTime );
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// DWRITE ( "usleep: %d\n", sleepTime );
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if ( sleepTime > 0 && sleepTime < 100000 )
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{
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if ( usleep ( sleepTime ) != 0 ) {}}
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@ -530,7 +523,7 @@ void projectM::projectM_reset()
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// initMenu();
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//DWRITE( "post initMenu()\n" );
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printf ( "mesh: %d %d\n", gx,gy );
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// printf ( "mesh: %d %d\n", gx,gy );
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#ifdef PANTS
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printf ( "maxsamples: %d\n", this->maxsamples );
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@ -552,7 +545,7 @@ void projectM::projectM_reset()
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renderer->setPresetName(m_activePreset->presetName());
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printf ( "exiting projectM_init()\n" );
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// printf ( "exiting projectM_init()\n" );
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}
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@ -818,14 +811,8 @@ void projectM::projectM_resetengine()
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DLLEXPORT void projectM::projectM_resetGL ( int w, int h )
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{
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DWRITE ( "projectM_resetGL(): in: %d x %d\n", w, h );
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/** Stash the new dimensions */
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renderer->reset ( w,h );
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}
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@ -887,7 +874,7 @@ int projectM::initPresetTools()
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*m_presetPos = m_presetChooser->end();
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// Load idle preset
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std::cerr << "[projectM] Allocating idle preset..." << std::endl;
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//std::cerr << "[projectM] Allocating idle preset..." << std::endl;
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m_activePreset = IdlePreset::allocate(presetInputs, presetOutputs);
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// Case where no valid presets exist in directory
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@ -897,11 +884,11 @@ int projectM::initPresetTools()
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<< m_presetLoader->directoryName() << "\"" << std::endl;
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}
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std::cerr << "[projectM] Idle preset allocated." << std::endl;
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//std::cerr << "[projectM] Idle preset allocated." << std::endl;
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projectM_resetengine();
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std::cerr << "[projectM] engine has been reset." << std::endl;
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//std::cerr << "[projectM] engine has been reset." << std::endl;
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return PROJECTM_SUCCESS;
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}
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