From 2f14cc19729489bf750a0f3897dacddb5b7abf37 Mon Sep 17 00:00:00 2001 From: Blaquewithaq Date: Thu, 16 Nov 2023 12:23:03 -0600 Subject: [PATCH] Updated 'Windows' section of the BUILDING docs --- BUILDING.md | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/BUILDING.md b/BUILDING.md index 8a295e686..18b751e15 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -209,19 +209,9 @@ dependencies using the project files, while CMake requires the libraries before #### Installing the dependencies with vcpkg As stated above, using vcpkg is the easiest way to get the required dependencies. First, -install [vcpkg from GitHub](https://github.com/microsoft/vcpkg) by following the official guide. Then install the -following packages for your desired architecture (called "triplet"): +install [vcpkg from GitHub](https://github.com/microsoft/vcpkg) by following the official guide. -- `glew` -- `sdl2` - -The `glew` package will also pull in the `opengl` libraries. - -Example to install the libraries for the x64 architecture, run from a Visual Studio command prompt: - -```commandline -vcpkg install glew:x64-windows sdl2:x64-windows -``` +We've included a vcpkg manifest file in the repository root, designed to automatically install dependencies when you create your solution. #### Creating the Visual Studio solution