mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-05 12:45:44 +00:00
- added static definitions of renderer vars in projectM.cpp
- "other_font" is next unresolved symbol git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/dev-1.0@244 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
@ -62,95 +62,96 @@ const std::string projectM::PROJECTM_PRESET_PATH("/usr/share/projectM/presets/")
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const std::string projectM::PROJECTM_PRESET_PATH("C:\\Program Files\\ProjectM\\presets");
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#endif
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/** Stash current engine */
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/** Stash current engine */
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projectM *projectM::currentEngine = NULL;
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/** Constructor */
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/** Static variable initialization involving the render. */
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/// @bug These probably shouldn't be static!
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RenderTarget * projectM::renderTarget = NULL;
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Renderer * projectM::renderer = NULL;
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DLLEXPORT projectM::projectM() {
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beatDetect = NULL;
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}
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/** Renders a single frame */
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DLLEXPORT void projectM::renderFrame() {
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DLLEXPORT void projectM::renderFrame() {
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#ifdef DEBUG
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char fname[1024];
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FILE *f = NULL;
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int index = 0;
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int x, y;
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#endif
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char fname[1024];
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FILE *f = NULL;
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int index = 0;
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int x, y;
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#endif
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// printf("Start of loop at %d\n",timestart);
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mspf=(int)(1000.0/(float)presetInputs.fps); //milliseconds per frame
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mspf=(int)(1000.0/(float)presetInputs.fps); //milliseconds per frame
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#ifndef WIN32
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presetInputs.time = getTicks( &startTime ) * 0.001;
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presetInputs.time = getTicks( &startTime ) * 0.001;
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#else
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presetInputs.time = getTicks( startTime ) * 0.001;
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presetInputs.time = getTicks( startTime ) * 0.001;
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#endif /** !WIN32 */
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presetInputs.frame++; //number of frames for current preset
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presetInputs.progress= presetInputs.frame/(float)avgtime;
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presetInputs.frame++; //number of frames for current preset
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presetInputs.progress= presetInputs.frame/(float)avgtime;
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DWRITE( "frame: %d\ttime: %f\tprogress: %f\tavgtime: %d\tang: %f\trot: %f\n",
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this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel,
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this->presetOutputs.rot );
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if (presetInputs.progress>1.0) presetInputs.progress=1.0;
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this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel,
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this->presetOutputs.rot );
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if (presetInputs.progress>1.0) presetInputs.progress=1.0;
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// printf("start:%d at:%d min:%d stop:%d on:%d %d\n",startframe, frame frame-startframe,avgtime, noSwitch,progress);
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// this->activePreset->evalInitConditions();
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this->activePreset->evaluateFrame();
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this->activePreset->evaluateFrame();
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// this->activePreset->evalCustomWaveInitConditions();
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// this->activePreset->evalCustomShapeInitConditions();
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// printf("%f %d\n",Time,frame);
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beatDetect->detectFromSamples();
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DWRITE( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
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beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb);
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DWRITE( "=== bass_att: %f ===\n",
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beatDetect->bass_att );
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if (renderer->noSwitch==0) {
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nohard--;
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if((beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ||
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avgtime ) && nohard<0)
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{
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// printf("%f %d\n",Time,frame);
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beatDetect->detectFromSamples();
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DWRITE( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
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beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb);
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DWRITE( "=== bass_att: %f ===\n",
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beatDetect->bass_att );
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if (renderer->noSwitch==0) {
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nohard--;
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if ((beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ||
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avgtime ) && nohard<0) {
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// printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime);
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// switchPreset(RANDOM_NEXT, HARD_CUT);
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nohard=presetInputs.fps*5;
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}
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}
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nohard=presetInputs.fps*5;
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}
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}
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count++;
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renderer->RenderFrame(&presetOutputs, &presetInputs);
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count++;
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renderer->RenderFrame(&presetOutputs, &presetInputs);
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#ifndef WIN32
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/** Frame-rate limiter */
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/** Compute once per preset */
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if (this->count%100==0) {
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this->renderer->realfps=100.0/((getTicks(&this->startTime)-this->fpsstart)/1000);
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this->fpsstart=getTicks(&this->startTime);
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}
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/** Frame-rate limiter */
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/** Compute once per preset */
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if (this->count%100==0) {
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this->renderer->realfps=100.0/((getTicks(&this->startTime)-this->fpsstart)/1000);
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this->fpsstart=getTicks(&this->startTime);
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}
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int timediff = getTicks(&this->startTime)-this->timestart;
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int timediff = getTicks(&this->startTime)-this->timestart;
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if ( timediff < this->mspf)
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{
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// printf("%s:",this->mspf-timediff);
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int sleepTime = (unsigned int)( this->mspf-timediff ) * 1000;
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if ( timediff < this->mspf) {
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// printf("%s:",this->mspf-timediff);
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int sleepTime = (unsigned int)( this->mspf-timediff ) * 1000;
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DWRITE( "usleep: %d\n", sleepTime );
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if ( sleepTime > 0 && sleepTime < 100000 ) {
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if ( usleep( sleepTime ) != 0 )
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{
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}
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}
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}
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this->timestart=getTicks(&this->startTime);
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if ( sleepTime > 0 && sleepTime < 100000 ) {
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if ( usleep( sleepTime ) != 0 ) {}
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}
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}
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this->timestart=getTicks(&this->startTime);
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#endif /** !WIN32 */
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DWRITE( "exiting renderFrame()\n" );
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@ -159,10 +160,10 @@ int x, y;
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DLLEXPORT void projectM::projectM_reset() {
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DWRITE( "projectM_reset(): in\n" );
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/// @bug it's very possible this is a hack
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this->activePreset = std::auto_ptr<Preset>(0);
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this->presetURL = NULL;
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this->fontURL = NULL;
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@ -171,9 +172,9 @@ DLLEXPORT void projectM::projectM_reset() {
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this->pcmframes = 1;
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this->freqframes = 0;
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this->fvw = 800;
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this->fvh = 600;
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this->wvw = 512;
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@ -183,19 +184,19 @@ DLLEXPORT void projectM::projectM_reset() {
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/** Frames per preset */
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this->avgtime = 500;
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/** More other stuff */
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this->mspf = 0;
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this->timed = 0;
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this->timestart = 0;
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this->timestart = 0;
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this->nohard = 0;
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this->count = 0;
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this->fpsstart = 0;
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projectM_resetengine();
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}
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}
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DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int width, int height) {
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@ -217,7 +218,7 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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fbuffer = NULL;
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/** Initialise per-pixel matrix calculations */
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presetInputs.fps = fps;
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@ -227,7 +228,7 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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/* Preset loading function */
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initPresetTools();
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/* Load default preset directory */
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/* Load default preset directory */
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#ifdef MACOS2
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/** Probe the bundle for info */
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CFBundleRef bundle = CFBundleGetMainBundle();
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@ -238,17 +239,17 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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CFPlugInRef pluginRef = CFBundleGetPlugIn( bundle );
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if ( pluginRef != NULL ) {
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DWRITE( "located plugin ref\n" );
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} else {
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} else {
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DWRITE( "failed to find plugin ref\n" );
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}
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}
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CFURLRef bundleURL = CFBundleCopyBundleURL( bundle );
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if ( bundleURL == NULL ) {
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DWRITE( "bundleURL failed\n" );
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} else {
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} else {
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DWRITE( "bundleURL OK\n" );
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}
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char *bundleName =
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}
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char *bundleName =
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(char *)CFStringGetCStringPtr( CFURLGetString( bundleURL ), kCFStringEncodingMacRoman );
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DWRITE( "bundleURL: %s\n", bundleName );
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@ -261,10 +262,10 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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/** Stash the short preset name */
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} else {
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} else {
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DWRITE( "Failed to probe 'presets' bundle ref\n" );
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this->presetURL = NULL;
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}
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}
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fontURL = CFBundleCopyResourceURL( bundle, furl, NULL, NULL );
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if ( fontURL != NULL ) {
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@ -272,11 +273,11 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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sprintf( msg, "Font: %s\n", fontURL );
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DWRITE( msg );
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printf( msg );
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} else {
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} else {
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DWRITE( "Failed to probe 'fonts' bundle ref\n" );
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fontURL = NULL;
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}
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}
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}
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}
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/** Sanity check */
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if ( bundle == NULL || presetURL == NULL || fontURL == NULL ) {
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@ -288,10 +289,10 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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this->fontURL[34] = '\0';
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// loadPresetDir( "../../presets/" );
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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} else {
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} else {
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printf( "PresetDir: %s\n", this->presetURL );
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loadPresetDir( presetURL );
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}
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}
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#else
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if ( presetURL == NULL || fontURL == NULL ) {
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char msg[1024];
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@ -302,19 +303,19 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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strcpy( this->fontURL, "c:\\tmp\\projectM\\fonts" );
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fontURL[24] = '\0';
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#else
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strcpy( this->fontURL, "/Users/descarte/tmp/projectM/fonts" );
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fontURL[34] = '\0';
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strcpy( this->fontURL, "/Users/descarte/tmp/projectM/fonts" );
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fontURL[34] = '\0';
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#endif
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DWRITE( "loading font URL directly: %s\n", this->fontURL );
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#ifdef WIN32
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// loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" );
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// loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" );
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#else
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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#endif
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} else {
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} else {
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printf( "PresetDir: %s\n", this->presetURL );
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//loadPresetDir( presetURL );
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}
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}
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#endif
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@ -322,28 +323,28 @@ DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int
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mspf=(int)(1000.0/(float)presetInputs.fps);
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initMenu();
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initMenu();
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//DWRITE( "post initMenu()\n" );
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printf("mesh: %d %d\n", gx,gy );
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#ifdef PANTS
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printf( "maxsamples: %d\n", this->maxsamples );
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initPCM(this->maxsamples);
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DWRITE( "post PCM init\n" );
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initPCM(this->maxsamples);
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DWRITE( "post PCM init\n" );
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#endif
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this->avgtime=this->presetInputs.fps*20;
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this->avgtime=this->presetInputs.fps*20;
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this->hasInit = 1;
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this->renderTarget = new RenderTarget(texsize, width, height);
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this->presetInputs.gx = gx;
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this->presetInputs.gy = gy;
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this->renderTarget = new RenderTarget(texsize, width, height);
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this->presetInputs.gx = gx;
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this->presetInputs.gy = gy;
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this->renderer = new Renderer(width, height, gx, gy, renderTarget, beatDetect, fontURL);
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printf( "exiting projectM_init()\n" );
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printf( "exiting projectM_init()\n" );
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}
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@ -356,250 +357,250 @@ printf( "exiting projectM_init()\n" );
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DLLEXPORT void projectM::projectM_initengine() {
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/* PER FRAME CONSTANTS BEGIN */
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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/* PER FRAME CONSTANTS BEGIN */
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.decay=.98;
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this->presetOutputs.decay=.98;
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this->presetOutputs.wave_r= 1.0;
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this->presetOutputs.wave_g= 0.2;
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this->presetOutputs.wave_b= 0.0;
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this->presetOutputs.wave_x= 0.5;
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this->presetOutputs.wave_y= 0.5;
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this->presetOutputs.wave_mystery= 0.0;
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this->presetOutputs.wave_r= 1.0;
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this->presetOutputs.wave_g= 0.2;
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this->presetOutputs.wave_b= 0.0;
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this->presetOutputs.wave_x= 0.5;
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this->presetOutputs.wave_y= 0.5;
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this->presetOutputs.wave_mystery= 0.0;
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this->presetOutputs.ob_size= 0.0;
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this->presetOutputs.ob_r= 0.0;
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this->presetOutputs.ob_g= 0.0;
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this->presetOutputs.ob_b= 0.0;
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this->presetOutputs.ob_a= 0.0;
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this->presetOutputs.ob_size= 0.0;
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this->presetOutputs.ob_r= 0.0;
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this->presetOutputs.ob_g= 0.0;
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this->presetOutputs.ob_b= 0.0;
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this->presetOutputs.ob_a= 0.0;
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this->presetOutputs.ib_size = 0.0;
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this->presetOutputs.ib_r = 0.0;
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this->presetOutputs.ib_g = 0.0;
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this->presetOutputs.ib_b = 0.0;
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this->presetOutputs.ib_a = 0.0;
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this->presetOutputs.ib_size = 0.0;
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this->presetOutputs.ib_r = 0.0;
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this->presetOutputs.ib_g = 0.0;
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this->presetOutputs.ib_b = 0.0;
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this->presetOutputs.ib_a = 0.0;
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this->presetOutputs.mv_a = 0.0;
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this->presetOutputs.mv_r = 0.0;
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this->presetOutputs.mv_g = 0.0;
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this->presetOutputs.mv_b = 0.0;
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this->presetOutputs.mv_l = 1.0;
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this->presetOutputs.mv_x = 16.0;
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this->presetOutputs.mv_y = 12.0;
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this->presetOutputs.mv_dy = 0.02;
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this->presetOutputs.mv_dx = 0.02;
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//this->presetInputs.meshx = 0;
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//this->presetInputs.meshy = 0;
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this->presetInputs.progress = 0;
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this->presetInputs.frame = 0;
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this->presetOutputs.mv_a = 0.0;
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this->presetOutputs.mv_r = 0.0;
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this->presetOutputs.mv_g = 0.0;
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this->presetOutputs.mv_b = 0.0;
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this->presetOutputs.mv_l = 1.0;
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this->presetOutputs.mv_x = 16.0;
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this->presetOutputs.mv_y = 12.0;
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||||
this->presetOutputs.mv_dy = 0.02;
|
||||
this->presetOutputs.mv_dx = 0.02;
|
||||
|
||||
//this->presetInputs.meshx = 0;
|
||||
//this->presetInputs.meshy = 0;
|
||||
|
||||
|
||||
this->presetInputs.progress = 0;
|
||||
this->presetInputs.frame = 0;
|
||||
|
||||
this->avgtime = 600;
|
||||
//bass_thresh = 0;
|
||||
|
||||
/* PER_FRAME CONSTANTS END */
|
||||
this->presetOutputs.fRating = 0;
|
||||
this->presetOutputs.fGammaAdj = 1.0;
|
||||
this->presetOutputs.fVideoEchoZoom = 1.0;
|
||||
this->presetOutputs.fVideoEchoAlpha = 0;
|
||||
this->presetOutputs.nVideoEchoOrientation = 0;
|
||||
|
||||
this->presetOutputs.nWaveMode = 7;
|
||||
this->presetOutputs.bAdditiveWaves = 0;
|
||||
this->presetOutputs.bWaveDots = 0;
|
||||
this->presetOutputs.bWaveThick = 0;
|
||||
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
||||
this->presetOutputs.bMaximizeWaveColor = 0;
|
||||
this->presetOutputs.bTexWrap = 0;
|
||||
this->presetOutputs.bDarkenCenter = 0;
|
||||
this->presetOutputs.bRedBlueStereo = 0;
|
||||
this->presetOutputs.bBrighten = 0;
|
||||
this->presetOutputs.bDarken = 0;
|
||||
this->presetOutputs.bSolarize = 0;
|
||||
this->presetOutputs.bInvert = 0;
|
||||
this->presetOutputs.bMotionVectorsOn = 1;
|
||||
|
||||
this->presetOutputs.fWaveAlpha =1.0;
|
||||
this->presetOutputs.fWaveScale = 1.0;
|
||||
this->presetOutputs.fWaveSmoothing = 0;
|
||||
this->presetOutputs.fWaveParam = 0;
|
||||
this->presetOutputs.fModWaveAlphaStart = 0;
|
||||
this->presetOutputs.fModWaveAlphaEnd = 0;
|
||||
this->presetOutputs.fWarpAnimSpeed = 0;
|
||||
this->presetOutputs.fWarpScale = 0;
|
||||
this->presetOutputs.fShader = 0;
|
||||
/* PER_FRAME CONSTANTS END */
|
||||
this->presetOutputs.fRating = 0;
|
||||
this->presetOutputs.fGammaAdj = 1.0;
|
||||
this->presetOutputs.fVideoEchoZoom = 1.0;
|
||||
this->presetOutputs.fVideoEchoAlpha = 0;
|
||||
this->presetOutputs.nVideoEchoOrientation = 0;
|
||||
|
||||
this->presetOutputs.nWaveMode = 7;
|
||||
this->presetOutputs.bAdditiveWaves = 0;
|
||||
this->presetOutputs.bWaveDots = 0;
|
||||
this->presetOutputs.bWaveThick = 0;
|
||||
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
||||
this->presetOutputs.bMaximizeWaveColor = 0;
|
||||
this->presetOutputs.bTexWrap = 0;
|
||||
this->presetOutputs.bDarkenCenter = 0;
|
||||
this->presetOutputs.bRedBlueStereo = 0;
|
||||
this->presetOutputs.bBrighten = 0;
|
||||
this->presetOutputs.bDarken = 0;
|
||||
this->presetOutputs.bSolarize = 0;
|
||||
this->presetOutputs.bInvert = 0;
|
||||
this->presetOutputs.bMotionVectorsOn = 1;
|
||||
|
||||
this->presetOutputs.fWaveAlpha =1.0;
|
||||
this->presetOutputs.fWaveScale = 1.0;
|
||||
this->presetOutputs.fWaveSmoothing = 0;
|
||||
this->presetOutputs.fWaveParam = 0;
|
||||
this->presetOutputs.fModWaveAlphaStart = 0;
|
||||
this->presetOutputs.fModWaveAlphaEnd = 0;
|
||||
this->presetOutputs.fWarpAnimSpeed = 0;
|
||||
this->presetOutputs.fWarpScale = 0;
|
||||
this->presetOutputs.fShader = 0;
|
||||
|
||||
|
||||
/* PER_PIXEL CONSTANTS BEGIN */
|
||||
this->presetInputs.x_per_pixel = 0;
|
||||
this->presetInputs.y_per_pixel = 0;
|
||||
this->presetInputs.rad_per_pixel = 0;
|
||||
this->presetInputs.ang_per_pixel = 0;
|
||||
/* PER_PIXEL CONSTANTS BEGIN */
|
||||
this->presetInputs.x_per_pixel = 0;
|
||||
this->presetInputs.y_per_pixel = 0;
|
||||
this->presetInputs.rad_per_pixel = 0;
|
||||
this->presetInputs.ang_per_pixel = 0;
|
||||
|
||||
/* PER_PIXEL CONSTANT END */
|
||||
/* PER_PIXEL CONSTANT END */
|
||||
|
||||
|
||||
/* Q AND T VARIABLES START */
|
||||
/* Q AND T VARIABLES START */
|
||||
|
||||
this->presetOutputs.q1 = 0;
|
||||
this->presetOutputs.q2 = 0;
|
||||
this->presetOutputs.q3 = 0;
|
||||
this->presetOutputs.q4 = 0;
|
||||
this->presetOutputs.q5 = 0;
|
||||
this->presetOutputs.q6 = 0;
|
||||
this->presetOutputs.q7 = 0;
|
||||
this->presetOutputs.q8 = 0;
|
||||
this->presetOutputs.q1 = 0;
|
||||
this->presetOutputs.q2 = 0;
|
||||
this->presetOutputs.q3 = 0;
|
||||
this->presetOutputs.q4 = 0;
|
||||
this->presetOutputs.q5 = 0;
|
||||
this->presetOutputs.q6 = 0;
|
||||
this->presetOutputs.q7 = 0;
|
||||
this->presetOutputs.q8 = 0;
|
||||
|
||||
|
||||
/* Q AND T VARIABLES END */
|
||||
/* Q AND T VARIABLES END */
|
||||
|
||||
//per pixel meshes
|
||||
this->presetOutputs.zoom_mesh = NULL;
|
||||
this->presetOutputs.zoomexp_mesh = NULL;
|
||||
this->presetOutputs.rot_mesh = NULL;
|
||||
|
||||
this->presetOutputs.zoom_mesh = NULL;
|
||||
this->presetOutputs.zoomexp_mesh = NULL;
|
||||
this->presetOutputs.rot_mesh = NULL;
|
||||
|
||||
this->presetOutputs.sx_mesh = NULL;
|
||||
this->presetOutputs.sy_mesh = NULL;
|
||||
this->presetOutputs.dx_mesh = NULL;
|
||||
this->presetOutputs.dy_mesh = NULL;
|
||||
this->presetOutputs.cx_mesh = NULL;
|
||||
this->presetOutputs.cy_mesh = NULL;
|
||||
|
||||
this->presetInputs.x_mesh = NULL;
|
||||
this->presetInputs.y_mesh = NULL;
|
||||
this->presetInputs.rad_mesh = NULL;
|
||||
this->presetInputs.theta_mesh = NULL;
|
||||
this->presetOutputs.sx_mesh = NULL;
|
||||
this->presetOutputs.sy_mesh = NULL;
|
||||
this->presetOutputs.dx_mesh = NULL;
|
||||
this->presetOutputs.dy_mesh = NULL;
|
||||
this->presetOutputs.cx_mesh = NULL;
|
||||
this->presetOutputs.cy_mesh = NULL;
|
||||
|
||||
this->presetInputs.x_mesh = NULL;
|
||||
this->presetInputs.y_mesh = NULL;
|
||||
this->presetInputs.rad_mesh = NULL;
|
||||
this->presetInputs.theta_mesh = NULL;
|
||||
|
||||
//custom wave per point meshes
|
||||
}
|
||||
}
|
||||
|
||||
/* Reinitializes the engine variables to a default (conservative and sane) value */
|
||||
DLLEXPORT void projectM::projectM_resetengine() {
|
||||
|
||||
this->presetOutputs.zoom=1.0;
|
||||
this->presetOutputs.zoomexp= 1.0;
|
||||
this->presetOutputs.rot= 0.0;
|
||||
this->presetOutputs.warp= 0.0;
|
||||
|
||||
this->presetOutputs.sx= 1.0;
|
||||
this->presetOutputs.sy= 1.0;
|
||||
this->presetOutputs.dx= 0.0;
|
||||
this->presetOutputs.dy= 0.0;
|
||||
this->presetOutputs.cx= 0.5;
|
||||
this->presetOutputs.cy= 0.5;
|
||||
this->presetOutputs.zoom=1.0;
|
||||
this->presetOutputs.zoomexp= 1.0;
|
||||
this->presetOutputs.rot= 0.0;
|
||||
this->presetOutputs.warp= 0.0;
|
||||
|
||||
this->presetOutputs.decay=.98;
|
||||
|
||||
this->presetOutputs.wave_r= 1.0;
|
||||
this->presetOutputs.wave_g= 0.2;
|
||||
this->presetOutputs.wave_b= 0.0;
|
||||
this->presetOutputs.wave_x= 0.5;
|
||||
this->presetOutputs.wave_y= 0.5;
|
||||
this->presetOutputs.wave_mystery= 0.0;
|
||||
this->presetOutputs.sx= 1.0;
|
||||
this->presetOutputs.sy= 1.0;
|
||||
this->presetOutputs.dx= 0.0;
|
||||
this->presetOutputs.dy= 0.0;
|
||||
this->presetOutputs.cx= 0.5;
|
||||
this->presetOutputs.cy= 0.5;
|
||||
|
||||
this->presetOutputs.ob_size= 0.0;
|
||||
this->presetOutputs.ob_r= 0.0;
|
||||
this->presetOutputs.ob_g= 0.0;
|
||||
this->presetOutputs.ob_b= 0.0;
|
||||
this->presetOutputs.ob_a= 0.0;
|
||||
this->presetOutputs.decay=.98;
|
||||
|
||||
this->presetOutputs.ib_size = 0.0;
|
||||
this->presetOutputs.ib_r = 0.0;
|
||||
this->presetOutputs.ib_g = 0.0;
|
||||
this->presetOutputs.ib_b = 0.0;
|
||||
this->presetOutputs.ib_a = 0.0;
|
||||
this->presetOutputs.wave_r= 1.0;
|
||||
this->presetOutputs.wave_g= 0.2;
|
||||
this->presetOutputs.wave_b= 0.0;
|
||||
this->presetOutputs.wave_x= 0.5;
|
||||
this->presetOutputs.wave_y= 0.5;
|
||||
this->presetOutputs.wave_mystery= 0.0;
|
||||
|
||||
this->presetOutputs.ob_size= 0.0;
|
||||
this->presetOutputs.ob_r= 0.0;
|
||||
this->presetOutputs.ob_g= 0.0;
|
||||
this->presetOutputs.ob_b= 0.0;
|
||||
this->presetOutputs.ob_a= 0.0;
|
||||
|
||||
this->presetOutputs.ib_size = 0.0;
|
||||
this->presetOutputs.ib_r = 0.0;
|
||||
this->presetOutputs.ib_g = 0.0;
|
||||
this->presetOutputs.ib_b = 0.0;
|
||||
this->presetOutputs.ib_a = 0.0;
|
||||
|
||||
this->presetOutputs.mv_a = 0.0;
|
||||
this->presetOutputs.mv_r = 0.0;
|
||||
this->presetOutputs.mv_g = 0.0;
|
||||
this->presetOutputs.mv_b = 0.0;
|
||||
this->presetOutputs.mv_l = 1.0;
|
||||
this->presetOutputs.mv_x = 16.0;
|
||||
this->presetOutputs.mv_y = 12.0;
|
||||
this->presetOutputs.mv_dy = 0.02;
|
||||
this->presetOutputs.mv_dx = 0.02;
|
||||
|
||||
/// @bug think these are just gx/gy
|
||||
//this->meshx = 0;
|
||||
//this->meshy = 0;
|
||||
|
||||
this->presetOutputs.mv_a = 0.0;
|
||||
this->presetOutputs.mv_r = 0.0;
|
||||
this->presetOutputs.mv_g = 0.0;
|
||||
this->presetOutputs.mv_b = 0.0;
|
||||
this->presetOutputs.mv_l = 1.0;
|
||||
this->presetOutputs.mv_x = 16.0;
|
||||
this->presetOutputs.mv_y = 12.0;
|
||||
this->presetOutputs.mv_dy = 0.02;
|
||||
this->presetOutputs.mv_dx = 0.02;
|
||||
|
||||
/// @bug think these are just gx/gy
|
||||
//this->meshx = 0;
|
||||
//this->meshy = 0;
|
||||
|
||||
if ( beatDetect != NULL ) {
|
||||
beatDetect->reset();
|
||||
}
|
||||
this->presetInputs.progress = 0;
|
||||
this->presetInputs.frame = 0;
|
||||
}
|
||||
this->presetInputs.progress = 0;
|
||||
this->presetInputs.frame = 0;
|
||||
|
||||
// bass_thresh = 0;
|
||||
|
||||
/* PER_FRAME CONSTANTS END */
|
||||
this->presetOutputs.fRating = 0;
|
||||
this->presetOutputs.fGammaAdj = 1.0;
|
||||
this->presetOutputs.fVideoEchoZoom = 1.0;
|
||||
this->presetOutputs.fVideoEchoAlpha = 0;
|
||||
this->presetOutputs.nVideoEchoOrientation = 0;
|
||||
|
||||
this->presetOutputs.nWaveMode = 7;
|
||||
this->presetOutputs.bAdditiveWaves = 0;
|
||||
this->presetOutputs.bWaveDots = 0;
|
||||
this->presetOutputs.bWaveThick = 0;
|
||||
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
||||
this->presetOutputs.bMaximizeWaveColor = 0;
|
||||
this->presetOutputs.bTexWrap = 0;
|
||||
this->presetOutputs.bDarkenCenter = 0;
|
||||
this->presetOutputs.bRedBlueStereo = 0;
|
||||
this->presetOutputs.bBrighten = 0;
|
||||
this->presetOutputs.bDarken = 0;
|
||||
this->presetOutputs.bSolarize = 0;
|
||||
this->presetOutputs.bInvert = 0;
|
||||
this->presetOutputs.bMotionVectorsOn = 1;
|
||||
|
||||
this->presetOutputs.fWaveAlpha =1.0;
|
||||
this->presetOutputs.fWaveScale = 1.0;
|
||||
this->presetOutputs.fWaveSmoothing = 0;
|
||||
this->presetOutputs.fWaveParam = 0;
|
||||
this->presetOutputs.fModWaveAlphaStart = 0;
|
||||
this->presetOutputs.fModWaveAlphaEnd = 0;
|
||||
this->presetOutputs.fWarpAnimSpeed = 0;
|
||||
this->presetOutputs.fWarpScale = 0;
|
||||
this->presetOutputs.fShader = 0;
|
||||
/* PER_FRAME CONSTANTS END */
|
||||
this->presetOutputs.fRating = 0;
|
||||
this->presetOutputs.fGammaAdj = 1.0;
|
||||
this->presetOutputs.fVideoEchoZoom = 1.0;
|
||||
this->presetOutputs.fVideoEchoAlpha = 0;
|
||||
this->presetOutputs.nVideoEchoOrientation = 0;
|
||||
|
||||
this->presetOutputs.nWaveMode = 7;
|
||||
this->presetOutputs.bAdditiveWaves = 0;
|
||||
this->presetOutputs.bWaveDots = 0;
|
||||
this->presetOutputs.bWaveThick = 0;
|
||||
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
||||
this->presetOutputs.bMaximizeWaveColor = 0;
|
||||
this->presetOutputs.bTexWrap = 0;
|
||||
this->presetOutputs.bDarkenCenter = 0;
|
||||
this->presetOutputs.bRedBlueStereo = 0;
|
||||
this->presetOutputs.bBrighten = 0;
|
||||
this->presetOutputs.bDarken = 0;
|
||||
this->presetOutputs.bSolarize = 0;
|
||||
this->presetOutputs.bInvert = 0;
|
||||
this->presetOutputs.bMotionVectorsOn = 1;
|
||||
|
||||
this->presetOutputs.fWaveAlpha =1.0;
|
||||
this->presetOutputs.fWaveScale = 1.0;
|
||||
this->presetOutputs.fWaveSmoothing = 0;
|
||||
this->presetOutputs.fWaveParam = 0;
|
||||
this->presetOutputs.fModWaveAlphaStart = 0;
|
||||
this->presetOutputs.fModWaveAlphaEnd = 0;
|
||||
this->presetOutputs.fWarpAnimSpeed = 0;
|
||||
this->presetOutputs.fWarpScale = 0;
|
||||
this->presetOutputs.fShader = 0;
|
||||
|
||||
|
||||
/* PER_PIXEL CONSTANTS BEGIN */
|
||||
this->presetInputs.x_per_pixel = 0;
|
||||
this->presetInputs.y_per_pixel = 0;
|
||||
this->presetInputs.rad_per_pixel = 0;
|
||||
this->presetInputs.ang_per_pixel = 0;
|
||||
/* PER_PIXEL CONSTANTS BEGIN */
|
||||
this->presetInputs.x_per_pixel = 0;
|
||||
this->presetInputs.y_per_pixel = 0;
|
||||
this->presetInputs.rad_per_pixel = 0;
|
||||
this->presetInputs.ang_per_pixel = 0;
|
||||
|
||||
/* PER_PIXEL CONSTANT END */
|
||||
/* PER_PIXEL CONSTANT END */
|
||||
|
||||
|
||||
/* Q VARIABLES START */
|
||||
/* Q VARIABLES START */
|
||||
|
||||
this->presetOutputs.q1 = 0;
|
||||
this->presetOutputs.q2 = 0;
|
||||
this->presetOutputs.q3 = 0;
|
||||
this->presetOutputs.q4 = 0;
|
||||
this->presetOutputs.q5 = 0;
|
||||
this->presetOutputs.q6 = 0;
|
||||
this->presetOutputs.q7 = 0;
|
||||
this->presetOutputs.q8 = 0;
|
||||
this->presetOutputs.q1 = 0;
|
||||
this->presetOutputs.q2 = 0;
|
||||
this->presetOutputs.q3 = 0;
|
||||
this->presetOutputs.q4 = 0;
|
||||
this->presetOutputs.q5 = 0;
|
||||
this->presetOutputs.q6 = 0;
|
||||
this->presetOutputs.q7 = 0;
|
||||
this->presetOutputs.q8 = 0;
|
||||
|
||||
|
||||
/* Q VARIABLES END */
|
||||
/* Q VARIABLES END */
|
||||
|
||||
/** Stash the current engine */
|
||||
currentEngine = this;
|
||||
@ -607,88 +608,88 @@ DLLEXPORT void projectM::projectM_resetengine() {
|
||||
|
||||
/** Resets OpenGL state */
|
||||
DLLEXPORT void projectM::projectM_resetGL( int w, int h ) {
|
||||
|
||||
|
||||
|
||||
|
||||
int mindim, origtexsize;
|
||||
|
||||
DWRITE( "projectM_resetGL(): in: %d x %d\n", w, h );
|
||||
|
||||
/** Stash the new dimensions */
|
||||
|
||||
|
||||
|
||||
|
||||
renderer->reset(w,h);
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets the title to display */
|
||||
DLLEXPORT void projectM::projectM_setTitle( char *title ) {
|
||||
/*
|
||||
if (strcmp(this->title, title)!=0)
|
||||
{printf("new title\n");
|
||||
this->drawtitle=1;
|
||||
/*
|
||||
if (strcmp(this->title, title)!=0)
|
||||
{printf("new title\n");
|
||||
this->drawtitle=1;
|
||||
|
||||
if ( this->title != NULL ) {
|
||||
free( this->title );
|
||||
this->title = NULL;
|
||||
}
|
||||
|
||||
this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) );
|
||||
strcpy( this->title, title );
|
||||
|
||||
if ( this->title != NULL ) {
|
||||
free( this->title );
|
||||
this->title = NULL;
|
||||
}
|
||||
|
||||
this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) );
|
||||
strcpy( this->title, title );
|
||||
|
||||
}
|
||||
*/
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
int projectM::initPresetTools() {
|
||||
|
||||
/* Initializes the builtin function database */
|
||||
BuiltinFuncs::init_builtin_func_db();
|
||||
/* Initializes the builtin function database */
|
||||
BuiltinFuncs::init_builtin_func_db();
|
||||
|
||||
/* Initializes all infix operators */
|
||||
Eval::init_infix_ops();
|
||||
/* Initializes all infix operators */
|
||||
Eval::init_infix_ops();
|
||||
|
||||
/* Set the seed to the current time in seconds */
|
||||
/* Set the seed to the current time in seconds */
|
||||
#ifdef WIN32
|
||||
srand(time(NULL));
|
||||
srand(time(NULL));
|
||||
#endif
|
||||
|
||||
/* Initialize the 'idle' preset */
|
||||
//Preset::init_idle_preset();
|
||||
/* Initialize the 'idle' preset */
|
||||
//Preset::init_idle_preset();
|
||||
|
||||
projectM_resetengine();
|
||||
projectM_resetengine();
|
||||
|
||||
if (m_presetLoader = new PresetLoader(PROJECTM_PRESET_PATH)) {
|
||||
m_presetLoader = 0;
|
||||
return PROJECTM_FAILURE;
|
||||
}
|
||||
if (m_presetLoader = new PresetLoader(PROJECTM_PRESET_PATH)) {
|
||||
m_presetLoader = 0;
|
||||
return PROJECTM_FAILURE;
|
||||
}
|
||||
|
||||
if (m_presetChooser = new PresetChooser(*m_presetLoader)) {
|
||||
delete(m_presetLoader);
|
||||
m_presetChooser = 0;
|
||||
return PROJECTM_FAILURE;
|
||||
}
|
||||
if (m_presetChooser = new PresetChooser(*m_presetLoader)) {
|
||||
delete(m_presetLoader);
|
||||
m_presetChooser = 0;
|
||||
return PROJECTM_FAILURE;
|
||||
}
|
||||
|
||||
// Start the iterator
|
||||
m_presetPos = new PresetIterator();
|
||||
*m_presetPos = m_presetChooser->begin();
|
||||
// Start the iterator
|
||||
m_presetPos = new PresetIterator();
|
||||
*m_presetPos = m_presetChooser->begin();
|
||||
|
||||
/* Done */
|
||||
/* Done */
|
||||
#ifdef PRESET_DEBUG
|
||||
printf("initPresetLoader: finished\n");
|
||||
#endif
|
||||
return PROJECTM_SUCCESS;
|
||||
return PROJECTM_SUCCESS;
|
||||
}
|
||||
|
||||
void projectM::destroyPresetTools() {
|
||||
|
||||
if(m_presetChooser)
|
||||
delete(m_presetChooser);
|
||||
if (m_presetChooser)
|
||||
delete(m_presetChooser);
|
||||
|
||||
if (m_presetLoader)
|
||||
delete(m_presetLoader);
|
||||
if (m_presetLoader)
|
||||
delete(m_presetLoader);
|
||||
|
||||
Eval::destroy_infix_ops();
|
||||
BuiltinFuncs::destroy_builtin_func_db();
|
||||
Eval::destroy_infix_ops();
|
||||
BuiltinFuncs::destroy_builtin_func_db();
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user