Textured shapes == success

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@387 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
psperl
2007-09-03 18:54:00 +00:00
parent 98726406ad
commit 85e46e522a
4 changed files with 9 additions and 3 deletions

View File

@ -723,7 +723,11 @@ void Renderer::draw_shapes(PresetOutputs *presetOutputs) {
if ( (*pos)->textured)
{
if ((*pos)->getImageUrl() !="")
{
GLuint tex = textureManager->getTexture((*pos)->getImageUrl());
if (tex != 0) glBindTexture(GL_TEXTURE_2D, tex);
}
//glBindTexture(GL_TEXTURE_2D, texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);