Fixed stupidly broken FBO support check which was result of sloppy #ifdef logic

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1248 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
w1z7ard
2009-07-14 03:39:42 +00:00
parent f273a1c306
commit ce7c94de70

View File

@ -90,20 +90,17 @@ return -1;
/** Creates new pbuffers */
RenderTarget::RenderTarget(int texsize, int width, int height) : useFBO(false) {
int mindim = 0;
int origtexsize = 0;
this->renderToTexture = 0;
int mindim = 0;
int origtexsize = 0;
this->texsize = texsize;
this->renderToTexture = 0;
this->texsize = texsize;
#ifdef USE_FBO
this->useFBO = true;
if(this->useFBO)
{
glewInit();
if(glewIsSupported("GL_EXT_framebuffer_object"))
glewInit();
// Forceably disable FBO if user requested it but the video card / driver lacks
// the appropraite frame buffer extension.
if (useFBO = glewIsSupported("GL_EXT_framebuffer_object"))
{
GLuint fb, depth_rb, rgba_tex, other_tex;
@ -148,23 +145,20 @@ RenderTarget::RenderTarget(int texsize, int width, int height) : useFBO(false) {
return;
}
}
}
#else
this->useFBO=false;
#endif
/** Fallback pbuf;fer creation via teximage hack */
#endif
// Can reach here via two code paths:
// (1) useFBO was set to false externally by cmake / system setting / etc.
// (2) useFBO was true but forced to false as it failed to pass all the GLU extension checks.
/** Fallback pbuffer creation via teximage hack */
/** Check the texture size against the viewport size */
/** If the viewport is smaller, then we'll need to scale the texture size down */
/** If the viewport is larger, scale it up */
mindim = width < height ? width : height;
origtexsize = this->texsize;
this->texsize = nearestPower2( mindim, SCALE_MINIFY );
this->texsize = nearestPower2( mindim, SCALE_MINIFY );
glGenTextures(1, &this->textureID[0] );
glBindTexture(GL_TEXTURE_2D, this->textureID[0] );