From 4074fd138ad83995674ae4829754fc95eac9b3fe Mon Sep 17 00:00:00 2001 From: mancoast Date: Fri, 26 Apr 2019 09:28:57 -0400 Subject: [PATCH] Update BUILDING.md --- BUILDING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BUILDING.md b/BUILDING.md index 45fe6a835..9daeee09b 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -24,7 +24,7 @@ Windows build bypasses the autogen/configure pipeline and uses the Visual Studio Some dependencies are included verbatim (glew), while others leverage the NuGet ecosystem and are downloaded automatically (glm, sdl2). ### OpenGL ES -projectM supports OpenGL ES 2 and 3 for embedded systems. Be sure to configure with the `--enable--gles` flag. +projectM supports OpenGL ES 3 for embedded systems. Be sure to configure with the `--enable--gles` flag. ### Raspberry Pi (and other embedded systems) * projectM is arch-independent, although there are some SSE2 enhancements for x86 @@ -45,7 +45,7 @@ and appropriate headers to projectm-android, and build it using Android Studio libprojectM is the core library. It is made up of three sub-libraries: #### Renderer -Made up of everything in src/libprojectM/Renderer. It should project libRenderer. +Made up of everything in src/libprojectM/Renderer. These files compose the libRenderer sub-library. #### MilkdropPresetFactory / NativePresetFactory From their respective folders. Native presets are visualizations that are implemented in C++ instead of .milk preset files. They are completely optional. Milkdrop presets are technically optional but the whole thing is basically useless without them.