Copy texturePath to settings member in ReadSettings()

Why isn't this done via a simple assignment?
This commit is contained in:
Kai Blaschke
2022-06-07 22:17:19 +02:00
parent d655ae411c
commit 4edfd687f5

View File

@ -185,6 +185,7 @@ void ProjectM::ReadSettings(const class Settings& settings)
m_settings.softCutRatingsEnabled = settings.softCutRatingsEnabled;
m_settings.presetPath = settings.presetPath;
m_settings.texturePath = settings.texturePath;
m_settings.shuffleEnabled = settings.shuffleEnabled;
m_settings.dataPath = settings.dataPath;