diff --git a/src/libprojectM/MilkdropPreset/Border.cpp b/src/libprojectM/MilkdropPreset/Border.cpp index 57b34c7cf..e8e20750c 100644 --- a/src/libprojectM/MilkdropPreset/Border.cpp +++ b/src/libprojectM/MilkdropPreset/Border.cpp @@ -35,6 +35,7 @@ void Border::Draw(const PerFrameContext& presetPerFrameContext) m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); std::array vertices{}; for (int border = 0; border < 2; border++) diff --git a/src/libprojectM/MilkdropPreset/CustomShape.cpp b/src/libprojectM/MilkdropPreset/CustomShape.cpp index d88a1e946..755d85529 100644 --- a/src/libprojectM/MilkdropPreset/CustomShape.cpp +++ b/src/libprojectM/MilkdropPreset/CustomShape.cpp @@ -253,6 +253,7 @@ void CustomShape::Draw() m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); glBindVertexArray(m_vaoIdUntextured); glDrawArrays(GL_TRIANGLE_FAN, 0, sides + 2); @@ -271,6 +272,7 @@ void CustomShape::Draw() m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); glVertexAttrib4f(1, static_cast(*m_perFrameContext.border_r), diff --git a/src/libprojectM/MilkdropPreset/CustomWaveform.cpp b/src/libprojectM/MilkdropPreset/CustomWaveform.cpp index d9d0937f6..d676d3bc9 100644 --- a/src/libprojectM/MilkdropPreset/CustomWaveform.cpp +++ b/src/libprojectM/MilkdropPreset/CustomWaveform.cpp @@ -184,6 +184,7 @@ void CustomWaveform::Draw(const PerFrameContext& presetPerFrameContext) m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", m_drawThick ? 2.0f : 1.0f); auto iterations = (m_drawThick && !m_useDots) ? 4 : 1; diff --git a/src/libprojectM/MilkdropPreset/DarkenCenter.cpp b/src/libprojectM/MilkdropPreset/DarkenCenter.cpp index 5e5efac74..0038d40a6 100644 --- a/src/libprojectM/MilkdropPreset/DarkenCenter.cpp +++ b/src/libprojectM/MilkdropPreset/DarkenCenter.cpp @@ -46,6 +46,7 @@ void DarkenCenter::Draw() m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); glDrawArrays(GL_TRIANGLE_FAN, 0, 6); diff --git a/src/libprojectM/MilkdropPreset/Filters.cpp b/src/libprojectM/MilkdropPreset/Filters.cpp index 9c70904a1..d3acd56e9 100644 --- a/src/libprojectM/MilkdropPreset/Filters.cpp +++ b/src/libprojectM/MilkdropPreset/Filters.cpp @@ -31,6 +31,7 @@ void Filters::Draw() m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); glBindVertexArray(m_vaoID); glVertexAttrib4f(1, 1.0, 1.0, 1.0, 1.0); diff --git a/src/libprojectM/MilkdropPreset/Waveform.cpp b/src/libprojectM/MilkdropPreset/Waveform.cpp index 80e09e406..eefcd5752 100644 --- a/src/libprojectM/MilkdropPreset/Waveform.cpp +++ b/src/libprojectM/MilkdropPreset/Waveform.cpp @@ -56,6 +56,7 @@ void Waveform::Draw(const PerFrameContext& presetPerFrameContext) m_presetState.untexturedShader.Bind(); m_presetState.untexturedShader.SetUniformMat4x4("vertex_transformation", PresetState::orthogonalProjection); + m_presetState.untexturedShader.SetUniformFloat("vertex_point_size", 1.0f); glBindVertexArray(m_vaoID); glBindBuffer(GL_ARRAY_BUFFER, m_vboID);