preset refactoring grunt work

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1133 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
w1z7ard
2008-09-05 04:33:01 +00:00
parent 9903e524f1
commit 3b2052d730
10 changed files with 100 additions and 107 deletions

View File

@ -170,7 +170,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
presetSwitchedEvent(true, **m_presetPos);
m_activePreset = m_presetPos->allocate(this->presetInputs, this->presetOutputs);
renderer->SetPipeline(presetOutputs);
renderer->setPresetName(m_activePreset->presetName());
renderer->setPresetName(m_activePreset->name());
timeKeeper->StartPreset();
break;
@ -185,7 +185,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
renderer->SetPipeline(presetOutputs);
assert(m_activePreset.get());
renderer->setPresetName(m_activePreset->presetName());
renderer->setPresetName(m_activePreset->name());
timeKeeper->StartPreset();
break;
@ -210,7 +210,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
m_activePreset = m_presetPos->allocate(this->presetInputs, this->presetOutputs);
renderer->SetPipeline(presetOutputs);
renderer->setPresetName(m_activePreset->presetName());
renderer->setPresetName(m_activePreset->name());
timeKeeper->StartPreset();
break;