From 44bcae39b8ff7f545e709c5856fb33a2eaf64252 Mon Sep 17 00:00:00 2001 From: Mischa Spiegelmock Date: Sat, 9 Jun 2018 15:08:34 +0300 Subject: [PATCH] GL 1.3 stuff --- src/libprojectM/Renderer/ShaderEngine.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/libprojectM/Renderer/ShaderEngine.cpp b/src/libprojectM/Renderer/ShaderEngine.cpp index cedeb4f81..bb65b58ed 100644 --- a/src/libprojectM/Renderer/ShaderEngine.cpp +++ b/src/libprojectM/Renderer/ShaderEngine.cpp @@ -10,7 +10,7 @@ #include "BeatDetect.hpp" std::string v2f_c4f_vert( - "#version 160\n" + "#version 150 core\n" "" "layout(location = 0) in vec2 vertex_position;\n" "layout(location = 1) in vec4 vertex_color;\n" @@ -27,7 +27,7 @@ std::string v2f_c4f_vert( "}\n"); std::string v2f_c4f_frag( - "#version 160\n" + "#version 150 core\n" "precision mediump float;\n" "" "in vec4 fragment_color;\n" @@ -39,7 +39,7 @@ std::string v2f_c4f_frag( std::string v2f_c4f_t2f_vert( - "#version 160\n" + "#version 150 core\n" "" "layout(location = 0) in vec2 vertex_position;\n" "layout(location = 1) in vec4 vertex_color;\n" @@ -57,7 +57,7 @@ std::string v2f_c4f_t2f_vert( "}\n"); std::string v2f_c4f_t2f_frag( - "#version 160\n" + "#version 150 core\n" "precision mediump float;\n" "" "in vec4 fragment_color;\n"