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- started first guess at Preset::evaluateFrame(), the all in one preset eval function
- remove dead looking code in custom shape header - god knows what else git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/dev-1.0@209 6778bc44-b910-0410-a7a0-be141de4315d
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@ -432,6 +432,20 @@ void Preset::load_custom_shape_init_conditions() {
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void Preset::evaluateFrame() {
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/* Evaluate all equation objects in same order as the renderer */
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evalInitConditions();
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evalPerFrameEquations();
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evalPerPixelEqns();
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evalCustomWaveInitConditions();
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evalCustomShapeInitConditions();
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evalCustomWavePerFrameEquations();
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evalCustomShapePerFrameEquations();
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}
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/** Evaluates all per-pixel equations */
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void Preset::evalPerPixelEqns() {
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