- started first guess at Preset::evaluateFrame(), the all in one preset eval function

- remove dead looking code in custom shape header
- god knows what else


git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/dev-1.0@209 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
w1z7ard
2007-06-22 06:45:59 +00:00
parent e30288ac46
commit acdff416f0
3 changed files with 15 additions and 4 deletions

View File

@ -432,6 +432,20 @@ void Preset::load_custom_shape_init_conditions() {
void Preset::evaluateFrame() {
/* Evaluate all equation objects in same order as the renderer */
evalInitConditions();
evalPerFrameEquations();
evalPerPixelEqns();
evalCustomWaveInitConditions();
evalCustomShapeInitConditions();
evalCustomWavePerFrameEquations();
evalCustomShapePerFrameEquations();
}
/** Evaluates all per-pixel equations */
void Preset::evalPerPixelEqns() {