diff --git a/src/libprojectM/Renderer/ShaderEngine.cpp b/src/libprojectM/Renderer/ShaderEngine.cpp index bb65b58ed..445e35260 100644 --- a/src/libprojectM/Renderer/ShaderEngine.cpp +++ b/src/libprojectM/Renderer/ShaderEngine.cpp @@ -10,10 +10,10 @@ #include "BeatDetect.hpp" std::string v2f_c4f_vert( - "#version 150 core\n" + "#version 130\n" "" - "layout(location = 0) in vec2 vertex_position;\n" - "layout(location = 1) in vec4 vertex_color;\n" + "in vec2 vertex_position;\n" + "in vec4 vertex_color;\n" "" "uniform mat4 vertex_transformation;\n" "uniform float vertex_point_size;\n" @@ -27,7 +27,7 @@ std::string v2f_c4f_vert( "}\n"); std::string v2f_c4f_frag( - "#version 150 core\n" + "#version 130\n" "precision mediump float;\n" "" "in vec4 fragment_color;\n" @@ -39,11 +39,11 @@ std::string v2f_c4f_frag( std::string v2f_c4f_t2f_vert( - "#version 150 core\n" + "#version 130\n" "" - "layout(location = 0) in vec2 vertex_position;\n" - "layout(location = 1) in vec4 vertex_color;\n" - "layout(location = 2) in vec2 vertex_texture;\n" + "in vec2 vertex_position;\n" + "in vec4 vertex_color;\n" + "in vec2 vertex_texture;\n" "" "uniform mat4 vertex_transformation;\n" "" @@ -57,7 +57,7 @@ std::string v2f_c4f_t2f_vert( "}\n"); std::string v2f_c4f_t2f_frag( - "#version 150 core\n" + "#version 130\n" "precision mediump float;\n" "" "in vec4 fragment_color;\n"