encapsulating native / milk files

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1174 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
w1z7ard
2008-09-19 22:47:04 +00:00
parent 6990509607
commit 2410fbc545
23 changed files with 0 additions and 9 deletions

View File

@ -0,0 +1,445 @@
#include "PresetFrameIO.hpp"
#include "wipemalloc.h"
#include <math.h>
#include <cassert>
#include <iostream>
PresetInputs::PresetInputs() : PipelineContext()
{
}
void PresetInputs::update(const BeatDetect & music, const PipelineContext & context) {
// Reflect new values form the beat detection unit
this->bass = music.bass;
this->mid = music.mid;
this->treb = music.treb;
this->bass_att = music.bass_att;
this->mid_att = music.mid_att;
this->treb_att = music.treb_att;
// Reflect new values from the pipeline context
this->fps = context.fps;
this->time = context.time;
this->frame = context.frame;
this->progress = context.progress;
}
void PresetInputs::Initialize ( int gx, int gy )
{
int x, y;
this->gx =gx;
this->gy= gy;
/// @bug no clue if this block belongs here
// ***
progress = 0;
frame = 1;
x_per_pixel = 0;
y_per_pixel = 0;
rad_per_pixel = 0;
ang_per_pixel = 0;
// ***
this->x_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->x_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->y_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x <gx; x++ )
{
this->y_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->rad_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->rad_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->theta_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x <gx; x++ )
{
this->theta_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->origtheta= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->origtheta[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->origrad= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->origrad[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->origx= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->origx[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->origy= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->origy[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
for ( x=0;x<gx;x++ )
{
for ( y=0;y<gy;y++ )
{
this->origx[x][y]=x/ ( float ) ( gx-1 );
this->origy[x][y]=- ( ( y/ ( float ) ( gy-1 ) )-1 );
this->origrad[x][y]=hypot ( ( this->origx[x][y]-.5 ) *2, ( this->origy[x][y]-.5 ) *2 ) * .7071067;
this->origtheta[x][y]=atan2 ( ( ( this->origy[x][y]-.5 ) *2 ), ( ( this->origx[x][y]-.5 ) *2 ) );
}
}
}
PresetOutputs::PresetOutputs() : Pipeline()
{}
PresetOutputs::~PresetOutputs()
{
assert(this->gx > 0);
for ( int x = 0; x < this->gx; x++ )
{
free(this->sx_mesh[x]);
free(this->sy_mesh[x]);
free(this->dy_mesh[x]);
free(this->dx_mesh[x]);
free(this->cy_mesh[x]);
free(this->cx_mesh[x]);
free(this->warp_mesh[x]);
free(this->zoom_mesh[x]);
free(this->zoomexp_mesh[x]);
free(this->rot_mesh[x]);
free(this->orig_x[x]);
free(this->orig_y[x]);
free(this->rad_mesh[x]);
}
free(this->rad_mesh);
free(this->sx_mesh);
free(this->sy_mesh);
free(this->dy_mesh);
free(this->dx_mesh);
free(this->cy_mesh);
free(this->cx_mesh);
free(this->warp_mesh);
free(this->zoom_mesh);
free(this->zoomexp_mesh);
free(this->rot_mesh);
free(this->orig_x);
free(this->orig_y);
}
void PresetOutputs::Render(const BeatDetect &music, const PipelineContext &context)
{
PerPixelMath(context);
drawables.clear();
drawables.push_back(&mv);
for (PresetOutputs::cshape_container::iterator pos = customShapes.begin();
pos != customShapes.end(); ++pos)
{
if( (*pos)->enabled==1) drawables.push_back((*pos));
}
for (PresetOutputs::cwave_container::iterator pos = customWaves.begin();
pos != customWaves.end(); ++pos)
{
if( (*pos)->enabled==1) drawables.push_back((*pos));
}
drawables.push_back(&wave);
if(bDarkenCenter==1) drawables.push_back(&darkenCenter);
drawables.push_back(&border);
compositeDrawables.clear();
compositeDrawables.push_back(&videoEcho);
if (bBrighten==1)
compositeDrawables.push_back(&brighten);
if (bDarken==1)
compositeDrawables.push_back(&darken);
if (bSolarize==1)
compositeDrawables.push_back(&solarize);
if (bInvert==1)
compositeDrawables.push_back(&invert);
}
void PresetOutputs::PerPixelMath(const PipelineContext &context)
{
int x, y;
float fZoom2, fZoom2Inv;
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
fZoom2 = powf(this->zoom_mesh[x][y], powf(this->zoomexp_mesh[x][y],
rad_mesh[x][y] * 2.0f - 1.0f));
fZoom2Inv = 1.0f / fZoom2;
this->x_mesh[x][y] = this->orig_x[x][y] * 0.5f * fZoom2Inv + 0.5f;
this->y_mesh[x][y] = this->orig_y[x][y] * 0.5f * fZoom2Inv + 0.5f;
}
}
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
this->x_mesh[x][y] = (this->x_mesh[x][y] - this->cx_mesh[x][y])
/ this->sx_mesh[x][y] + this->cx_mesh[x][y];
}
}
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
this->y_mesh[x][y] = (this->y_mesh[x][y] - this->cy_mesh[x][y])
/ this->sy_mesh[x][y] + this->cy_mesh[x][y];
}
}
float fWarpTime = context.time * this->fWarpAnimSpeed;
float fWarpScaleInv = 1.0f / this->fWarpScale;
float f[4];
f[0] = 11.68f + 4.0f * cosf(fWarpTime * 1.413f + 10);
f[1] = 8.77f + 3.0f * cosf(fWarpTime * 1.113f + 7);
f[2] = 10.54f + 3.0f * cosf(fWarpTime * 1.233f + 3);
f[3] = 11.49f + 4.0f * cosf(fWarpTime * 0.933f + 5);
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
this->x_mesh[x][y] += this->warp_mesh[x][y] * 0.0035f * sinf(fWarpTime * 0.333f
+ fWarpScaleInv * (this->orig_x[x][y] * f[0] - this->orig_y[x][y] * f[3]));
this->y_mesh[x][y] += this->warp_mesh[x][y] * 0.0035f * cosf(fWarpTime * 0.375f
- fWarpScaleInv * (this->orig_x[x][y] * f[2] + this->orig_y[x][y] * f[1]));
this->x_mesh[x][y] += this->warp_mesh[x][y] * 0.0035f * cosf(fWarpTime * 0.753f
- fWarpScaleInv * (this->orig_x[x][y] * f[1] - this->orig_y[x][y] * f[2]));
this->y_mesh[x][y] += this->warp_mesh[x][y] * 0.0035f * sinf(fWarpTime * 0.825f
+ fWarpScaleInv * (this->orig_x[x][y] * f[0] + this->orig_y[x][y] * f[3]));
}
}
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
float u2 = this->x_mesh[x][y] - this->cx_mesh[x][y];
float v2 = this->y_mesh[x][y] - this->cy_mesh[x][y];
float cos_rot = cosf(this->rot_mesh[x][y]);
float sin_rot = sinf(this->rot_mesh[x][y]);
this->x_mesh[x][y] = u2 * cos_rot - v2 * sin_rot + this->cx_mesh[x][y];
this->y_mesh[x][y] = u2 * sin_rot + v2 * cos_rot + this->cy_mesh[x][y];
}
}
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
this->x_mesh[x][y] -= this->dx_mesh[x][y];
}
}
for (x = 0; x < gx; x++)
{
for (y = 0; y < gy; y++)
{
this->y_mesh[x][y] -= this->dy_mesh[x][y];
}
}
}
void PresetOutputs::Initialize ( int gx, int gy )
{
assert(gx > 0);
this->gx = gx;
this->gy= gy;
staticPerPixel = true;
setStaticPerPixel(gx,gy);
assert(this->gx > 0);
int x;
this->x_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->x_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->y_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->y_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->sx_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->sx_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->sy_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->sy_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->dx_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->dx_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->dy_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->dy_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->cx_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->cx_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->cy_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->cy_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->zoom_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->zoom_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->zoomexp_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->zoomexp_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->rot_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->rot_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->warp_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->warp_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->rad_mesh= ( float ** ) wipemalloc ( gx * sizeof ( float * ) );
for ( x = 0; x < gx; x++ )
{
this->rad_mesh[x] = ( float * ) wipemalloc ( gy * sizeof ( float ) );
}
this->orig_x = (float **) wipemalloc(gx * sizeof(float *));
for (x = 0; x < gx; x++)
{
this->orig_x[x] = (float *) wipemalloc(gy * sizeof(float));
}
this->orig_y = (float **) wipemalloc(gx * sizeof(float *));
for (x = 0; x < gx; x++)
{
this->orig_y[x] = (float *) wipemalloc(gy * sizeof(float));
}
//initialize reference grid values
for (x = 0; x < gx; x++)
{
for (int y = 0; y < gy; y++)
{
float origx = x / (float) (gx - 1);
float origy = -((y / (float) (gy - 1)) - 1);
rad_mesh[x][y]=hypot ( ( origx-.5 ) *2, ( origy-.5 ) *2 ) * .7071067;
orig_x[x][y] = (origx - .5) * 2;
orig_y[x][y] = (origy - .5) * 2;
}
}
}
PresetInputs::~PresetInputs()
{
for ( int x = 0; x < this->gx; x++ )
{
free ( this->origtheta[x] );
free ( this->origrad[x] );
free ( this->origx[x] );
free ( this->origy[x] );
free ( this->x_mesh[x] );
free ( this->y_mesh[x] );
free ( this->rad_mesh[x] );
free ( this->theta_mesh[x] );
}
free ( this->origx );
free ( this->origy );
free ( this->origrad );
free ( this->origtheta );
free ( this->x_mesh );
free ( this->y_mesh );
free ( this->rad_mesh );
free ( this->theta_mesh );
this->origx = NULL;
this->origy = NULL;
this->origtheta = NULL;
this->origrad = NULL;
this->x_mesh = NULL;
this->y_mesh = NULL;
this->rad_mesh = NULL;
this->theta_mesh = NULL;
}
void PresetInputs::resetMesh()
{
int x,y;
assert ( x_mesh );
assert ( y_mesh );
assert ( rad_mesh );
assert ( theta_mesh );
for ( x=0;x<this->gx;x++ )
{
for ( y=0;y<this->gy;y++ )
{
x_mesh[x][y]=this->origx[x][y];
y_mesh[x][y]=this->origy[x][y];
rad_mesh[x][y]=this->origrad[x][y];
theta_mesh[x][y]=this->origtheta[x][y];
}
}
}