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Fix for glsl threading crash #97 2/?
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@ -228,7 +228,7 @@ void projectM::readConfig (const std::string & configFile )
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_settings.easterEgg = config.read<float> ( "Easter Egg Parameter", 0.0);
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_settings.softCutRatingsEnabled =
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config.read<float> ( "Soft Cut Ratings Enabled", false);
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config.read<bool> ( "Soft Cut Ratings Enabled", false);
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projectM_init ( _settings.meshX, _settings.meshY, _settings.fps,
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_settings.textureSize, _settings.windowWidth,_settings.windowHeight);
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