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Resolves #903: Flip V texture coordinates in sprite rendering to match MilkDrop orientation
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@ -210,10 +210,10 @@ void MilkdropSprite::Draw(const Audio::FrameAudioData& audioData,
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float dtu = 0.5f;
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float dtu = 0.5f;
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float dtv = 0.5f;
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float dtv = 0.5f;
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m_mesh.UVs().Set({{-dtu, -dtv},
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m_mesh.UVs().Set({{-dtu, dtv},
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{dtu, -dtv},
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{dtu, dtv},
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{-dtu, dtv},
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{-dtu, -dtv},
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{dtu, dtv}});
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{dtu, -dtv}});
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for (auto& uv : m_mesh.UVs().Get())
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for (auto& uv : m_mesh.UVs().Get())
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{
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{
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