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Copy texturePath to settings member in ReadSettings()
Why isn't this done via a simple assignment?
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@ -185,6 +185,7 @@ void ProjectM::ReadSettings(const class Settings& settings)
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m_settings.softCutRatingsEnabled = settings.softCutRatingsEnabled;
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m_settings.presetPath = settings.presetPath;
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m_settings.texturePath = settings.texturePath;
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m_settings.shuffleEnabled = settings.shuffleEnabled;
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m_settings.dataPath = settings.dataPath;
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