From b650e2323dbc8e2072b033159fcd9f0186f11477 Mon Sep 17 00:00:00 2001 From: deltaoscarmike <37912794+deltaoscarmike@users.noreply.github.com> Date: Sat, 9 Jun 2018 22:50:29 +0200 Subject: [PATCH] Restore vertex layout location --- src/libprojectM/Renderer/ShaderEngine.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/libprojectM/Renderer/ShaderEngine.cpp b/src/libprojectM/Renderer/ShaderEngine.cpp index 7c15c271f..3fb4234c8 100644 --- a/src/libprojectM/Renderer/ShaderEngine.cpp +++ b/src/libprojectM/Renderer/ShaderEngine.cpp @@ -16,8 +16,8 @@ std::string v2f_c4f_vert( GLSL_VERSION "\n" "" - "in vec2 vertex_position;\n" - "in vec4 vertex_color;\n" + "layout(location = 0) in vec2 vertex_position;\n" + "layout(location = 1) in vec4 vertex_color;\n" "" "uniform mat4 vertex_transformation;\n" "uniform float vertex_point_size;\n" @@ -48,9 +48,9 @@ std::string v2f_c4f_t2f_vert( "#version " GLSL_VERSION "\n" - "in vec2 vertex_position;\n" - "in vec4 vertex_color;\n" - "in vec2 vertex_texture;\n" + "layout(location = 0) in vec2 vertex_position;\n" + "layout(location = 1) in vec4 vertex_color;\n" + "layout(location = 2) in vec2 vertex_texture;\n" "" "uniform mat4 vertex_transformation;\n" ""