diff --git a/BUILDING.md b/BUILDING.md index 8d0ff75ce..1a6094fdc 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -22,8 +22,6 @@ If you don't want native presets, and you probably don't, don't bother with them * libglm for matrix math is required, just the headers though. We are considering "vendoring" them. * A modified version of hlslparser is included in Renderer and used to transpile HLSL shaders to GLSL * OpenGL 3+ or OpenGLES is required -* libftgl was used for drawing text. It is optional and may or may not be dropped -* libglew was used. not sure if it's still used. * libsdl >= 2.0.5 is required for the SDL and emscripten apps. src/projectM-sdl is the current reference application implementation. maybe try getting that to build and run as your testbench. diff --git a/src/projectM-iTunes/macos/contrib/libGLEW.a b/src/projectM-iTunes/macos/contrib/libGLEW.a deleted file mode 100644 index d071fa90e..000000000 Binary files a/src/projectM-iTunes/macos/contrib/libGLEW.a and /dev/null differ diff --git a/src/projectM-iTunes/macos/contrib/libfreetype.a b/src/projectM-iTunes/macos/contrib/libfreetype.a deleted file mode 100644 index c53398452..000000000 Binary files a/src/projectM-iTunes/macos/contrib/libfreetype.a and /dev/null differ diff --git a/src/projectM-iTunes/macos/contrib/libftgl.a b/src/projectM-iTunes/macos/contrib/libftgl.a deleted file mode 100644 index 7012101d1..000000000 Binary files a/src/projectM-iTunes/macos/contrib/libftgl.a and /dev/null differ