Resolves #903: Flip V texture coordinates in sprite rendering to match MilkDrop orientation

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kholbrook1303 2025-09-22 20:48:33 +02:00 committed by Kai Blaschke
parent 765382738b
commit 890b78a985
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@ -210,10 +210,10 @@ void MilkdropSprite::Draw(const Audio::FrameAudioData& audioData,
float dtu = 0.5f; float dtu = 0.5f;
float dtv = 0.5f; float dtv = 0.5f;
m_mesh.UVs().Set({{-dtu, -dtv}, m_mesh.UVs().Set({{-dtu, dtv},
{dtu, -dtv}, {dtu, dtv},
{-dtu, dtv}, {-dtu, -dtv},
{dtu, dtv}}); {dtu, -dtv}});
for (auto& uv : m_mesh.UVs().Get()) for (auto& uv : m_mesh.UVs().Get())
{ {